Home
Search results “Item skill magic barrier”
[TORAM ONLINE] THE MYSTERIOUS ICONS EXPLAINED! Learning About Barriers
 
05:31
What are physical and magic barriers? How do they work? You will find the answer in this video. For more information about damage systematical in Toram Online, you can check this awesome thread by Mayam: http://toramonline.com/index.php?threads/click-here-to-become-more-beefy-today-chickeny-guide-to-defences.22518/
Views: 20525 Arkana Aria
Tower Of Time Ep 3: THE MAGIC BARRIER - Full Release, Tactical RPG, Lore - Let's Play, Gameplay
 
44:11
Join me as I play Tower Of Time, an exquisitely beautiful journey into a lore-rich world, an RPG with Real Time Tactical Combat, and a slow-time/pause mechanic that lets you plan your attacks with cunning and ease! 7 different characters to choose from as you explore, craft, and weave your way through 170,000 words of a tantalizing and deep storyline! (Full Release) A huge thank you to Event Horizon for providing me with a game key! Release Date: 12 April 2018 Buy on Humble (purchase supports me directly!): https://www.humblebundle.com/store/tower-of-time?partner=katherineofsky Playlist: https://www.youtube.com/watch?v=zE_NM-ooBOk&list=PL4o6UvJIdPNqXiWMbZgNH3LN73vYROpj1 Support Katherine on Patreon: https://www.patreon.com/katherineofsky PayPal: https://www.paypal.me/katherineofsky Chrono.gg: https://chrono.gg/KatherineOfSky Humble: https://www.humblebundle.com/?partner=katherineofsky Amazon: https://amzn.to/2qvGS08 Discord: https://discord.gg/ybyyaSE Twitter: https://twitter.com/KatherineOfSky Facebook: https://www.facebook.com/katherineofsky/ Check out these other fun series: Divinity: Original Sin 2 (Multiplayer!): https://www.youtube.com/playlist?list=PL4o6UvJIdPNoH5CouCXFceDrttBsJN4Qd XCOM 2: https://www.youtube.com/watch?v=tLTyr5QVRXw ----------------------------------------------------------- About Tower Of Time: Tower of Time is a classic RPG with a few added novelties. It has hand-crafted levels filled with various enemies, challenging puzzles, and engaging story-lines. Its dynamic real-time combat with slow mode requires tactical awareness and careful preparation of the party. Features: - Engaging story – set in a world where technology met magic with devastating consequences. Hundreds of lore books and scattered pieces of information slowly reveal the history of Artara as the protagonist approaches his fate. - Find secret locations, cleverly hidden in the environment. Travel through hand-crafted levels where every single place is carefully designed. Discover forgotten scrolls and guess their powers based on the cryptic description. Meet various NPCs, some native to the world and some coming from… strange places. - Advanced combat system – unique real-time action with a slow-time feature, where each match is played on one of many separate tactical maps and where even most powerful champions can fail without refined tactics. Plan ahead and position your party accordingly. Use slow-time to react to new threats or negate enemy skills. Converse your magic energy and survive all enemy waves. No two encounters are ever the same. - There are seven classes to choose from, and your party can be adjusted at will. Each champion has unique skills that can be upgraded and re-trained at will. Those upgrades often change the nature of the skills. - New character progression system: there is no experience to gain. Instead, discover ancient knowledge to unlock new skills and carefully design your characters. Each character could be turned into a powerful and durable attacker or a skill-based champion. - Defeat powerful elite enemies wielding diverse skills and spells. Assess their strengths and weaknesses carefully to succeed. Complete combat challenges for item rewards and unique enchanting recipes, or just to test your new party setup. - Gather crafting crystals of various types to create items of different power. Discover ancient enchanting recipes that, while very expensive, can change the nature of the combat, granting regeneration aura or immunity to special effects. - Upgrade your city as the main training/equipment hub and repository of all the lore you find. Buy on Steam: http://store.steampowered.com/app/617480/Tower_of_Time/ Website: http://www.toweroftime.co Twitter: https://twitter.com/Tower_of_Time Facebook: https://www.facebook.com/toweroftime/ YouTube: https://www.youtube.com/toweroftime #TowerOfTime
Views: 1096 KatherineOfSky
2ND TIER TANK TALENTS - YOU CAN TANK ME LATER - MOBILE LEGENDS TIPS
 
06:19
Hey guys! What's up? In this video we'll focus on the 2nd tier of tank talents, specifically these two right here. The talent Fortress gives 8% physical armor while Purity gives 8% magic resistance. Looking at that feature, we need to know where will the 8% be based on. Will it be added on items, base stats or emblem stats? What about skills that increase defense? Will the stats from those skills increase by 8% too? Let's test it out. Here is Franco without the talent Fortress. Armor: 34 This time with Fortress. Armor: 34 Let's try buying an item with +18 armor. Initial Armor: 36 With Item : 56 Instead of 18 armor, 20 armor was added to the stats. This means defense from items and base stats will get an 8% increase from those two talents. Next test is Grock's passive skill. When near a wall it gives +23 armor at level 1. Initial Armor: 30 With Passive : 53 53 minus 30 = 23 armor gained from passive. This time using the talent Fortress. Initial Armor: 32 With Passive : 57 57 minus 32 = 25 armor gained from passive. From +23 it became +25 armor by using Fortress talent. Use Fortress on Tigreal's passive and you will get a considerable increase in armor. Initial Armor: 37 With Passive : 60 A +18 armor item became +23 when using Fortress on Tigreal. Ruby and Gatotkaca's stats from their passive also increases with Fortress. So this means, skills are also included in the +8% increase of these two talents. The total of your defense will increase by 8% regardless of where the stat came from. I'd recommend the use of Fortress or Purity on Grock, Tigreal and Ruby because of their passives. Use Fortress on Johnson to increase his shield and skill damage. For Gatotkaca, I think it would be better to use Purity on him to balance his defense. But if the enemy line-up is full of physical users, just use Fortress. As a tank user, being able to adjust according to your enemy line-up is important. Using more than one talent page allows you to switch between different talent builds. Use Fortress when the enemy line-up is mostly physical users. Use Purity if the enemies have two or more magic users. You will need 100 tickets to buy an extra talent page. Another 300 tickets to buy the third talent page. Are you already using an extra talent page? What do you think of the talents Fortress and Purity?
Views: 10136 Elgin - Mobile Legends
[Lineage2 Revolution] Essential Guide : Rare Skill
 
02:10
[Lineage2 Revolution] Essential Guide : Rare Skill ▶ lineage2-revolution.com/en ▶ https://www.facebook.com/OfficialL2Revolution/
Views: 49518 Netmarble Global
Magic barrier- iruna online
 
06:44
Se te ajudei da like aiii Inscreve-se no canal para nao perder os proximos videos Inscreva-se nos canais parceiros, garanto q n vai se arrepender. YelsewBR Player (gameplays,dicas de iruna vale a pena conferir): http://adf.ly/1hhrKd Teen movie (os vlogs mais zueiros você encontra aqui confira): http://adf.ly/1hhrYB Videos que possa te ajudar tanto no iruna auanto em qualquer outro jogo: Aprendendo phrases: http://adf.ly/1hhrdD Trocar de conta sem baixar dados: http://adf.ly/1hhrrE Siga nossas redes sociais: Twiter: http://adf.ly/1hhsMO Facebook: http://adf.ly/1hhvet Instagram: http://adf.ly/1hhw8Y
Views: 183 Diversity Nerd
Enchanter ex skill : Elemental barrier
 
02:12
this skill for some how dosent have buff icon , however it cut some of the element dmg on you . How to get Expert skill ring ? Rebirth as the class that have the wanted skill then master it again , you will see the quest in rb chamber that request 10 evolution gangue to get Expert skill ring . creator ex rings : Blacksmith ex skill : forging https://youtu.be/5ytYFXABd20 Alchemist ex skill :mixed pandemonuim https://youtu.be/nfch6ZEq6OM Enchanter ex skill : elemental barrier https://youtu.be/kC6cZas7Qlk Crafter ex skill :Omega crush https://youtu.be/arb7JbFXs4E Battle cracker ex skill : End of earth https://youtu.be/ubP2MglTBGY Planter ex skill : secret garden https://youtu.be/r2aomAotfyk ' hope you enjoy drop a like and share to your friends
Views: 6548 Hansel Avabel
Swordigo: How to unlock All Spells|| Full- Normal Speed
 
27:55
Hello Everyone and Welcome to my another video. Today I am going to show you How to Unlock Every Spell in SWORDIGO!! I am playing that game since 2 month and now I have completed it. So, I thought that I should present you all the methods of unlocking SPELLS in the game. I think this may help you!! 🎅 #happynewyear #2018 All about the spells: http://brisktopia.com/3DNo Game: http://brisktopia.com/3DtB All About Spells: ▶️Magic Bolt ▪️Firing magic bolts makes it possible to attack adversaries from a distance. ▪️Certain enemies can reflect fired magic bolts. ▪️A certain achievement is earned through killing yourself with your own bolt that is reflected by a enemy. ▪️This spell is gained at the start of the game, after finding your dead Master. ▶️Magic Bomb ▪️This spell is used for destroying barriers that you may not break with your sword. You may also use this to battle enemies but this is not recommended due to the relatively long countdown timer. ▪️An achievement called "Mishandling explosives" is achieved by killing yourself with your own magic bomb. ▪️This spell is gained within the Forgotten Keep. ▶️Dragon's Grasp ▪️This spell is used to grapple to the unknown things resembling purple blobs located on various ceilings. This can also be used to pull enemies to you, dealing a minimal amount of damage depending upon the level of the enemy you are fighting. ▪️Unlike your magic bolt, Dragon's Grasp cannot be reflected by enemies at all. ▪️This spell must be used to defeat the third boss. ▪️This spell is gained in the Fiery Pits. ▶️Dimension Rift ▪️In the castle up in the icy mountains, go to a room relatively obscure within the castle. ▪️The room contains what appears to be a hollowed door with red liquid dripping from it. Go into that room, and you will enter another dimension that is where the Corruptors draw their power. After retrieving the symbol of the Corruptors, your Master will give you the spell. ▪️This spell lets you see invisible things to the naked eye, but this spell is also very dangerous, as Corruptors and dark energy will attack. ▪️This spell is needed for the fourth boss. ▪️This spell is gained within the Frozen Castle. Sorry 🙏 for the poor Quality!! Because it is so long 26+ that it takes time to upload. Please share as I wasted my whole data in one day 😢!! !! THANKS !!
Views: 50714 GM Creations
All Hollow knight spell location , Hollow knight : grimme troupe
 
04:28
Abilities 1 :Mothwing cloak Modifiers Can be upgraded to the Shade Cloak. The Dashmaster charm allows the Knight to dash more often, as well as dash downwards. How to Acquire Found on a body after defeating Hornet in Greenpath in the boss arena. Abilities 2 :Mantis Claw How to Acquire Located in Mantis Village. Requires Mothwing Cloak. Abilities 3 :Crystal Heart How to Acquire Found in an old mining machine at the end of a platforming segment in Crystal Peak. Abilities 4 :MOnarch wing How to Acquire Located in the Ancient Basin, just after the Broken Vessel boss fight. Abilities 5 :Isma Tear How to Acquire Located in Royal Waterways. Requires Crystal Heart. Abilities 6 :Shade cloak How to Acquire Located in The Abyss, to the very right, beyond the shadow sea. Standing inside the bowl of the shadow fountain will result in a black substance permeating the Knight before granting them the ability. Modifiers The Sharp Shadow charm causes the Shadow Dash to deal 1x Nail damage and increases dash length by 39%. Abilities 7 :Dreamgate How to Acquire The Dreamgate is acquired in the Resting Grounds by talking to the Seer after having acquired 900 Essence. If a player has a save file after the Seer has left, they will automatically acquire the Dreamgate
Views: 67923 Game Collectibles
"TORAM" TWILIGHT DRESS:AMAZING MAGIC BARRIER
 
03:37
Magic barrier will active every 40 sec... You need this arm for your dps or breaker... And remember magic barrier just for magic attack...
Views: 3961 Eckon Sugud
How to get Shield Wall and associated skills in GoS
 
20:49
By the way, I do now realise that I am very quiet compared to the game. I forgot that Fraps heavily favours my PC sounds over my mic, so that's why this and the last video were so quiet. If I use DFraps to record this again, that won't happen. Anyhow, since I hadn't seen any other video like this during my (brief) search, I decided to make it. The method here isn't particularly intuitive, so it takes some effort to figure out. This video shows how you get Shield Wall in particular, but the same method works for Magic Reflect, Starlight Barrier and Leaf Shield. All of which Satori should know, as all are incredible in their own ways. The basic problem, as I explain in the video, is that to get these skills you have to Charm the enemies (they won't use them under Control). There is RNG problem #1 But they won't willingly use the skills on you whilst charmed. You must charm them on the turn that they are going to use the skill, sao that they use it on you and not themselves. RNG problem #2. Leaf Shield introduces a third RNG problem in that it is single-target, and Satori HAS to be the one who is hit for it to count. The second thing is that with the exception of Starlight Barrier all of these wall skills WILL go first in the turn. This means that unless you can outspeed a priority attack you cannot charm them fast enough to get the skill. You need the help of two specific partners for this - Aya and Byakuren. You MUST use both, there's no feasible other way (don't talk about the Charm knife, that is way too much luck). Aya's Paparazzi Commander Skill gives you first move during the turn it is used - this lets you get the jump on the enemies, allowing you to Charm them before they can cast their wall. However, at 3 bombs it is very expensive, and even with my equipment I get at most 4 uses of it. An alternative (as I showed in the successful learning of the skill) is to use Aya in battle, casting Peerless Wind God on the field. This gives the same effect as Paparazzi, is cheaper, and lasts for several turns instead of just one. However, the turn it takes to set up does not allow you to charm the enemy, and especially with Magic Reflect the enemies that cast them may not be able to cast them again due to MP issues (these skills are really expensive). So it's a tradeoff between speed and cost. RNG problem one can largely be circumvented through IND stacking - Byakuren's status tree gives her +50 right off the bat, and Launch Earrings (by the time you can learn these moves you will have at least Launch 1 and 2) will further boost this. If you were lucky enough to get the Sexy Underwear item from Stage 8, this gives an additional 25% success rate on Charm and Control, so in the end it SHOULD work. However, as seen in this video you have a limit of around three charms before the enemy becomes almost immune to it. There is no way around RNG problem #2. Either they use the move or they don't. Patience is required. As for RNG problem #3 (for Leaf Shield), I DID notice that when using the Hinotori Skydance formation the Sunflower Fairy cast Leaf Shield exclusively on the front bottom character all three times I interrupted it. This is not rigorus, but may hold true for every use. Leaf Shield and Magic Reflect can be learned at level 40, whereas Starlight Barrier (and I think Shield Wall) are learned at level 50 or higher. The only enemy that uses Leaf Shield in the regular game is the Sword Sunflower Fairy in Stage 8 - however it ONLY uses it when it is in a party with a Cockatrice or a Basilisk (and ONLY uses it on them too). The strange lion enemy in Bhava-Agra is the only thing to cast Magic Reflect (that I have seen) - it also uses Starlight Barrier, making it an ideal candidate if you wait until level 50. Starlight Barrier tends to be more easily learned from the Unicorns in Stage 15 though. Shield Wall is only used by the enemy I fought here. Thankfully the learn rate of all of the defensive skills (including ones such as Area Heal and Clearance) is 50% - with level 1 Learning you will ALWAYS get these skills as soon as they are used on you.
Views: 454 gamercal
Mechanic Skill Test: Hover vs Magic Trap
 
