Played by: Ironclaw
My website: http://www.iamironclaw.com
Whoa! What an adventure! (for me playing through it all, that is) This is the third time I play through the game, and both first times were Team Path only. I actually didn't know how different it would be to play the other paths. All I sort of knew was that I would have to play solo instead and thus maybe have to figure out only a few new things... boy was I wrong :D
This game reminds me of The Dig (http://youtu.be/EGzX_7ZN8_U) in many ways.
This might be the most work I've put into a longplay yet (done hundreds). There were no complete walkthroughs in either text or video I could follow. To do as much as possible, in the right order, scoring maximum points per path, I had to take pieces of info here and there on the internet and figure some stuff out for myself (urgh, so much research). Did a lot of replaying when I noticed I missed a point, or missed to show something fun/cool/interesting/important.
My final score for each path:
Team: 628 - As shown at the end of that part.
Fists: 616 - Arrived at Atlantis with 323 points + 293 (yes, I know Atlantis can reward a total of 300 points, but only for the "Current" points and if replaying it) for doing Atlantis. According to internet, 617 is probably max, but to get that extra point I would have to defeat the dude I rolled a boulder over. I tried but he was... impossible, literally. I took damage even if I blocked.
Wits: 634 - Arrived at Atlantis with 341 points + 293 for doing Atlantis.
I believe I scored maximum possible "Current" points in each path. To get all possible points in "Total", one would need to replay the game, which is nothing I cared for. To me, only "Current" points is what counts :) I stop Fists and Wits when I arrive at Atlantis because it plays out exactly the same as Team anyway.
Just like Indiana Jones and the Last Crusade, I simply had to spam high punch, never needed to use block. Too easy. I thought the fights in Fists Path would be much harder, but nope.
The nomads sometimes gives the wrong direction. One time they said the X is to the East, when it was to the West.
I find it odd that after I've used the stone discs on something and try to leave without picking them up, Indy goes back and automatically picks them up, except in one place - the first door in Atlantis that leads into the circle. Wonder why that pick-up is not automated as the discs are still needed inside.
Another odd thing is the dialogue with Sophia after she falls down the hole at the dig site. In both PC and Amiga versions, they show the same text, like "Mndp", "Hrry", etc, but with SPEECH she actually says the proper words, no mumbling. So, with "Mndp" showing above her, she says "I'm in deep", with "Hrry" she says "Hurry!" (of course). So, why show these letters when with speech we can actually hear her say them perfectly? There were many more, some loooong, like 15 letters which might have been 10 perfectly pronounced words. I don't get it why they did it like this. Would make more sense if Sophia actually DID mumble the stuff the way the text showed.
I've used shortcuts in my last 4 adventure longplays now (pressing "O" instead of "Open"). I wonder what you guys think - is that OK? Or do you prefer that I press the worded buttons instead? For me it's easier and faster to use the shortcuts. I could even press the number keys to select the questions/answers if wanted. I guess in most point-and-click adventure games you have to do it with the mouse, but not in these LucasArts/Lucasfilm games (so far anyway). So, if I do more of those games and don't hear any complaints, I'll keep using the shortcuts.
Some sound issues in this game as well, just like with the Last Crusade.
One thing I probably should have shown at the end of the movie is the "Sucker Punch" move. If you don't feel like fighting a bad guy, just hit the right key and they go down, but it doesn't reward any points and doesn't work on bigger and/or boss-type guys (didn't try it, only read it).
02:34:15 - Fists Path
03:18:42 - Wits Path
04:02:31 - Alternative ending
04:04:25 - Drowning (reminds you of someone?). After 3 minutes he says it's time to hold his breath, then 1 minute later he drowns. I edited out the time in-between the messages.
04:04:58 - Some different game over messages.