00:20
Special thanks to duRogue of Warsong for making this science experiment possible
Views: 402 Laurence Jazareno
Toram Online - Review: Support Skills lv 4 Effects + All Cycle Skills' Debuffs by Yukihiro Hideyoshi
 
05:19
In this video you'll find everything related to Support Skills lv 4, with the addition of debuff information about all Support Skills. Plus a new way to level up will be shown by a new character! Don't miss it! Enjoy!~ Follow the info below and pick the one you want to know about the most! If you want to know everything, simply watch the video. ^^ 🔎★ 00:43 A new way to level up for any mages (even without Int). ★ 01:08 Formulas: Heal, Quick Motion and Fast Reaction. 01:20 Recovery: Effects & Complete Formulas and Additional information. 01:33 Life Recovery: debuff info. 01:47 Brave Aura: debuff Info. 01:55 High Cycle: debuff info. 02:07 Immunity: effects and debuff info. 02:18 Magic Barrier: debuff info. 02:28 Mana Recharge: debuff info. ★ 02:40 Heal: Demonstration of its healing amount. ★ 03:00 Quick Motion: Formula and debuff info + demonstration & Attack MP Recovery debuff. ★ 04:43 Fast Reaction: Formula and debuff info + demonstration of its debuff. 🔍 ★Official Facebook Page: link→ https://www.facebook.com/MakotoKun01/ ★ ★If you want to contact me: link→https://m.facebook.com/MakotoKun01/ ★
Views: 6725 † Makoto †
Best item Explanation | Use item like a Pro | Mobile Legends
 
11:03
Best item Explanation | Use item like a Pro | Mobile Legends Hope you like it. Feel free to share your feedbacks in the comment section below👇😃 Part 1 : https://youtu.be/5DHHD6CEppI Let me know which video you all want to be uploaded next!!! Enjoy the video!😊 Thankyou all♥ ====================================================================== ~FOLLOW ME ON FACEBOOK http://www.facebook.com/ytprodante »Sent me your wtf moments clips here: Email: [email protected] ====================================================================== ~Music 1.) Track: Raven & Kreyn - Bubble [NCS Release] Music provided by NoCopyrightSounds. Video Link : https://youtu.be/kF6lrNkC9bo 2.) Track: Disfigure - Blank [NCS Release] Music provided by NoCopyrightSounds. Video Link: https://youtu.be/p7ZsBPK656s 3.) Track: Elektronomia - Limitless [NCS Release] Music provided by NoCopyrightSounds. Video Link: https://youtu.be/cNcy3J4x62M Tags : Mobile Legends Mobile Legends : Bang bang Mobile Legends Guide Mobile Legends Build guide Mobile Legends Build Build How to Build Counter build Item explain Best Build Best physics items Best Magic items ProDaNTe
Views: 181079 ProDaNTe
FFXV Comrades - Healer Build Guide / How to Build a White Mage Guide
 
21:26
Healer builds are a lot easier than tank builds on FFXV Comrades, as there's a lot more variety in weapons and abilities for them. This is your White Mage guide! 🚑 Healer tips: - Your role is to make sure no one dies, especially the tank - Focus on your party's health, who is low and needs healing - Buffing your party is another great thing to keep you busy in combat, Jitterbug/Cheer/Protectga/Temperga are all good for this - Consider having decent elemental resistances, this means less damage and more survivability - Always have a food item on you, it's a free life and you need to be alive! 🚑 Best Items for stats: Tattered Rag - +8 MAG / SPI @ 139xp per point Dragon Horn - +15 STR / MAG / SPI @ 167xp per point Malboro Mucilage - +13 MAG / SPI @ 169xp per point Blue Skyserpent Scale - +26 MAG @ 104xp per point Spirit Gemstone - +30 SPI @ 113xp per point Magic Gemstone - +30 MAG @ 113xp per point 🚑 Recommended abilities for Healing: Spirited - Hardened Hide Sapient - Cockatrice Tail Feathersreduction Lifedrain X - Weapon Only (Cornflower / Hotarumaru) Soulsiphon X - Weapon Only (Cornflower) 🚑 Recommended abilities for Offense: Helmsplitter X - Dragon Horn - Reduce enemy defensive power Bonecrusher II - Crimson Tongue - Reduce enemy attack power Deathtouch X - Big Scorpion Stinger - 3% chance of death 🚑 Recommended abilities for Defense: Barrier Saver X - Watchman's Building Stone - Reduces MP usage when defending Immune - Cactuar Nectar (Also on Aegis Shield) - Prevents all status ailments 🚑 Recommended spells for Healing: Curative Spell: Curaga Apple (Also on Vitanova / Artemis's Bow / Holy Shield) - Caster's default curative spell changes into superlative health-restoring magic Curative Spell: Esuna - Electrolytic Condenser - Caster's default curative spell also cures the target of various status ailments Jitterbug - Weapon Only (Dancing Daggers) - Performs a dance when casting a curative spell that boosts attack and defense Recommended Weapons Artemis's Bow - Has Curaga & Esuna / +30 MP/SPI, +16 MAG & +8 Lightning & Dark Res Holy Shield - Has Curaga & Esuna / +200 HP / +20 SPI/Dark Res Vitanova - Has Curaga & Free Slot / +30 MP, +10 SPI & +8 VIT Dancing Daggers - Has Jitterbug + STR / VIT Buff for party / +10 VIT Aegis Shield - Has Immune - Negates Status Abnormalities / +800 HP, +20 VIT/SPI & +15 to All Res Wizard Shield - Has Barrier Saver X / +30 MP/MAG, +22 Fire/Ice/Lightning Res Venom Bow - Has Poison Touch II / Goes well with Bonecrusher II Blurry Moon - Has Stoptouch X / Chance of stopping enemies for 3secs (6secs if doubled) Conformer - Has Deathtouch X / 3% unconfirmed chance of instant death, jumps to 6% with double! 🚑 Recommended Healing Sigils: The Oracle's Sigil - Healing Light Curative Spell is replaced by Healing Light, which gives the player a large AOE heal The Father Sigil: Revitalize - +30 MAG/SPI% HP & +20% MAG Revitalize sacrifices caster's MAX HP to heal the Party's Max HP The Wanderer's Sigil: Cheer - +40% HP, +10% VIT & +20% MP Offensive Spell is replaced by Cheer which buffs the party (but not the caster) with STR, VIT, MAG, SPI & Critical Hit % boosts The Just's Sigil: Omniguard - +50% MP & + 30% HP / VIT Your barrier covers a larger radius, which also heals party members within it Things I referenced in this video: ► Cid buff +30% to stats applied to weapons https://www.youtube.com/watch?v=hKeyXTaoOas ► Jitterbug - Party wide STR + VIT buff https://www.youtube.com/watch?v=QMFalCYhXz0 ► Immune - Ribbon ability https://www.youtube.com/watch?v=vBXwDnfByf0 ► sssky's support guide on Reddit https://www.reddit.com/r/FFXV/comments/89mlf8/ffxv_comrades_ssskys_support_guide/ For better FFXV Comrades game organisation and a great community, join the r/FFXV Discord at: http://discord.gg/FFXV Enter into the ASTRO Gaming A10 Headset for PS4 giveaway (Ends Feb 3rd, 2019): https://gleam.io/huKfy/astro-a10-wired-headphones-giveaway 🤜 Let's party up! Twitch Streams ► https://twitch.tv/anamanamedia Twitter ► https://twitter.com/anamanamedia Instagram ► https://instagram.com/anamanamedia Facebook ► https://facebook.com/AnamanaMedia 💻 What I use: (Affiliate links / I currently use these) PS4 Pro ► https://amzn.to/2IE1VJL Laptop ► https://amzn.to/2GH9Obm Capture Card ► https://amzn.to/2KLYJZa Facecam ► https://amzn.to/2KL7EtY Mic ► https://amzn.to/2khCXBp 📌 Affiliate Programs TubeBuddy ► https://www.tubebuddy.com/anamana Amazon Store ► https://www.amazon.com/shop/anamana DISCLAIMER: This description contains affiliate links, which means that if you click on one of the product links and buy a product, we receive a small commission. This helps support the channel and allows us to continue to make videos like this. Thank you for the support! I'm a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites. Tags: #FFXVComrades #AnamanaComrades #FFXV
Views: 2026 Anamana!
Toram Online - Barrier Test (2h)
 
01:19
Music: Metallica - Moth into Flame I do not own this music
Views: 658 Tora !
Say Code for Gapapa Ring (HP+588 MP+588 PHYSICAL BARRIER+588 MAGIC BARRIER+588) - Toram Online
 
01:42
Say this code before 00:00 JST, to get the limited ring, it's untradeable!! P.s: if you see rainbow around the video edge, you need to fix your phone, it's broken. Thanks. ______________________________________________ My Discord Server: https://discord.gg/AEzmEVB Social media slow response My social media: Line: arewzo Facebook: Arewzo www.facebook.com/det.arewzo (add friend before message) Twitter: arewzo www.twitter.com/arewzo Discord: Arewzo#9427 Instagram: arewzo18
Views: 7611 Arewzo
Final Fantasy VII - All 54 Magic Spells (Master Magic Materia)
 
07:49
Just a no-nonsense video depicting every level of every green materia spell being cast in Final Fantasy VII. This was accomplished on my own legitimate save file, using the Master Magic Materia. This was also basically a test, never edited or anything before, so wanted to test run my intro and overall quality. Please do like and subscribe if you want, most of the free time I have will go onto making more junk videos like this. Final Fantasy VII - All 18 Summons (Master Summon Materia): https://youtu.be/UKflIQbbPbA Final Fantasy VII - All 16 Command Abilities (Master Command Materia): https://youtu.be/uas2fkHuV2s Final Fantasy VII - All 24 Enemy Skills (Enemy Skill Materia): https://youtu.be/iSK1I3nZi8Y Cure: 0:08 Cure2: 0:16 Cure3: 0:23 Poisona: 0:30 Esuna: 0:38 Resist: 0:46 Life: 0:52 Life2: 1:00 Regen: 1:10 Fire: 1:18 Fire2: 1:24 Fire3: 1:30 Ice: 1:38 Ice2: 1:45 Ice3: 1:51 Bolt: 2:01 Bolt2: 2:07 Bolt3: 2:14 Quake: 2:21 Quake2: 2:28 Quake3: 2:35 Bio: 2:43 Bio2: 2:50 Bio3: 2:57 Demi: 3:05 Demi2: 3:13 Demi3: 3:22 Sleepel: 3:30 Confu: 3:39 Silence: 3:48 Mini: 3:55 Toad: 4:02 Berserk: 4:10 Haste: 4:17 Slow: 4:25 Stop: 4:33 Barrier: 4:41 MBarrier: 4:48 Reflect: 4:55 DeBarrier: 5:01 DeSpell: 5:08 Death: 5:17 Remove: 5:28 Wall: 5:38 Comet: 5:45 Comet2: 5:54 Freeze: 6:06 Break: 6:17 Tornado: 6:25 Flare: 6:33 FullCure: 6:42 Shield: 6:52 Ultima: 7:00 Escape: 7:10
Views: 3594 Stanley
ESO One Tamriel: Which Morph #3 - Sorcerer (Dark Magic Skill Line)
 
05:42
This is episode 3 of "Which Morph". In this video, we will be going over the Sorcerer Class of the skill line: Dark Magic Become a BROJO! Twitch - https://www.twitch.tv/kodipvp Twitter - http://twitter.com/kodipvp PC Specs: CPU: I7-4790k GPU: EVGA GeForce GTX 970 SSC GAMING ACX 2.0+ RAM: 16GB Mic: Blue Yeti Mouse: Razer Naga Chroma Keyboard: Logitech G105 Headset: Lgitech G930 Video Capture Device: Logitech C920
Views: 1897 Kodi
Runescape Dungeoneering Guide - Doors [HD]
 
04:21
This video shows the different doors that you can encounter during a dungeon and how to complete them all. Doors in dungeoneering are very important in exploring the floor as these are the gateways between rooms. You must know how to bypass all the doors you can be faced with in order to fully explore a dungeon. There are 3 main types of doors: Locked doors requiring a key to open Guardian doors protected by the monsters in the room Skill doors blocked by an obstruction requiring a skill and/or item to bypass Locked doors are opened with keys that can be found throughout the dungeon. One player, known as the key holder, should carry all the keys so that it is easy to manage which keys the team has. If a locked door is a very long way away from the starting room and your team doesn't have the correct key, then it is highly advisable for a team member to place a gatestone at the door to avoid time running through the dungeon. ----------------------------------------­----------- Guardian doors are doors which can't be opened until all monsters in the room have been killed, except for the dinosaurs. When you are clearing a guardian room with your team, there is a certain order that players should kill the monsters, based on their difficulty. As a basic principle, all monsters that can see through the shadow-silk hood should be eliminated first. Even if you don't own a silk hood, other team members will take less damage when they're dead resulting in less food used in the long run. Mages - Mages should be killed first because of their damaging magic attack and their ability to negate the effects of the shadow-silk hood. Forgotten mages and Necromancers fall under this category. Shades - Shades and ghosts are highly dangerous due to their highly damaging range and magic attacks. Demons and other mages - Lesser, greater and black demons hit quite considerable amounts of damage with magic and melee. Spiders - Spiders should be killed after the dangerous mages because of their poisoning ability. Creatures - Any of the creatures found such as rats, hobgoblins and animated pickaxes will see any players through the silk hood, so they should be taken out next. Rangers - Range monsters should be killed after all the monsters who can see through the silk hood. Zombie rangers, skeleton rangers and forgotten rangers all can't see you underneath the shadow-silk hood unless its effect is disabled by a mage. Melee fighters - Any remaining monsters that use melee and can't see through the silk-hood, such as forgotten warriors, zombies and skeletons should be killed last. These monsters tend to have very high hits to compensate for their apparent lack of awareness. Some players without the shadow-silk hood like to have different priorities for what order the monsters should be killed. The most common of these is to kill rangers straight after mages, due to their high damage capacity. It's entirely up to you and your team as to the order of clearing, but I think this way benefits most players in the long term. ----------------------------------------­----------- Skill doors require you to bypass the obstruction blocking the doors with your skills and sometimes an item is also required. These doors are all shown in the video but I will clarify here as well. Sometimes these skill doors will require a level that noone in your team has or levels higher than 99. These doors will only be for bonus rooms, and if you want to, you can use dungeoneering potions to boost your stats to pass these doors (not always possible). Disarming the door requires agility and no items. Repairing the doorframe requires construction and a hammer. Fixing the pulley requires crafting and no items. Pruning the vines requires farming and a knife. Burning the logs requires firemaking and a tinderbox. Adding a compound requires herblore and an empty vial. Dispelling the barrier requires magic and no items. Clearing the rocks requires mining and a pickaxe. Exorcising the spirit requires prayer and no items. Imbuing the door with energy requires runecrafting and no items. Repairing the broken key requires smithing and a hammer. Forcing the bar requires strength and no items. Dismissing the exile requires summoning and no items. Picking the lock requires thieving and no items. Chopping down the barricade requires woodcutting and a hatchet. You can sometimes fail when trying to bypass obstructions. If you fail this then you will be dealt a significant amount of damage. This can be reduced by using Gatherer. The toolkit obtained from the Smuggler will gives you all of the required tools for these doors so that you won't have to scavenge for these items later on. Rate and Comment please, all your feedback is much appreciated. Subscribe for future Runescape videos. Runescape is owned by JaGeX Ltd. This video is made for educational purposes.
Views: 21613 adamchrome
Bless Ultimate Pet and Mount Guide - Every skill available
 
16:14
Twitch Stream! https://www.twitch.tv/ishockgamers Twitter: https://twitter.com/ishockgamers Facebook: https://www.facebook.com/iShockGamers The Bless Online Ultimate Pet Guide is here! Be sure to check out the Pet World Tour part 1 and 2 videos as well to see over 150 of the tamable pets available in the world of bless. Mount World Tour coming up next!
Views: 18065 iShock Gamers
Final Fantasy VII - Class Based Challenge - Season 1 - Part 15
 
15:56
My twenty-first challenge play-through. Rules of the Challenge: - Class Based Run - Each character will only have access to a specific set of Materia based on the artibtrary class I choose for them. ** Cloud - Fighter/Warrior Class - Materia useable - Long Range / HP PLus / HP Absorb / Pre-Emptive / Counter Attack x2 / Final Attack / Sneak Attack / Speed Plus / Slash-All / Double Cut / Mime / Added Effect + Any Materia / Elemental + Any Matiera - Prohibited from using items (one exception) - Cannot use Added Effect/Elemental linked Materia as spells - Can swap out Added Effect/Elemental linked Materia as needed ** Barret - Knight/Paladin Class - Materia useable - Cover / HP Plus / HP Absorb / Counter Attack x3 / Counter / Slash-All / Throw / Deathblow / W-Item / Enemy Skill / Added Cut / Added Effect + Any Materia / Ultima - Can utilize items - Cannot use Added Effect linked Materia as spells - Can swap out Added Effect linked Materia as needed ** Tifa - Red Mage/Monk Class - Materia useable - Fire / Ice / Bolt / Gravity / Restore* / Heal* / Revive* / All x4 / HP Plus / MP Absorb / W-Magic / Steal as Well / Mime - Prohibited from using items - *Only picks up Restore/Heal/Revive after Aerith dies - Can use Restore spells up to Regen - Can use Fire/Ice/Bolt up to 2nd Level - Can use Gravity up to 3rd level ** Aerith - White/Blue Mage/Freelancer Class - Materia useable - Restore / Heal / Revive / Time / Barrier / MP Absorb / All x3 / Enemy Skill / Any Other Materia - Can utilize items ** Red XIII - Non-Elemental Summoner Class - Materia useable - Choco-Mog / Odin / Bahamut / Neo Bahamut / Bahamut Zero / Hades / HP Plus / HP Absorb / Speed Plus / MP Plus / Sense / Sneak Attack / Magic Counter / MP Turbo / Added Effect / Quadra Magic - Prohibited from using items - If Knights of the Round is used, cannot be linked with any Support Materia ** Yuffie - Elemental Summoner/Thief Class - Materia useable - Shiva / Ifrit / Titan / Ramuh / Leviathan / Kujata / Alexander / Phoenix / Typhoon / HP Plus / MP Absorb / Throw / Steal / Magic Counter / Final Attack - Can utilize items ** Cait Sith - Time/Green Mage Class - Materia useable - Time* / Seal / Barrier* / Poison / Transform / Mystify / All x3 / HP Plus / MP Absorb / Added Effect / Added Cut / Enemy Skill* / Manipulate / Mime - Prohibited from using items - *Only picks up Time/Barrier/Enemy Skill after Aerith dies ** vincent - Black Mage - Materia useable - Fire / Ice / Bolt / Earth / Comet / Contain / Destruct / All x4 / MP Absorb / Counter / Sneak Attack / Deathblow / W-Magic - Prohibit from using items - Cannot use Deathblow as a Command, only linked through Counter ** Cid - Beastmaster/Berserker(partially) Class - Materia useable - Counter Attack x4 / Long Range / HP Plus / Speed Plus / Double Cut / Added Cut x2 / Added Effect / Elemental / Morph / Enemy Skill - Can utilize items - Cannot use Added Effect/Elemental link Materia as spells - Can swap out Added Effect/Elemental linked Materia as needed Here is a link to the my current challenge Let's Play totals: https://docs.google.com/spreadsheets/d/1EvVmNz8oEHohnDvYuX52uqp0x9biKaQ4bMUwmtsJjrY/edit?usp=sharing
FFVII - The Ultimate Source Farming Guide
 
11:18
The ultimate guide to maxing out the stats on all of your characters! Thanks for all of the support as always and have a great New Year! Want more of us? Join our Patron Club and get exclusive videos, news and sneak peaks that won't be on YouTube! Go to https://www.patreon.com/48Productions to learn how to join! -------------------------------------------------------------------------------- Please visit the following for news, updates, and more. Main Website: http://www.4-8productions.com/ Live Show: http://www.twitch.tv/death_unites_us Patreon: https://www.patreon.com/48Productions Store: http://www.4-8productions.com/4-8Merch Forums: http://4-8forums.forumotion.com/forum Twitter: http://twitter.com/#!/4GetTheH8rs -------------------------------------------------------------------------------- 4get the h8rs. Always. 4-8Productions
Views: 194907 4-8Productions
Dark Messiah Of Might & Magic: Elements Playthrough | Part 18
 
15:35
Welcome back to Dark Messiah Of Might & Magic: Elements! As always i hope you enjoyed this video, if you did then you could show some support by liking/commenting on the video, it'd be really appreciated, if you want to leave feedback then do so below, until next time take care. Like my videos? Subscribe for more: http://bit.ly/TRWSub What is Dark Messiah Of Might & Magic: Elements? Dark Messiah Of Might & Magic: Elements is a first-person action video game with role-playing elements developed by Arkane Studios and Floodgate Entertainment. Kuju Entertainment developed the multiplayer mode. The player controls Sareth, the apprentice of the wizard Phenrig, after he is sent to the city of Stonehelm to accompany an expedition trying to retrieve a powerful artifact known as "The Skull of Shadows". Enemies are generally difficult to kill in straightforward combat, although characters developed for this purpose may have an easier time. Characters with high stealth can sneak up behind enemies and perform a lethal backstab maneuver, while players skilled with a bow can use it to snipe enemies from a distance. Developing a character for resilience and strength for melee combat is still possible and completely viable, but even with proper specialization, successful close combat requires careful application of tactics, timing and kicking. Kicking is emphasized by spikes and pitfalls being in almost every combat area. Magic spells can be used to unleash offensive spells, heal the player, or serve a number of utility purposes. As the player completes objectives throughout the game, Dark Messiah awards experience points that can be used to buy skills in one of three skill trees: Combat, Magic, and Miscellaneous. The Combat tree improves the power and efficiency of physical attacks. The Magic tree grants access to new spells. The Miscellaneous tree contains general improvements, including Stealth. Although some enemies will drop remains when killed, looting in Dark Messiah is mostly a fixed affair. Valuable items are placed in specific locations for the player to find. Each item has fixed stats, and the selection of items is also limited, with only a small number of different weapons or armor in each category. Additionally, advanced items typically have a skill requirement, with the end result being that the character equips only a handful of different items over the course of the game, as allowed by selecting many skills in your skill selection bars. Nearly a thousand years ago the Wars of Fire raged across the face of Ashan. Men, Elves, Dwarves, and their allies pitted themselves against the hordes of Demons. Great devastation was wrought, but in the end the allied forces were victorious. Their victory was largely due to the heroic sacrifice of the wizard known as Sar-Elam, the Seventh Dragon. Using his almost god-like powers and supported by his fellow wizards, Sar-Elam cast the Demons out of the world into a limbo of eternal fire. From the essence of his spirit, Sar-Elam wove a prison to contain the Demons forever. Something went wrong during Sar-Elams ritual, however. The magic he summoned failed to create a complete prison; the tiniest of flaws remained in the otherwise impervious barrier, a weakness that allowed Demonic influence to seep into the world during times of a lunar eclipse. Angry but patient, the Demons lurked in their prison waiting... and planning. All that remained of the Seventh Dragon was his skull. Now called the Skull of Shadows, it was spirited away by those loyal to the goddess Mother Asha, creator of the world and source of all magic. They hid it in an ancient temple on a deserted island, far from the machinations of Men, Elves, or Demons. There the Skull sits, awaiting the day when its powers might be needed again. 67 years after Sar-Elam's death, his disciple Sar-Shazzar prophesied that a half-demon, half-human child would one day be born; a walker between worlds who would-be known as the "Dark Messiah" and would use the relics of the Seventh Dragon to shatter the Demons prison forever. 969 years after Sar-Elam's death, after the young king Nicolai Griffin was killed by a demon renegade, the demon sovereign, Kha-Beleth impregnated Nicolai's former-fiancee, Isabel Greyhound, and before she could have been saved, she gave birth to the Dark Messiah. 20 years later, Sareth's story begins.
Views: 221 TheRhysWyrill
Final Fantasy VII - Class Based Challenge - Season 1 - Part 13
 
22:00
My twenty-first challenge play-through. Rules of the Challenge: - Class Based Run - Each character will only have access to a specific set of Materia based on the artibtrary class I choose for them. ** Cloud - Fighter/Warrior Class - Materia useable - Long Range / HP PLus / HP Absorb / Pre-Emptive / Counter Attack x2 / Final Attack / Sneak Attack / Speed Plus / Slash-All / Double Cut / Mime / Added Effect + Any Materia / Elemental + Any Matiera - Prohibited from using items (one exception) - Cannot use Added Effect/Elemental linked Materia as spells - Can swap out Added Effect/Elemental linked Materia as needed ** Barret - Knight/Paladin Class - Materia useable - Cover / HP Plus / HP Absorb / Counter Attack x3 / Counter / Slash-All / Throw / Deathblow / W-Item / Enemy Skill / Added Cut / Added Effect + Any Materia / Ultima - Can utilize items - Cannot use Added Effect linked Materia as spells - Can swap out Added Effect linked Materia as needed ** Tifa - Red Mage/Monk Class - Materia useable - Fire / Ice / Bolt / Gravity / Restore* / Heal* / Revive* / All x4 / HP Plus / MP Absorb / W-Magic / Steal as Well / Mime - Prohibited from using items - *Only picks up Restore/Heal/Revive after Aerith dies - Can use Restore spells up to Regen - Can use Fire/Ice/Bolt up to 2nd Level - Can use Gravity up to 3rd level ** Aerith - White/Blue Mage/Freelancer Class - Materia useable - Restore / Heal / Revive / Time / Barrier / MP Absorb / All x3 / Enemy Skill / Any Other Materia - Can utilize items ** Red XIII - Non-Elemental Summoner Class - Materia useable - Choco-Mog / Odin / Bahamut / Neo Bahamut / Bahamut Zero / Hades / HP Plus / HP Absorb / Speed Plus / MP Plus / Sense / Sneak Attack / Magic Counter / MP Turbo / Added Effect / Quadra Magic - Prohibited from using items - If Knights of the Round is used, cannot be linked with any Support Materia ** Yuffie - Elemental Summoner/Thief Class - Materia useable - Shiva / Ifrit / Titan / Ramuh / Leviathan / Kujata / Alexander / Phoenix / Typhoon / HP Plus / MP Absorb / Throw / Steal / Magic Counter / Final Attack - Can utilize items ** Cait Sith - Time/Green Mage Class - Materia useable - Time* / Seal / Barrier* / Poison / Transform / Mystify / All x3 / HP Plus / MP Absorb / Added Effect / Added Cut / Enemy Skill* / Manipulate / Mime - Prohibited from using items - *Only picks up Time/Barrier/Enemy Skill after Aerith dies ** vincent - Black Mage - Materia useable - Fire / Ice / Bolt / Earth / Comet / Contain / Destruct / All x4 / MP Absorb / Counter / Sneak Attack / Deathblow / W-Magic - Prohibit from using items - Cannot use Deathblow as a Command, only linked through Counter ** Cid - Beastmaster/Berserker(partially) Class - Materia useable - Counter Attack x4 / Long Range / HP Plus / Speed Plus / Double Cut / Added Cut x2 / Added Effect / Elemental / Morph / Enemy Skill - Can utilize items - Cannot use Added Effect/Elemental link Materia as spells - Can swap out Added Effect/Elemental linked Materia as needed Here is a link to the my current challenge Let's Play totals: https://docs.google.com/spreadsheets/d/1EvVmNz8oEHohnDvYuX52uqp0x9biKaQ4bMUwmtsJjrY/edit?usp=sharing
Dark Messiah Of Might & Magic: Elements Playthrough | Part 5
 
15:50
Welcome back to Dark Messiah Of Might & Magic: Elements! As always i hope you enjoyed this video, if you did then you could show some support by liking/commenting on the video, it'd be really appreciated, if you want to leave feedback then do so below, until next time take care. Like my videos? Subscribe for more: http://bit.ly/TRWSub What is Dark Messiah Of Might & Magic: Elements? Dark Messiah Of Migh & Magic: Elements is a first-person action video game with role-playing elements developed by Arkane Studios and Floodgate Entertainment. Kuju Entertainment developed the multiplayer mode. The player controls Sareth, the apprentice of the wizard Phenrig, after he is sent to the city of Stonehelm to accompany an expedition trying to retrieve a powerful artifact known as "The Skull of Shadows". Enemies are generally difficult to kill in straightforward combat, although characters developed for this purpose may have an easier time. Characters with high stealth can sneak up behind enemies and perform a lethal backstab maneuver, while players skilled with a bow can use it to snipe enemies from a distance. Developing a character for resilience and strength for melee combat is still possible and completely viable, but even with proper specialization, successful close combat requires careful application of tactics, timing and kicking. Kicking is emphasized by spikes and pitfalls being in almost every combat area. Magic spells can be used to unleash offensive spells, heal the player, or serve a number of utility purposes. As the player completes objectives throughout the game, Dark Messiah awards experience points that can be used to buy skills in one of three skill trees: Combat, Magic, and Miscellaneous. The Combat tree improves the power and efficiency of physical attacks. The Magic tree grants access to new spells. The Miscellaneous tree contains general improvements, including Stealth. Although some enemies will drop remains when killed, looting in Dark Messiah is mostly a fixed affair. Valuable items are placed in specific locations for the player to find. Each item has fixed stats, and the selection of items is also limited, with only a small number of different weapons or armor in each category. Additionally, advanced items typically have a skill requirement, with the end result being that the character equips only a handful of different items over the course of the game, as allowed by selecting many skills in your skill selection bars. Nearly a thousand years ago the Wars of Fire raged across the face of Ashan. Men, Elves, Dwarves, and their allies pitted themselves against the hordes of Demons. Great devastation was wrought, but in the end the allied forces were victorious. Their victory was largely due to the heroic sacrifice of the wizard known as Sar-Elam, the Seventh Dragon. Using his almost god-like powers and supported by his fellow wizards, Sar-Elam cast the Demons out of the world into a limbo of eternal fire. From the essence of his spirit, Sar-Elam wove a prison to contain the Demons forever. Something went wrong during Sar-Elams ritual, however. The magic he summoned failed to create a complete prison; the tiniest of flaws remained in the otherwise impervious barrier, a weakness that allowed Demonic influence to seep into the world during times of a lunar eclipse. Angry but patient, the Demons lurked in their prison waiting... and planning. All that remained of the Seventh Dragon was his skull. Now called the Skull of Shadows, it was spirited away by those loyal to the goddess Mother Asha, creator of the world and source of all magic. They hid it in an ancient temple on a deserted island, far from the machinations of Men, Elves, or Demons. There the Skull sits, awaiting the day when its powers might be needed again. 67 years after Sar-Elam's death, his disciple Sar-Shazzar prophesied that a half-demon, half-human child would one day be born; a walker between worlds who would-be known as the "Dark Messiah" and would use the relics of the Seventh Dragon to shatter the Demons prison forever. 969 years after Sar-Elam's death, after the young king Nicolai Griffin was killed by a demon renegade, the demon sovereign, Kha-Beleth impregnated Nicolai's former-fiancee, Isabel Greyhound, and before she could have been saved, she gave birth to the Dark Messiah. 20 years later, Sareth's story begins.
Views: 383 TheRhysWyrill
Final Fantasy VII - Class Based Challenge - Season 1 - Part 14
 
20:01
My twenty-first challenge play-through. Rules of the Challenge: - Class Based Run - Each character will only have access to a specific set of Materia based on the artibtrary class I choose for them. ** Cloud - Fighter/Warrior Class - Materia useable - Long Range / HP PLus / HP Absorb / Pre-Emptive / Counter Attack x2 / Final Attack / Sneak Attack / Speed Plus / Slash-All / Double Cut / Mime / Added Effect + Any Materia / Elemental + Any Matiera - Prohibited from using items (one exception) - Cannot use Added Effect/Elemental linked Materia as spells - Can swap out Added Effect/Elemental linked Materia as needed ** Barret - Knight/Paladin Class - Materia useable - Cover / HP Plus / HP Absorb / Counter Attack x3 / Counter / Slash-All / Throw / Deathblow / W-Item / Enemy Skill / Added Cut / Added Effect + Any Materia / Ultima - Can utilize items - Cannot use Added Effect linked Materia as spells - Can swap out Added Effect linked Materia as needed ** Tifa - Red Mage/Monk Class - Materia useable - Fire / Ice / Bolt / Gravity / Restore* / Heal* / Revive* / All x4 / HP Plus / MP Absorb / W-Magic / Steal as Well / Mime - Prohibited from using items - *Only picks up Restore/Heal/Revive after Aerith dies - Can use Restore spells up to Regen - Can use Fire/Ice/Bolt up to 2nd Level - Can use Gravity up to 3rd level ** Aerith - White/Blue Mage/Freelancer Class - Materia useable - Restore / Heal / Revive / Time / Barrier / MP Absorb / All x3 / Enemy Skill / Any Other Materia - Can utilize items ** Red XIII - Non-Elemental Summoner Class - Materia useable - Choco-Mog / Odin / Bahamut / Neo Bahamut / Bahamut Zero / Hades / HP Plus / HP Absorb / Speed Plus / MP Plus / Sense / Sneak Attack / Magic Counter / MP Turbo / Added Effect / Quadra Magic - Prohibited from using items - If Knights of the Round is used, cannot be linked with any Support Materia ** Yuffie - Elemental Summoner/Thief Class - Materia useable - Shiva / Ifrit / Titan / Ramuh / Leviathan / Kujata / Alexander / Phoenix / Typhoon / HP Plus / MP Absorb / Throw / Steal / Magic Counter / Final Attack - Can utilize items ** Cait Sith - Time/Green Mage Class - Materia useable - Time* / Seal / Barrier* / Poison / Transform / Mystify / All x3 / HP Plus / MP Absorb / Added Effect / Added Cut / Enemy Skill* / Manipulate / Mime - Prohibited from using items - *Only picks up Time/Barrier/Enemy Skill after Aerith dies ** vincent - Black Mage - Materia useable - Fire / Ice / Bolt / Earth / Comet / Contain / Destruct / All x4 / MP Absorb / Counter / Sneak Attack / Deathblow / W-Magic - Prohibit from using items - Cannot use Deathblow as a Command, only linked through Counter ** Cid - Beastmaster/Berserker(partially) Class - Materia useable - Counter Attack x4 / Long Range / HP Plus / Speed Plus / Double Cut / Added Cut x2 / Added Effect / Elemental / Morph / Enemy Skill - Can utilize items - Cannot use Added Effect/Elemental link Materia as spells - Can swap out Added Effect/Elemental linked Materia as needed Here is a link to the my current challenge Let's Play totals: https://docs.google.com/spreadsheets/d/1EvVmNz8oEHohnDvYuX52uqp0x9biKaQ4bMUwmtsJjrY/edit?usp=sharing
Toram Online: ALL Dagger Skills (110 cap) Review, Analysis, &Demonstration
 
08:06
I finally got one of my characters past lvl 110, so I was finally able to make a review of one of the lvl 110 trees. The lvl 110 shield tree should be out soon. *Note: Venom from "Poison Dagger" used to deal damage equal to 1/2 of your DEX + an additional 1% of the damage, not just 33, but since the dagger skills buff update it has been able to do much larger amounts of damage, so it can be a great addition to any dagger-using DPS build. Here are my notes: Throwing Knife: -requires a dagger -costs 100mp, but costs 0 mp at level 10 -has a range of ?m -cannot be used as the first skill in a combo -counts as a physical attack Spike Dart: -requires a dagger -costs 100mp -has a range of ?m -hits 6 times (level 10) -has a ?% chance to cause slow to your target -DEX gives it an extra damage multiplier -counts as a physical attack Gatling Knife: -requires a dagger -costs 300mp -has a range of ?m -hits 8 times (level 10) -DEX, STR, and AGI give it an extra damage multiplier -counts as a physical attack Amazing Throw: -gives your dagger skills a +3% chance per level to hit two times as much (total: 30%) Poison Dagger: -requires a dagger -costs 200mp -has a range of ?m -has a 75% +2.5% chance per level to poison your target (total: 100%) -poison’s damage is based on your stats, but it has been suggested that DEX is the most effective at increasing its damage -INT gives it an extra multiplier -counts as a physical attack Double Throw: -requires a dagger -gives your evasion attack a +10% chance per level to activate (total: 100%) -this effect stacks with amazing throw, so you can hit a total of 4 times -counts as an auto/normal attack Hidden Arm: -gives your auto/normal attacks a 5% chance per level to deal extra damage (total: 50%) -the extra hit’s damage is equal to 100% of your dagger’s ATK stat, but nothing else -this attack cannot land a critical hit -this attack is affected by proration as if it were an auto attack, but it cannot cause proration Intensive Knife: -gives hidden arm another 5% chance per level to activate (total: +50%; if hidden arm and intensive knife are at level 10 then the chance will be 100%) -increases the damage hidden arm does by 10% per level (total: +100%) Mail Breaker: -gives hidden arm +?% physical pierce Recording Software: Mobizen Image Editor: Picsart My old Dagger skill tree review (Didn't delete b.c. nostalgia): https://youtu.be/dZSvWt8Ao54
Views: 32490 Komibii - Toram Online
Final Fantasy VII - Class Based Challenge - Season 1 - Part 03
 
16:36
My twenty-first challenge play-through. Rules of the Challenge: - Class Based Run - Each character will only have access to a specific set of Materia based on the artibtrary class I choose for them. ** Cloud - Fighter/Warrior Class - Materia useable - Long Range / HP PLus / HP Absorb / Pre-Emptive / Counter Attack x2 / Final Attack / Sneak Attack / Speed Plus / Slash-All / Double Cut / Mime / Added Effect + Any Materia / Elemental + Any Matiera - Prohibited from using items (one exception) - Cannot use Added Effect/Elemental linked Materia as spells - Can swap out Added Effect/Elemental linked Materia as needed ** Barret - Knight/Paladin Class - Materia useable - Cover / HP Plus / HP Absorb / Counter Attack x3 / Counter / Slash-All / Throw / Deathblow / W-Item / Enemy Skill / Added Cut / Added Effect + Any Materia / Ultima - Can utilize items - Cannot use Added Effect linked Materia as spells - Can swap out Added Effect linked Materia as needed ** Tifa - Red Mage/Monk Class - Materia useable - Fire / Ice / Bolt / Gravity / Restore* / Heal* / Revive* / All x4 / HP Plus / MP Absorb / W-Magic / Steal as Well / Mime - Prohibited from using items - *Only picks up Restore/Heal/Revive after Aerith dies - Can use Restore spells up to Regen - Can use Fire/Ice/Bolt up to 2nd Level - Can use Gravity up to 3rd level ** Aerith - White/Blue Mage/Freelancer Class - Materia useable - Restore / Heal / Revive / Time / Barrier / MP Absorb / All x3 / Enemy Skill / Any Other Materia - Can utilize items ** Red XIII - Non-Elemental Summoner Class - Materia useable - Choco-Mog / Odin / Bahamut / Neo Bahamut / Bahamut Zero / Hades / HP Plus / HP Absorb / Speed Plus / MP Plus / Sense / Sneak Attack / Magic Counter / MP Turbo / Added Effect / Quadra Magic - Prohibited from using items - If Knights of the Round is used, cannot be linked with any Support Materia ** Yuffie - Elemental Summoner/Thief Class - Materia useable - Shiva / Ifrit / Titan / Ramuh / Leviathan / Kujata / Alexander / Phoenix / Typhoon / HP Plus / MP Absorb / Throw / Steal / Magic Counter / Final Attack - Can utilize items ** Cait Sith - Time/Green Mage Class - Materia useable - Time* / Seal / Barrier* / Poison / Transform / Mystify / All x3 / HP Plus / MP Absorb / Added Effect / Added Cut / Enemy Skill* / Manipulate / Mime - Prohibited from using items - *Only picks up Time/Barrier/Enemy Skill after Aerith dies ** vincent - Black Mage - Materia useable - Fire / Ice / Bolt / Earth / Comet / Contain / Destruct / All x4 / MP Absorb / Counter / Sneak Attack / Deathblow / W-Magic - Prohibit from using items - Cannot use Deathblow as a Command, only linked through Counter ** Cid - Beastmaster/Berserker(partially) Class - Materia useable - Counter Attack x4 / Long Range / HP Plus / Speed Plus / Double Cut / Added Cut x2 / Added Effect / Elemental / Morph / Enemy Skill - Can utilize items - Cannot use Added Effect/Elemental link Materia as spells - Can swap out Added Effect/Elemental linked Materia as needed Here is a link to the my current challenge Let's Play totals: https://docs.google.com/spreadsheets/d/1EvVmNz8oEHohnDvYuX52uqp0x9biKaQ4bMUwmtsJjrY/edit?usp=sharing
Dark Messiah Of Might & Magic: Elements Playthrough | Part 22
 
15:35
Welcome back to Dark Messiah Of Might & Magic: Elements! As always i hope you enjoyed this video, if you did then you could show some support by liking/commenting on the video, it'd be really appreciated, if you want to leave feedback then do so below, until next time take care. Like my videos? Subscribe for more: http://bit.ly/TRWSub What is Dark Messiah Of Might & Magic: Elements? Dark Messiah Of Might & Magic: Elements is a first-person action video game with role-playing elements developed by Arkane Studios and Floodgate Entertainment. Kuju Entertainment developed the multiplayer mode. The player controls Sareth, the apprentice of the wizard Phenrig, after he is sent to the city of Stonehelm to accompany an expedition trying to retrieve a powerful artifact known as "The Skull of Shadows". Enemies are generally difficult to kill in straightforward combat, although characters developed for this purpose may have an easier time. Characters with high stealth can sneak up behind enemies and perform a lethal backstab maneuver, while players skilled with a bow can use it to snipe enemies from a distance. Developing a character for resilience and strength for melee combat is still possible and completely viable, but even with proper specialization, successful close combat requires careful application of tactics, timing and kicking. Kicking is emphasized by spikes and pitfalls being in almost every combat area. Magic spells can be used to unleash offensive spells, heal the player, or serve a number of utility purposes. As the player completes objectives throughout the game, Dark Messiah awards experience points that can be used to buy skills in one of three skill trees: Combat, Magic, and Miscellaneous. The Combat tree improves the power and efficiency of physical attacks. The Magic tree grants access to new spells. The Miscellaneous tree contains general improvements, including Stealth. Although some enemies will drop remains when killed, looting in Dark Messiah is mostly a fixed affair. Valuable items are placed in specific locations for the player to find. Each item has fixed stats, and the selection of items is also limited, with only a small number of different weapons or armor in each category. Additionally, advanced items typically have a skill requirement, with the end result being that the character equips only a handful of different items over the course of the game, as allowed by selecting many skills in your skill selection bars. Nearly a thousand years ago the Wars of Fire raged across the face of Ashan. Men, Elves, Dwarves, and their allies pitted themselves against the hordes of Demons. Great devastation was wrought, but in the end the allied forces were victorious. Their victory was largely due to the heroic sacrifice of the wizard known as Sar-Elam, the Seventh Dragon. Using his almost god-like powers and supported by his fellow wizards, Sar-Elam cast the Demons out of the world into a limbo of eternal fire. From the essence of his spirit, Sar-Elam wove a prison to contain the Demons forever. Something went wrong during Sar-Elams ritual, however. The magic he summoned failed to create a complete prison; the tiniest of flaws remained in the otherwise impervious barrier, a weakness that allowed Demonic influence to seep into the world during times of a lunar eclipse. Angry but patient, the Demons lurked in their prison waiting... and planning. All that remained of the Seventh Dragon was his skull. Now called the Skull of Shadows, it was spirited away by those loyal to the goddess Mother Asha, creator of the world and source of all magic. They hid it in an ancient temple on a deserted island, far from the machinations of Men, Elves, or Demons. There the Skull sits, awaiting the day when its powers might be needed again. 67 years after Sar-Elam's death, his disciple Sar-Shazzar prophesied that a half-demon, half-human child would one day be born; a walker between worlds who would-be known as the "Dark Messiah" and would use the relics of the Seventh Dragon to shatter the Demons prison forever. 969 years after Sar-Elam's death, after the young king Nicolai Griffin was killed by a demon renegade, the demon sovereign, Kha-Beleth impregnated Nicolai's former-fiancee, Isabel Greyhound, and before she could have been saved, she gave birth to the Dark Messiah. 20 years later, Sareth's story begins.
Views: 165 TheRhysWyrill
Final Fantasy VII - Class Based Challenge - Season 1 - Part 02
 
17:10
My twenty-first challenge play-through. Rules of the Challenge: - Class Based Run - Each character will only have access to a specific set of Materia based on the artibtrary class I choose for them. ** Cloud - Fighter/Warrior Class - Materia useable - Long Range / HP PLus / HP Absorb / Pre-Emptive / Counter Attack x2 / Final Attack / Sneak Attack / Speed Plus / Slash-All / Double Cut / Mime / Added Effect + Any Materia / Elemental + Any Matiera - Prohibited from using items (one exception) - Cannot use Added Effect/Elemental linked Materia as spells - Can swap out Added Effect/Elemental linked Materia as needed ** Barret - Knight/Paladin Class - Materia useable - Cover / HP Plus / HP Absorb / Counter Attack x3 / Counter / Slash-All / Throw / Deathblow / W-Item / Enemy Skill / Added Cut / Added Effect + Any Materia / Ultima - Can utilize items - Cannot use Added Effect linked Materia as spells - Can swap out Added Effect linked Materia as needed ** Tifa - Red Mage/Monk Class - Materia useable - Fire / Ice / Bolt / Gravity / Restore* / Heal* / Revive* / All x4 / HP Plus / MP Absorb / W-Magic / Steal as Well / Mime - Prohibited from using items - *Only picks up Restore/Heal/Revive after Aerith dies - Can use Restore spells up to Regen - Can use Fire/Ice/Bolt up to 2nd Level - Can use Gravity up to 3rd level ** Aerith - White/Blue Mage/Freelancer Class - Materia useable - Restore / Heal / Revive / Time / Barrier / MP Absorb / All x3 / Enemy Skill / Any Other Materia - Can utilize items ** Red XIII - Non-Elemental Summoner Class - Materia useable - Choco-Mog / Odin / Bahamut / Neo Bahamut / Bahamut Zero / Hades / HP Plus / HP Absorb / Speed Plus / MP Plus / Sense / Sneak Attack / Magic Counter / MP Turbo / Added Effect / Quadra Magic - Prohibited from using items - If Knights of the Round is used, cannot be linked with any Support Materia ** Yuffie - Elemental Summoner/Thief Class - Materia useable - Shiva / Ifrit / Titan / Ramuh / Leviathan / Kujata / Alexander / Phoenix / Typhoon / HP Plus / MP Absorb / Throw / Steal / Magic Counter / Final Attack - Can utilize items ** Cait Sith - Time/Green Mage Class - Materia useable - Time* / Seal / Barrier* / Poison / Transform / Mystify / All x3 / HP Plus / MP Absorb / Added Effect / Added Cut / Enemy Skill* / Manipulate / Mime - Prohibited from using items - *Only picks up Time/Barrier/Enemy Skill after Aerith dies ** vincent - Black Mage - Materia useable - Fire / Ice / Bolt / Earth / Comet / Contain / Destruct / All x4 / MP Absorb / Counter / Sneak Attack / Deathblow / W-Magic - Prohibit from using items - Cannot use Deathblow as a Command, only linked through Counter ** Cid - Beastmaster/Berserker(partially) Class - Materia useable - Counter Attack x4 / Long Range / HP Plus / Speed Plus / Double Cut / Added Cut x2 / Added Effect / Elemental / Morph / Enemy Skill - Can utilize items - Cannot use Added Effect/Elemental link Materia as spells - Can swap out Added Effect/Elemental linked Materia as needed Here is a link to the my current challenge Let's Play totals: https://docs.google.com/spreadsheets/d/1EvVmNz8oEHohnDvYuX52uqp0x9biKaQ4bMUwmtsJjrY/edit?usp=sharing
Final Fantasy VII - Class Based Challenge - Season 1 - Part 04
 
15:50
My twenty-first challenge play-through. Rules of the Challenge: - Class Based Run - Each character will only have access to a specific set of Materia based on the artibtrary class I choose for them. ** Cloud - Fighter/Warrior Class - Materia useable - Long Range / HP PLus / HP Absorb / Pre-Emptive / Counter Attack x2 / Final Attack / Sneak Attack / Speed Plus / Slash-All / Double Cut / Mime / Added Effect + Any Materia / Elemental + Any Matiera - Prohibited from using items (one exception) - Cannot use Added Effect/Elemental linked Materia as spells - Can swap out Added Effect/Elemental linked Materia as needed ** Barret - Knight/Paladin Class - Materia useable - Cover / HP Plus / HP Absorb / Counter Attack x3 / Counter / Slash-All / Throw / Deathblow / W-Item / Enemy Skill / Added Cut / Added Effect + Any Materia / Ultima - Can utilize items - Cannot use Added Effect linked Materia as spells - Can swap out Added Effect linked Materia as needed ** Tifa - Red Mage/Monk Class - Materia useable - Fire / Ice / Bolt / Gravity / Restore* / Heal* / Revive* / All x4 / HP Plus / MP Absorb / W-Magic / Steal as Well / Mime - Prohibited from using items - *Only picks up Restore/Heal/Revive after Aerith dies - Can use Restore spells up to Regen - Can use Fire/Ice/Bolt up to 2nd Level - Can use Gravity up to 3rd level ** Aerith - White/Blue Mage/Freelancer Class - Materia useable - Restore / Heal / Revive / Time / Barrier / MP Absorb / All x3 / Enemy Skill / Any Other Materia - Can utilize items ** Red XIII - Non-Elemental Summoner Class - Materia useable - Choco-Mog / Odin / Bahamut / Neo Bahamut / Bahamut Zero / Hades / HP Plus / HP Absorb / Speed Plus / MP Plus / Sense / Sneak Attack / Magic Counter / MP Turbo / Added Effect / Quadra Magic - Prohibited from using items - If Knights of the Round is used, cannot be linked with any Support Materia ** Yuffie - Elemental Summoner/Thief Class - Materia useable - Shiva / Ifrit / Titan / Ramuh / Leviathan / Kujata / Alexander / Phoenix / Typhoon / HP Plus / MP Absorb / Throw / Steal / Magic Counter / Final Attack - Can utilize items ** Cait Sith - Time/Green Mage Class - Materia useable - Time* / Seal / Barrier* / Poison / Transform / Mystify / All x3 / HP Plus / MP Absorb / Added Effect / Added Cut / Enemy Skill* / Manipulate / Mime - Prohibited from using items - *Only picks up Time/Barrier/Enemy Skill after Aerith dies ** vincent - Black Mage - Materia useable - Fire / Ice / Bolt / Earth / Comet / Contain / Destruct / All x4 / MP Absorb / Counter / Sneak Attack / Deathblow / W-Magic - Prohibit from using items - Cannot use Deathblow as a Command, only linked through Counter ** Cid - Beastmaster/Berserker(partially) Class - Materia useable - Counter Attack x4 / Long Range / HP Plus / Speed Plus / Double Cut / Added Cut x2 / Added Effect / Elemental / Morph / Enemy Skill - Can utilize items - Cannot use Added Effect/Elemental link Materia as spells - Can swap out Added Effect/Elemental linked Materia as needed Here is a link to the my current challenge Let's Play totals: https://docs.google.com/spreadsheets/d/1EvVmNz8oEHohnDvYuX52uqp0x9biKaQ4bMUwmtsJjrY/edit?usp=sharing
Final Fantasy VII - Class Based Challenge - Season 1 - Part 06
 
20:03
My twenty-first challenge play-through. Rules of the Challenge: - Class Based Run - Each character will only have access to a specific set of Materia based on the artibtrary class I choose for them. ** Cloud - Fighter/Warrior Class - Materia useable - Long Range / HP PLus / HP Absorb / Pre-Emptive / Counter Attack x2 / Final Attack / Sneak Attack / Speed Plus / Slash-All / Double Cut / Mime / Added Effect + Any Materia / Elemental + Any Matiera - Prohibited from using items (one exception) - Cannot use Added Effect/Elemental linked Materia as spells - Can swap out Added Effect/Elemental linked Materia as needed ** Barret - Knight/Paladin Class - Materia useable - Cover / HP Plus / HP Absorb / Counter Attack x3 / Counter / Slash-All / Throw / Deathblow / W-Item / Enemy Skill / Added Cut / Added Effect + Any Materia / Ultima - Can utilize items - Cannot use Added Effect linked Materia as spells - Can swap out Added Effect linked Materia as needed ** Tifa - Red Mage/Monk Class - Materia useable - Fire / Ice / Bolt / Gravity / Restore* / Heal* / Revive* / All x4 / HP Plus / MP Absorb / W-Magic / Steal as Well / Mime - Prohibited from using items - *Only picks up Restore/Heal/Revive after Aerith dies - Can use Restore spells up to Regen - Can use Fire/Ice/Bolt up to 2nd Level - Can use Gravity up to 3rd level ** Aerith - White/Blue Mage/Freelancer Class - Materia useable - Restore / Heal / Revive / Time / Barrier / MP Absorb / All x3 / Enemy Skill / Any Other Materia - Can utilize items ** Red XIII - Non-Elemental Summoner Class - Materia useable - Choco-Mog / Odin / Bahamut / Neo Bahamut / Bahamut Zero / Hades / HP Plus / HP Absorb / Speed Plus / MP Plus / Sense / Sneak Attack / Magic Counter / MP Turbo / Added Effect / Quadra Magic - Prohibited from using items - If Knights of the Round is used, cannot be linked with any Support Materia ** Yuffie - Elemental Summoner/Thief Class - Materia useable - Shiva / Ifrit / Titan / Ramuh / Leviathan / Kujata / Alexander / Phoenix / Typhoon / HP Plus / MP Absorb / Throw / Steal / Magic Counter / Final Attack - Can utilize items ** Cait Sith - Time/Green Mage Class - Materia useable - Time* / Seal / Barrier* / Poison / Transform / Mystify / All x3 / HP Plus / MP Absorb / Added Effect / Added Cut / Enemy Skill* / Manipulate / Mime - Prohibited from using items - *Only picks up Time/Barrier/Enemy Skill after Aerith dies ** vincent - Black Mage - Materia useable - Fire / Ice / Bolt / Earth / Comet / Contain / Destruct / All x4 / MP Absorb / Counter / Sneak Attack / Deathblow / W-Magic - Prohibit from using items - Cannot use Deathblow as a Command, only linked through Counter ** Cid - Beastmaster/Berserker(partially) Class - Materia useable - Counter Attack x4 / Long Range / HP Plus / Speed Plus / Double Cut / Added Cut x2 / Added Effect / Elemental / Morph / Enemy Skill - Can utilize items - Cannot use Added Effect/Elemental link Materia as spells - Can swap out Added Effect/Elemental linked Materia as needed Here is a link to the my current challenge Let's Play totals: https://docs.google.com/spreadsheets/d/1EvVmNz8oEHohnDvYuX52uqp0x9biKaQ4bMUwmtsJjrY/edit?usp=sharing
Final Fantasy VII - Class Based Challenge - Season 1 - Part 01
 
18:39
My twenty-first challenge play-through. Rules of the Challenge: - Class Based Run - Each character will only have access to a specific set of Materia based on the artibtrary class I choose for them. ** Cloud - Fighter/Warrior Class - Materia useable - Long Range / HP PLus / HP Absorb / Pre-Emptive / Counter Attack x2 / Final Attack / Sneak Attack / Speed Plus / Slash-All / Double Cut / Mime / Added Effect + Any Materia / Elemental + Any Matiera - Prohibited from using items (one exception) - Cannot use Added Effect/Elemental linked Materia as spells - Can swap out Added Effect/Elemental linked Materia as needed ** Barret - Knight/Paladin Class - Materia useable - Cover / HP Plus / HP Absorb / Counter Attack x3 / Counter / Slash-All / Throw / Deathblow / W-Item / Enemy Skill / Added Cut / Added Effect + Any Materia / Ultima - Can utilize items - Cannot use Added Effect linked Materia as spells - Can swap out Added Effect linked Materia as needed ** Tifa - Red Mage/Monk Class - Materia useable - Fire / Ice / Bolt / Gravity / Restore* / Heal* / Revive* / All x4 / HP Plus / MP Absorb / W-Magic / Steal as Well / Mime - Prohibited from using items - *Only picks up Restore/Heal/Revive after Aerith dies - Can use Restore spells up to Regen - Can use Fire/Ice/Bolt up to 2nd Level - Can use Gravity up to 3rd level ** Aerith - White/Blue Mage/Freelancer Class - Materia useable - Restore / Heal / Revive / Time / Barrier / MP Absorb / All x3 / Enemy Skill / Any Other Materia - Can utilize items ** Red XIII - Non-Elemental Summoner Class - Materia useable - Choco-Mog / Odin / Bahamut / Neo Bahamut / Bahamut Zero / Hades / HP Plus / HP Absorb / Speed Plus / MP Plus / Sense / Sneak Attack / Magic Counter / MP Turbo / Added Effect / Quadra Magic - Prohibited from using items - If Knights of the Round is used, cannot be linked with any Support Materia ** Yuffie - Elemental Summoner/Thief Class - Materia useable - Shiva / Ifrit / Titan / Ramuh / Leviathan / Kujata / Alexander / Phoenix / Typhoon / HP Plus / MP Absorb / Throw / Steal / Magic Counter / Final Attack - Can utilize items ** Cait Sith - Time/Green Mage Class - Materia useable - Time* / Seal / Barrier* / Poison / Transform / Mystify / All x3 / HP Plus / MP Absorb / Added Effect / Added Cut / Enemy Skill* / Manipulate / Mime - Prohibited from using items - *Only picks up Time/Barrier/Enemy Skill after Aerith dies ** vincent - Black Mage - Materia useable - Fire / Ice / Bolt / Earth / Comet / Contain / Destruct / All x4 / MP Absorb / Counter / Sneak Attack / Deathblow / W-Magic - Prohibit from using items - Cannot use Deathblow as a Command, only linked through Counter ** Cid - Beastmaster/Berserker(partially) Class - Materia useable - Counter Attack x4 / Long Range / HP Plus / Speed Plus / Double Cut / Added Cut x2 / Added Effect / Elemental / Morph / Enemy Skill - Can utilize items - Cannot use Added Effect/Elemental link Materia as spells - Can swap out Added Effect/Elemental linked Materia as needed Here is a link to the my current challenge Let's Play totals: https://docs.google.com/spreadsheets/d/1EvVmNz8oEHohnDvYuX52uqp0x9biKaQ4bMUwmtsJjrY/edit?usp=sharing
Final Fantasy VII - Class Based Challenge - Season 1 - Part 07
 
19:13
My twenty-first challenge play-through. Rules of the Challenge: - Class Based Run - Each character will only have access to a specific set of Materia based on the artibtrary class I choose for them. ** Cloud - Fighter/Warrior Class - Materia useable - Long Range / HP PLus / HP Absorb / Pre-Emptive / Counter Attack x2 / Final Attack / Sneak Attack / Speed Plus / Slash-All / Double Cut / Mime / Added Effect + Any Materia / Elemental + Any Matiera - Prohibited from using items (one exception) - Cannot use Added Effect/Elemental linked Materia as spells - Can swap out Added Effect/Elemental linked Materia as needed ** Barret - Knight/Paladin Class - Materia useable - Cover / HP Plus / HP Absorb / Counter Attack x3 / Counter / Slash-All / Throw / Deathblow / W-Item / Enemy Skill / Added Cut / Added Effect + Any Materia / Ultima - Can utilize items - Cannot use Added Effect linked Materia as spells - Can swap out Added Effect linked Materia as needed ** Tifa - Red Mage/Monk Class - Materia useable - Fire / Ice / Bolt / Gravity / Restore* / Heal* / Revive* / All x4 / HP Plus / MP Absorb / W-Magic / Steal as Well / Mime - Prohibited from using items - *Only picks up Restore/Heal/Revive after Aerith dies - Can use Restore spells up to Regen - Can use Fire/Ice/Bolt up to 2nd Level - Can use Gravity up to 3rd level ** Aerith - White/Blue Mage/Freelancer Class - Materia useable - Restore / Heal / Revive / Time / Barrier / MP Absorb / All x3 / Enemy Skill / Any Other Materia - Can utilize items ** Red XIII - Non-Elemental Summoner Class - Materia useable - Choco-Mog / Odin / Bahamut / Neo Bahamut / Bahamut Zero / Hades / HP Plus / HP Absorb / Speed Plus / MP Plus / Sense / Sneak Attack / Magic Counter / MP Turbo / Added Effect / Quadra Magic - Prohibited from using items - If Knights of the Round is used, cannot be linked with any Support Materia ** Yuffie - Elemental Summoner/Thief Class - Materia useable - Shiva / Ifrit / Titan / Ramuh / Leviathan / Kujata / Alexander / Phoenix / Typhoon / HP Plus / MP Absorb / Throw / Steal / Magic Counter / Final Attack - Can utilize items ** Cait Sith - Time/Green Mage Class - Materia useable - Time* / Seal / Barrier* / Poison / Transform / Mystify / All x3 / HP Plus / MP Absorb / Added Effect / Added Cut / Enemy Skill* / Manipulate / Mime - Prohibited from using items - *Only picks up Time/Barrier/Enemy Skill after Aerith dies ** vincent - Black Mage - Materia useable - Fire / Ice / Bolt / Earth / Comet / Contain / Destruct / All x4 / MP Absorb / Counter / Sneak Attack / Deathblow / W-Magic - Prohibit from using items - Cannot use Deathblow as a Command, only linked through Counter ** Cid - Beastmaster/Berserker(partially) Class - Materia useable - Counter Attack x4 / Long Range / HP Plus / Speed Plus / Double Cut / Added Cut x2 / Added Effect / Elemental / Morph / Enemy Skill - Can utilize items - Cannot use Added Effect/Elemental link Materia as spells - Can swap out Added Effect/Elemental linked Materia as needed Here is a link to the my current challenge Let's Play totals: https://docs.google.com/spreadsheets/d/1EvVmNz8oEHohnDvYuX52uqp0x9biKaQ4bMUwmtsJjrY/edit?usp=sharing
How physical/magic pierce works -Toram Online
 
03:09
This video will show you how physical pierce( i think same as magical pierce) work, you can request what to test for my next video in comment or pm me at line Line id: arewzo Ign: Arewzo
Views: 3032 Arewzo
Final Fantasy VII - Class Based Challenge - Season 1 - Part 17
 
24:14
My twenty-first challenge play-through. Rules of the Challenge: - Class Based Run - Each character will only have access to a specific set of Materia based on the artibtrary class I choose for them. ** Cloud - Fighter/Warrior Class - Materia useable - Long Range / HP PLus / HP Absorb / Pre-Emptive / Counter Attack x2 / Final Attack / Sneak Attack / Speed Plus / Slash-All / Double Cut / Mime / Added Effect + Any Materia / Elemental + Any Matiera - Prohibited from using items (one exception) - Cannot use Added Effect/Elemental linked Materia as spells - Can swap out Added Effect/Elemental linked Materia as needed ** Barret - Knight/Paladin Class - Materia useable - Cover / HP Plus / HP Absorb / Counter Attack x3 / Counter / Slash-All / Throw / Deathblow / W-Item / Enemy Skill / Added Cut / Added Effect + Any Materia / Ultima - Can utilize items - Cannot use Added Effect linked Materia as spells - Can swap out Added Effect linked Materia as needed ** Tifa - Red Mage/Monk Class - Materia useable - Fire / Ice / Bolt / Gravity / Restore* / Heal* / Revive* / All x4 / HP Plus / MP Absorb / W-Magic / Steal as Well / Mime - Prohibited from using items - *Only picks up Restore/Heal/Revive after Aerith dies - Can use Restore spells up to Regen - Can use Fire/Ice/Bolt up to 2nd Level - Can use Gravity up to 3rd level ** Aerith - White/Blue Mage/Freelancer Class - Materia useable - Restore / Heal / Revive / Time / Barrier / MP Absorb / All x3 / Enemy Skill / Any Other Materia - Can utilize items ** Red XIII - Non-Elemental Summoner Class - Materia useable - Choco-Mog / Odin / Bahamut / Neo Bahamut / Bahamut Zero / Hades / HP Plus / HP Absorb / Speed Plus / MP Plus / Sense / Sneak Attack / Magic Counter / MP Turbo / Added Effect / Quadra Magic - Prohibited from using items - If Knights of the Round is used, cannot be linked with any Support Materia ** Yuffie - Elemental Summoner/Thief Class - Materia useable - Shiva / Ifrit / Titan / Ramuh / Leviathan / Kujata / Alexander / Phoenix / Typhoon / HP Plus / MP Absorb / Throw / Steal / Magic Counter / Final Attack - Can utilize items ** Cait Sith - Time/Green Mage Class - Materia useable - Time* / Seal / Barrier* / Poison / Transform / Mystify / All x3 / HP Plus / MP Absorb / Added Effect / Added Cut / Enemy Skill* / Manipulate / Mime - Prohibited from using items - *Only picks up Time/Barrier/Enemy Skill after Aerith dies ** vincent - Black Mage - Materia useable - Fire / Ice / Bolt / Earth / Comet / Contain / Destruct / All x4 / MP Absorb / Counter / Sneak Attack / Deathblow / W-Magic - Prohibit from using items - Cannot use Deathblow as a Command, only linked through Counter ** Cid - Beastmaster/Berserker(partially) Class - Materia useable - Counter Attack x4 / Long Range / HP Plus / Speed Plus / Double Cut / Added Cut x2 / Added Effect / Elemental / Morph / Enemy Skill - Can utilize items - Cannot use Added Effect/Elemental link Materia as spells - Can swap out Added Effect/Elemental linked Materia as needed Here is a link to the my current challenge Let's Play totals: https://docs.google.com/spreadsheets/d/1EvVmNz8oEHohnDvYuX52uqp0x9biKaQ4bMUwmtsJjrY/edit?usp=sharing
Blue Dragon Speedrun : Segment 34
 
25:13
Got my 5th Black Belt, the Eyepatch, 20 Ultra Magical Medicines, and then all is ready to begin the farm. So I went to the Laser Field, fought a group of moles which gives 4 SP, just enough for Jiro to reach Rank 15 of his Barrier Job. Now with all my hearts (5 Barrier Magic Hearts and 1 All-Hearts, Jiro can reach Rank 21, which is the one to learn Field Barrier 2). With this, every group of moles is worth 2 SP for only 10 MP (instead of 1 SP for 30 MP with Field Barrier 1), and it's the double with Black Belts. At the very least, I need to kill 173 groups to reach my aims, however to minimize the time spent in the menu, I defeat 178 of them. Now here is the list of (important) skills I learnt in this segment : Accessory +2 / Skill +4 for everyone Magic Fence and Double Item for Shu and Zola Double Item for Marumaru, he also made most of the way to Endure Stealth and Black Magic LV5 for Kluke (I used 7 Black Magic Hearts for this), so she can cast Flarus/Waterus while being a Support Mage Double Item and Barrier Magic LV5 for Jiro After this, I got Quickus, started the last part of the story, purchased some Steadiness Salve, Princess' Kiss and Grand Crystals, equipped all my stuff/skills and finally saved the game.
Views: 206 lapogne36
Asheron's Call Walkthough with Ultimis EP1 Guide
 
09:28
How to make a Battle Mage an talk about the magic skills little bit an how it works In Asheron's Call Set in a heroic fantasy world Asheron's Call allows players to create a character, or avatar, from one of six in-game races. The player allocates a limited number of attribute points (such as 'Strength', 'Coordination', and 'Quickness') and selects skills (such as 'Unarmed Combat', 'War Magic' and 'Melee Defense') for their character, with those base skills starting at a level determined by the character's attributes. Unlike many other games of the genre characters are not locked into a specific class, and can even reallocate previously selected skills to acquire other skills later in the game. Gameplay involves earning experience points ('XP') through a variety of activities, including engaging and defeating monsters in combat, fulfilling quests, and interacting with NPCs. Those earned experience points can then be invested to improve the character's abilities by 'spending' them on attributes or skills. Additional skill points are awarded after the character reaches certain levels, and these skill points can then be used to acquire or 'train' new skills. In addition to earning experience, questing and combat often yield recoverable 'loot', such as armor, weapons, health potions, and spell scrolls. Many types of loot can be improved or imbued with special spells and effects via Asheron's Call's 'tinkering' crafting system. With their monthly updates, including supplementary content, and occasional live 'world events', Asheron's Call offered "episodic narrative content, periodic new quests, and events that visibly affect the entire world." The game's currency is the Pyreal.The world itself is large at over 500 square miles (1,300 km2).Unlike many other games in the genre, there are no zones or 'instances' on the world's surface. This means players can cross the world on foot, without loading screens or invisible barriers, and any terrain that can be seen in the distance is a real object in the world. The world is also dotted with a system of one-way portals which expedite travel. Some of the portals also lead to intricate dungeons. Many of the dungeons are part of quests and contain unique treasures. The original magic system had specific formulae for each spell that the caster had to discover through trial and error. Magic was challenging and rare. This system of spell components was later phased out and replaced with a simpler system wherein magic casters would carry a "foci" for each of the magic schools they were trained in (creature, item, life and war) and a series of taper candles and scarabs. Each spell is learned from a scroll, either purchased or found as treasure. The old system was left in the game as an alternative. Players connect their avatars to 'lifestones', where the avatar will be resurrected if killed. Resurrected characters lose half their pyreals, one or more valuable items, and also temporarily losing a certain percentage of their constitution—their primary and secondary strengths and characteristics—in what is known as a "vitae penalty".[7] The player may then bring their resurrected avatar to the place where the death occurred and recover the item(s) from their own lingering 'corpse'. In player-killer ('PK') battles, the victor is allowed to take the dropped items from the vanquished. Regardless, the resulting 'vitae penalty' is removed by gaining a modest amount of additional experience, or 'XP'. Player Killers ('PKs') are players who have chosen to change their characters' status in order to enable them to attack, or be attacked by, other PKs in Player vs Player combat. On most servers, players by default are prevented from attacking each other and must voluntarily change their status to 'PK'.[citation needed] Asheron's Call features a unique allegiance and fealty system that creates formal links between players and rewards cooperative play. A player of equal or lower level can swear allegiance to a player of the same or higher level, becoming a vassal of a patron. The patron earns a small percentage of bonus experience based on what the vassal makes, while the vassal is motivated to seek a patron in exchange for money, items, game knowledge or protection.Players may also join together in fellowships, temporarily splitting the experience they gain amongst themselves. Characters can create many useful items using the Alchemy skill, such as oils that imbue missiles with elemental qualities (fire, acid, etc.) and gems that increase resistance to different types of damage. Alchemists can create infusions that can be applied to food items to increase the amount of stamina recovered, or recover health or mana.Alchemy also can be used to brew health, magic, and stamina potions. Players can craft ammunition and cook foods include cake, beer, nougat and rations. These can then be combined with oils to increase health, mana and stamina
Views: 1110 Sharvie831
Final Fantasy VII - Class Based Challenge - Season 1 - Part 08
 
19:13
My twenty-first challenge play-through. Rules of the Challenge: - Class Based Run - Each character will only have access to a specific set of Materia based on the artibtrary class I choose for them. ** Cloud - Fighter/Warrior Class - Materia useable - Long Range / HP PLus / HP Absorb / Pre-Emptive / Counter Attack x2 / Final Attack / Sneak Attack / Speed Plus / Slash-All / Double Cut / Mime / Added Effect + Any Materia / Elemental + Any Matiera - Prohibited from using items (one exception) - Cannot use Added Effect/Elemental linked Materia as spells - Can swap out Added Effect/Elemental linked Materia as needed ** Barret - Knight/Paladin Class - Materia useable - Cover / HP Plus / HP Absorb / Counter Attack x3 / Counter / Slash-All / Throw / Deathblow / W-Item / Enemy Skill / Added Cut / Added Effect + Any Materia / Ultima - Can utilize items - Cannot use Added Effect linked Materia as spells - Can swap out Added Effect linked Materia as needed ** Tifa - Red Mage/Monk Class - Materia useable - Fire / Ice / Bolt / Gravity / Restore* / Heal* / Revive* / All x4 / HP Plus / MP Absorb / W-Magic / Steal as Well / Mime - Prohibited from using items - *Only picks up Restore/Heal/Revive after Aerith dies - Can use Restore spells up to Regen - Can use Fire/Ice/Bolt up to 2nd Level - Can use Gravity up to 3rd level ** Aerith - White/Blue Mage/Freelancer Class - Materia useable - Restore / Heal / Revive / Time / Barrier / MP Absorb / All x3 / Enemy Skill / Any Other Materia - Can utilize items ** Red XIII - Non-Elemental Summoner Class - Materia useable - Choco-Mog / Odin / Bahamut / Neo Bahamut / Bahamut Zero / Hades / HP Plus / HP Absorb / Speed Plus / MP Plus / Sense / Sneak Attack / Magic Counter / MP Turbo / Added Effect / Quadra Magic - Prohibited from using items - If Knights of the Round is used, cannot be linked with any Support Materia ** Yuffie - Elemental Summoner/Thief Class - Materia useable - Shiva / Ifrit / Titan / Ramuh / Leviathan / Kujata / Alexander / Phoenix / Typhoon / HP Plus / MP Absorb / Throw / Steal / Magic Counter / Final Attack - Can utilize items ** Cait Sith - Time/Green Mage Class - Materia useable - Time* / Seal / Barrier* / Poison / Transform / Mystify / All x3 / HP Plus / MP Absorb / Added Effect / Added Cut / Enemy Skill* / Manipulate / Mime - Prohibited from using items - *Only picks up Time/Barrier/Enemy Skill after Aerith dies ** vincent - Black Mage - Materia useable - Fire / Ice / Bolt / Earth / Comet / Contain / Destruct / All x4 / MP Absorb / Counter / Sneak Attack / Deathblow / W-Magic - Prohibit from using items - Cannot use Deathblow as a Command, only linked through Counter ** Cid - Beastmaster/Berserker(partially) Class - Materia useable - Counter Attack x4 / Long Range / HP Plus / Speed Plus / Double Cut / Added Cut x2 / Added Effect / Elemental / Morph / Enemy Skill - Can utilize items - Cannot use Added Effect/Elemental link Materia as spells - Can swap out Added Effect/Elemental linked Materia as needed Here is a link to the my current challenge Let's Play totals: https://docs.google.com/spreadsheets/d/1EvVmNz8oEHohnDvYuX52uqp0x9biKaQ4bMUwmtsJjrY/edit?usp=sharing
Final Fantasy VII - Class Based Challenge - Season 1 - Part 09
 
21:53
My twenty-first challenge play-through. Rules of the Challenge: - Class Based Run - Each character will only have access to a specific set of Materia based on the artibtrary class I choose for them. ** Cloud - Fighter/Warrior Class - Materia useable - Long Range / HP PLus / HP Absorb / Pre-Emptive / Counter Attack x2 / Final Attack / Sneak Attack / Speed Plus / Slash-All / Double Cut / Mime / Added Effect + Any Materia / Elemental + Any Matiera - Prohibited from using items (one exception) - Cannot use Added Effect/Elemental linked Materia as spells - Can swap out Added Effect/Elemental linked Materia as needed ** Barret - Knight/Paladin Class - Materia useable - Cover / HP Plus / HP Absorb / Counter Attack x3 / Counter / Slash-All / Throw / Deathblow / W-Item / Enemy Skill / Added Cut / Added Effect + Any Materia / Ultima - Can utilize items - Cannot use Added Effect linked Materia as spells - Can swap out Added Effect linked Materia as needed ** Tifa - Red Mage/Monk Class - Materia useable - Fire / Ice / Bolt / Gravity / Restore* / Heal* / Revive* / All x4 / HP Plus / MP Absorb / W-Magic / Steal as Well / Mime - Prohibited from using items - *Only picks up Restore/Heal/Revive after Aerith dies - Can use Restore spells up to Regen - Can use Fire/Ice/Bolt up to 2nd Level - Can use Gravity up to 3rd level ** Aerith - White/Blue Mage/Freelancer Class - Materia useable - Restore / Heal / Revive / Time / Barrier / MP Absorb / All x3 / Enemy Skill / Any Other Materia - Can utilize items ** Red XIII - Non-Elemental Summoner Class - Materia useable - Choco-Mog / Odin / Bahamut / Neo Bahamut / Bahamut Zero / Hades / HP Plus / HP Absorb / Speed Plus / MP Plus / Sense / Sneak Attack / Magic Counter / MP Turbo / Added Effect / Quadra Magic - Prohibited from using items - If Knights of the Round is used, cannot be linked with any Support Materia ** Yuffie - Elemental Summoner/Thief Class - Materia useable - Shiva / Ifrit / Titan / Ramuh / Leviathan / Kujata / Alexander / Phoenix / Typhoon / HP Plus / MP Absorb / Throw / Steal / Magic Counter / Final Attack - Can utilize items ** Cait Sith - Time/Green Mage Class - Materia useable - Time* / Seal / Barrier* / Poison / Transform / Mystify / All x3 / HP Plus / MP Absorb / Added Effect / Added Cut / Enemy Skill* / Manipulate / Mime - Prohibited from using items - *Only picks up Time/Barrier/Enemy Skill after Aerith dies ** vincent - Black Mage - Materia useable - Fire / Ice / Bolt / Earth / Comet / Contain / Destruct / All x4 / MP Absorb / Counter / Sneak Attack / Deathblow / W-Magic - Prohibit from using items - Cannot use Deathblow as a Command, only linked through Counter ** Cid - Beastmaster/Berserker(partially) Class - Materia useable - Counter Attack x4 / Long Range / HP Plus / Speed Plus / Double Cut / Added Cut x2 / Added Effect / Elemental / Morph / Enemy Skill - Can utilize items - Cannot use Added Effect/Elemental link Materia as spells - Can swap out Added Effect/Elemental linked Materia as needed Here is a link to the my current challenge Let's Play totals: https://docs.google.com/spreadsheets/d/1EvVmNz8oEHohnDvYuX52uqp0x9biKaQ4bMUwmtsJjrY/edit?usp=sharing
Arena of Valor Indonesia - Item Build and Gameplay Hero Aleister
 
11:23
Gak bisa kabur dari Aleister, mungkin jadi kata-kata paling cocok kalau bertemu hero ini karena memiliki skill damage yang tinggi lalu stun skill juga. Aleister memiliki skin yang diberi nama Voidweaver dan sedang diskon 50% di Mobile Arena Indonesia. Aleister memiliki tingkat kesulitan yang cukup tinggi karena harus memiliki strategi dalam memainkan aleister. Jika bertemu pengguna Aleister yang cukup lihai, maka hampir sulit lari hero satu ini. Aleister memiliki 3 skill yaitu: - Magic Barrier: Untuk membuat Stun - Matrix of Woe: Area damage, cocok untuk creeping - Magic Prison: Mengurung musuh sambil memberikan damage Item yang digunakan dalam video ini difokuskan untuk Aleister sebagai hero mage penyerang, yaitu: - Orb of the Magi - Hermes' Select - Frosty's Revenge - Virtue's Necklace - Hecate's Diadem - Holy of Holies Mobile Arena Hero Guide Playlist: https://www.youtube.com/playlist?list=PLEawCGWqhet0U1A1lH-iWUCzNypxKDHvq Background Music: - Good For You by THBD: https://soundcloud.com/thbdsultan - Free Your Soul by Elexive: https://soundcloud.com/elexive - Buddha by Kontekst: https://soundcloud.com/kontekstmusic Jangan lupa Like dan Subscribe yang untuk video-video menarik lainnya dari SwitchGuy! Follow our IG: https://www.instagram.com/switch.guy/ Like our FB: https://www.facebook.com/switchguynet/
Views: 833 SwitchGuy
Final Fantasy VII - Class Based Challenge - Season 1 - Part 11
 
18:19
My twenty-first challenge play-through. Rules of the Challenge: - Class Based Run - Each character will only have access to a specific set of Materia based on the artibtrary class I choose for them. ** Cloud - Fighter/Warrior Class - Materia useable - Long Range / HP PLus / HP Absorb / Pre-Emptive / Counter Attack x2 / Final Attack / Sneak Attack / Speed Plus / Slash-All / Double Cut / Mime / Added Effect + Any Materia / Elemental + Any Matiera - Prohibited from using items (one exception) - Cannot use Added Effect/Elemental linked Materia as spells - Can swap out Added Effect/Elemental linked Materia as needed ** Barret - Knight/Paladin Class - Materia useable - Cover / HP Plus / HP Absorb / Counter Attack x3 / Counter / Slash-All / Throw / Deathblow / W-Item / Enemy Skill / Added Cut / Added Effect + Any Materia / Ultima - Can utilize items - Cannot use Added Effect linked Materia as spells - Can swap out Added Effect linked Materia as needed ** Tifa - Red Mage/Monk Class - Materia useable - Fire / Ice / Bolt / Gravity / Restore* / Heal* / Revive* / All x4 / HP Plus / MP Absorb / W-Magic / Steal as Well / Mime - Prohibited from using items - *Only picks up Restore/Heal/Revive after Aerith dies - Can use Restore spells up to Regen - Can use Fire/Ice/Bolt up to 2nd Level - Can use Gravity up to 3rd level ** Aerith - White/Blue Mage/Freelancer Class - Materia useable - Restore / Heal / Revive / Time / Barrier / MP Absorb / All x3 / Enemy Skill / Any Other Materia - Can utilize items ** Red XIII - Non-Elemental Summoner Class - Materia useable - Choco-Mog / Odin / Bahamut / Neo Bahamut / Bahamut Zero / Hades / HP Plus / HP Absorb / Speed Plus / MP Plus / Sense / Sneak Attack / Magic Counter / MP Turbo / Added Effect / Quadra Magic - Prohibited from using items - If Knights of the Round is used, cannot be linked with any Support Materia ** Yuffie - Elemental Summoner/Thief Class - Materia useable - Shiva / Ifrit / Titan / Ramuh / Leviathan / Kujata / Alexander / Phoenix / Typhoon / HP Plus / MP Absorb / Throw / Steal / Magic Counter / Final Attack - Can utilize items ** Cait Sith - Time/Green Mage Class - Materia useable - Time* / Seal / Barrier* / Poison / Transform / Mystify / All x3 / HP Plus / MP Absorb / Added Effect / Added Cut / Enemy Skill* / Manipulate / Mime - Prohibited from using items - *Only picks up Time/Barrier/Enemy Skill after Aerith dies ** vincent - Black Mage - Materia useable - Fire / Ice / Bolt / Earth / Comet / Contain / Destruct / All x4 / MP Absorb / Counter / Sneak Attack / Deathblow / W-Magic - Prohibit from using items - Cannot use Deathblow as a Command, only linked through Counter ** Cid - Beastmaster/Berserker(partially) Class - Materia useable - Counter Attack x4 / Long Range / HP Plus / Speed Plus / Double Cut / Added Cut x2 / Added Effect / Elemental / Morph / Enemy Skill - Can utilize items - Cannot use Added Effect/Elemental link Materia as spells - Can swap out Added Effect/Elemental linked Materia as needed Here is a link to the my current challenge Let's Play totals: https://docs.google.com/spreadsheets/d/1EvVmNz8oEHohnDvYuX52uqp0x9biKaQ4bMUwmtsJjrY/edit?usp=sharing
Disgaea 5: Generic Unique skills Part 1
 
02:42
All the lv 10 Generic skills from Disgaea 5, except Sage is shown. Part 2: https://www.youtube.com/watch?v=ZXQH3LprGNM Valkyrie: Sonic Smash: does dmg and raises her SPD and movement Fight Mistress: Active dispair: The next attack will be countered regardless of distance. Maid: Trick Light: "Increase the power of a skill." for 3 turns. Warrior: Bulk Up: Short range attack, Raises his attack and Hit. Priest: Ailment Barrier: Nullifies Ailment inducing attacks for 3 turns Healer: Stat Barrier: Nullifies Stat Inducing attacks for 3 turns Male Fighter: Karmic Punishment: If someone pushes you...push back twice as hard! (im not too sure on what that one does.) Thief: Create Box: ...Makes a box! Gunner: Critical Force: Makes the next attack critical. Ninja: Ninja Art Switch: Switches the position of the Ninja and his target. Has a range of 3 squares in any direction. Magic Knight: The Magic Knight seems to have elemental versions of all Sword skills. Flame Slash: a Fire version of Blade Rush. Killer Storm: a wind version of Killer Spin. Pirate: Geo Change: "Rearrange Geo Panels/Symbols. (Item world only) Pirate Shell: Has a Range of 5 squares in a straight line from the Pirate. Dark Knight: Vital Steal: Short range, but does damage, and heals the dark knight for how ever much dmg he delt. Lady Samurai: Comedy to the Shin: Moves the Samurai through the enemy (like the old Bladerush, with less range) This Skill seems to do a fairly decent amount of damage, but cannot kill an enemy. Armor Knight: Noblesse Oblige: The Armor Knight takes half the dmg for the target it's cast on. Wrestler: Heroic Backbreaker: has a range of 4 squares in straight line from the Wrestler. Professor: Clinical Trial: Makes the target Gigantic, which replaces their skills with one that does damage around them and turns them back to normal. Magician: Astral Wave: Does damage to one target 2 spaces from the Magician. Sage: Multi-Attacker: A skill that lets you attack twice. (Lasts 2 turns.) (Not in video, description courtesy of Chris Harris)
Views: 13399 Draparde
Dark Messiah Of Might & Magic: Elements Playthrough | Part 2
 
15:50
Welcome back to Dark Messiah Of Might & Magic: Elements! As always i hope you enjoyed this video, if you did then you could show some support by liking/commenting on the video, it'd be really appreciated, if you want to leave feedback then do so below, until next time take care. Like my videos? Subscribe for more: http://bit.ly/TRWSub What is Dark Messiah Of Might & Magic: Elements? Dark Messiah Of Migh & Magic: Elements is a first-person action video game with role-playing elements developed by Arkane Studios and Floodgate Entertainment. Kuju Entertainment developed the multiplayer mode. The player controls Sareth, the apprentice of the wizard Phenrig, after he is sent to the city of Stonehelm to accompany an expedition trying to retrieve a powerful artifact known as "The Skull of Shadows". Enemies are generally difficult to kill in straightforward combat, although characters developed for this purpose may have an easier time. Characters with high stealth can sneak up behind enemies and perform a lethal backstab maneuver, while players skilled with a bow can use it to snipe enemies from a distance. Developing a character for resilience and strength for melee combat is still possible and completely viable, but even with proper specialization, successful close combat requires careful application of tactics, timing and kicking. Kicking is emphasized by spikes and pitfalls being in almost every combat area. Magic spells can be used to unleash offensive spells, heal the player, or serve a number of utility purposes. As the player completes objectives throughout the game, Dark Messiah awards experience points that can be used to buy skills in one of three skill trees: Combat, Magic, and Miscellaneous. The Combat tree improves the power and efficiency of physical attacks. The Magic tree grants access to new spells. The Miscellaneous tree contains general improvements, including Stealth. Although some enemies will drop remains when killed, looting in Dark Messiah is mostly a fixed affair. Valuable items are placed in specific locations for the player to find. Each item has fixed stats, and the selection of items is also limited, with only a small number of different weapons or armor in each category. Additionally, advanced items typically have a skill requirement, with the end result being that the character equips only a handful of different items over the course of the game, as allowed by selecting many skills in your skill selection bars. Nearly a thousand years ago the Wars of Fire raged across the face of Ashan. Men, Elves, Dwarves, and their allies pitted themselves against the hordes of Demons. Great devastation was wrought, but in the end the allied forces were victorious. Their victory was largely due to the heroic sacrifice of the wizard known as Sar-Elam, the Seventh Dragon. Using his almost god-like powers and supported by his fellow wizards, Sar-Elam cast the Demons out of the world into a limbo of eternal fire. From the essence of his spirit, Sar-Elam wove a prison to contain the Demons forever. Something went wrong during Sar-Elams ritual, however. The magic he summoned failed to create a complete prison; the tiniest of flaws remained in the otherwise impervious barrier, a weakness that allowed Demonic influence to seep into the world during times of a lunar eclipse. Angry but patient, the Demons lurked in their prison waiting... and planning. All that remained of the Seventh Dragon was his skull. Now called the Skull of Shadows, it was spirited away by those loyal to the goddess Mother Asha, creator of the world and source of all magic. They hid it in an ancient temple on a deserted island, far from the machinations of Men, Elves, or Demons. There the Skull sits, awaiting the day when its powers might be needed again. 67 years after Sar-Elam's death, his disciple Sar-Shazzar prophesied that a half-demon, half-human child would one day be born; a walker between worlds who would-be known as the "Dark Messiah" and would use the relics of the Seventh Dragon to shatter the Demons prison forever. 969 years after Sar-Elam's death, after the young king Nicolai Griffin was killed by a demon renegade, the demon sovereign, Kha-Beleth impregnated Nicolai's former-fiancee, Isabel Greyhound, and before she could have been saved, she gave birth to the Dark Messiah. 20 years later, Sareth's story begins.
Views: 258 TheRhysWyrill
Divinity: Original Sin - Old Church (Magical Barrier) Solution
 
01:02
Divinity Original Sin Old Church Magical Barrier Solution ----------------------------- Divinity: Original Sin is a single-player and cooperative multiplayer fantasy role-playing video game by Larian Studios. The game ships with the editor that it was created with, allowing players to create their own single-player and multiplayer adventures, and publish them online. The game was funded through Kickstarter and is a prequel to Divine Divinity. Gameplay Original Sin will be the next RPG in the Divinity universe. Divinity: Original Sin concerns two heroes: a condemned warrior released from his chains and a mystic heroine restored to life. The game touts turn-based combat, cooperative multiplayer, a highly interactive world and will ship with a full-fledged modding tool. Development Original Sin was expected to be released in October of November 2013, but was delayed to 28 February, 2014. The release date was subsequently delayed again until 20 June, 2014, and finally to 30 June, 2014. Current localisations are English, French, German, Polish and Russian; additional languages may be added. Originally Larian intended to release PC and Mac versions of the game simultaneously, and stated that once the Mac version was completed a Linux port would not be difficult. However, they eventually decided to delay the Mac and Linux versions to focus on gameplay; when those versions are released they will be free to anyone with the Windows version of the game. It later turned out that the Mac version would be available on the date of release. Larian wanted to do a turn based game before, but the publisher they were working with always withheld them from doing so.
Views: 13714 RPG Division
Linear Quest - Map 239+ //CLEARED//Redzone//EndBoss//The End (lvl 220)
 
06:07
Linear Quest - Map 239 Map 245 Map 246 Map 247 Map 248, Cleared, redzone , end boss , the end , level 220 , exorcist build , priester class , final boss , last boss at least lvl 120 • my Skills: Study Magic: 5/5 Meditation: 5/5 Bless; 10/10 (optional) MP regen 10/10 (optional) Potion Boost: 10/10 Warcry: 1/1 Magic Barrier 5/5 Improved Dodge 10/10 Guard Boost 10/10 •PAGE 2: Heal 10/10 (!!!) Rod Mastery 10/10 (optional dont rly need if u use only heal+undeadfy combo) Holy Ray 5/5 Improved Evasion 10/10 Critical UP 10/10 Cure 1/5 •PAGE 3: Undeadify 10/10 (!!!) Advanced Rod 5/5 (optional dont rly need if u use only heal+undeadfy combo) Dual Wield 1/1 Protect 10/10 •PAGE 4: Priest Mastery 10/10 (!) Holy Magic Boost 10/10 (!) Cast time reduction 10/10 (!) 123 Skill points without optional
Views: 3337 DopeClips123
Dark Messiah Of Might & Magic: Elements Playthrough | Part 14
 
15:30
Welcome back to Dark Messiah Of Might & Magic: Elements! As always i hope you enjoyed this video, if you did then you could show some support by liking/commenting on the video, it'd be really appreciated, if you want to leave feedback then do so below, until next time take care. Like my videos? Subscribe for more: http://bit.ly/TRWSub What is Dark Messiah Of Might & Magic: Elements? Dark Messiah Of Migh & Magic: Elements is a first-person action video game with role-playing elements developed by Arkane Studios and Floodgate Entertainment. Kuju Entertainment developed the multiplayer mode. The player controls Sareth, the apprentice of the wizard Phenrig, after he is sent to the city of Stonehelm to accompany an expedition trying to retrieve a powerful artifact known as "The Skull of Shadows". Enemies are generally difficult to kill in straightforward combat, although characters developed for this purpose may have an easier time. Characters with high stealth can sneak up behind enemies and perform a lethal backstab maneuver, while players skilled with a bow can use it to snipe enemies from a distance. Developing a character for resilience and strength for melee combat is still possible and completely viable, but even with proper specialization, successful close combat requires careful application of tactics, timing and kicking. Kicking is emphasized by spikes and pitfalls being in almost every combat area. Magic spells can be used to unleash offensive spells, heal the player, or serve a number of utility purposes. As the player completes objectives throughout the game, Dark Messiah awards experience points that can be used to buy skills in one of three skill trees: Combat, Magic, and Miscellaneous. The Combat tree improves the power and efficiency of physical attacks. The Magic tree grants access to new spells. The Miscellaneous tree contains general improvements, including Stealth. Although some enemies will drop remains when killed, looting in Dark Messiah is mostly a fixed affair. Valuable items are placed in specific locations for the player to find. Each item has fixed stats, and the selection of items is also limited, with only a small number of different weapons or armor in each category. Additionally, advanced items typically have a skill requirement, with the end result being that the character equips only a handful of different items over the course of the game, as allowed by selecting many skills in your skill selection bars. Nearly a thousand years ago the Wars of Fire raged across the face of Ashan. Men, Elves, Dwarves, and their allies pitted themselves against the hordes of Demons. Great devastation was wrought, but in the end the allied forces were victorious. Their victory was largely due to the heroic sacrifice of the wizard known as Sar-Elam, the Seventh Dragon. Using his almost god-like powers and supported by his fellow wizards, Sar-Elam cast the Demons out of the world into a limbo of eternal fire. From the essence of his spirit, Sar-Elam wove a prison to contain the Demons forever. Something went wrong during Sar-Elams ritual, however. The magic he summoned failed to create a complete prison; the tiniest of flaws remained in the otherwise impervious barrier, a weakness that allowed Demonic influence to seep into the world during times of a lunar eclipse. Angry but patient, the Demons lurked in their prison waiting... and planning. All that remained of the Seventh Dragon was his skull. Now called the Skull of Shadows, it was spirited away by those loyal to the goddess Mother Asha, creator of the world and source of all magic. They hid it in an ancient temple on a deserted island, far from the machinations of Men, Elves, or Demons. There the Skull sits, awaiting the day when its powers might be needed again. 67 years after Sar-Elam's death, his disciple Sar-Shazzar prophesied that a half-demon, half-human child would one day be born; a walker between worlds who would-be known as the "Dark Messiah" and would use the relics of the Seventh Dragon to shatter the Demons prison forever. 969 years after Sar-Elam's death, after the young king Nicolai Griffin was killed by a demon renegade, the demon sovereign, Kha-Beleth impregnated Nicolai's former-fiancee, Isabel Greyhound, and before she could have been saved, she gave birth to the Dark Messiah. 20 years later, Sareth's story begins.
Views: 199 TheRhysWyrill
Grock Best Gameplay Ever
 
07:27
Grock is the latest tank hero of Mobile Legends, he looks more like a walking wall ready to crash anything! Grock is a tanky hero but also has a powerful skill to kill enemy hero. +920 HP +50 magic res, and has the unique capability of Burning Soul: giving 1.5 percent damage from max HP as magic damage per second to the nearest enemy, and an extra 50 percent damage to the minion. This item gives HP a lot and also adds magic resistance, making the Cursed Helmet make your Grock a very good rhinoceros against physical or magic attacks. His passive capability also synergizes with Grock who is in fact the hero tank and has a lot of HP! Imagine if he has 3000 HP, then the damage per second that your opponent will receive is 45. Just annoying! Gives +22 unique armor, and +40 movement speed. His passive skill, Valor will also give Grock an additional 5 physical defense for 3 seconds every time he gets an attack. This increase has a limit of up to 25 points. This item in addition to adding Grock speed, also gives a armor that adds to Grock's thickness. This item also benefits when you are attacked by the enemy as it will provide additional physical defense! +500 mana, +70 armor, and + 5% reduction of opportunity exposed to critical attacks. This item also reduced the cooldown skill by 15 percent. In addition, Dominance Ice also has passive capabilities, namely Arctic Cold. This item was able to reduce the speed of the enemy movement around Grock by 5 percent and 30 percent of attack speed! This item is very useful for build Grock Mobile Legends. Take advantage of cooldown reductions and add 500 where you can do more spamming skills. +1550 HP. Unique passive Bloodlust: every kill or assist will restore 20 percent HP hero for five seconds, with a cool down 10 seconds. Build this Grock Mobile Legends item adds a lot of HP! In addition, Bloodthirsty King has the uniqueness of continuing to provide HP 20 percent recovery. Therefore, it is necessary to coordinate with your team to kill the enemy faster and you can last longer. Provides an additional 800 HP and 40 magic resistance. However, that's not the most important thing, but its passive ability, Resurrect that can bring you back after 2 seconds to die! But remember, after living back, Grock only has 15 percent HP and shields that can absorb 300-1000 damage points with a cool down 180 seconds. Immortality is the best item for late game. In addition to giving HP a lot, it also gave a second life that gave Grock the opportunity to re-romp the enemy!
Views: 182 Nik Faqrul
Diablo 3 - Loot 2.0 Wizard Frost/Arcane Build
 
02:35
Little Arcane/Frost build I put together for my wizard. Hope people find this fun and useful. Skills: Magic Missle - Glacial Spike Meteor - Star Pact Familiar - Sparkflint/ Icicle Magic Weapon - Electrify / Force Weapon Energy Armor - Pinpoint Barrier Last skill is your choice really, I like arcane/frost hydra Passives: Cold Blooded, Prodigy Glass Cannon For this build you want at least 20 arcane power on crit and a crit chance for at least 40% for this to work. Also the more items with +Arcane damage% will make you into a force to be reckoned with. In this video I have 235k dps buffed.
Views: 678 Jamal Meic
Dark Messiah Of Might & Magic: Elements Playthrough | Part 13
 
15:29
Welcome back to Dark Messiah Of Might & Magic: Elements! As always i hope you enjoyed this video, if you did then you could show some support by liking/commenting on the video, it'd be really appreciated, if you want to leave feedback then do so below, until next time take care. Like my videos? Subscribe for more: http://bit.ly/TRWSub What is Dark Messiah Of Might & Magic: Elements? Dark Messiah Of Migh & Magic: Elements is a first-person action video game with role-playing elements developed by Arkane Studios and Floodgate Entertainment. Kuju Entertainment developed the multiplayer mode. The player controls Sareth, the apprentice of the wizard Phenrig, after he is sent to the city of Stonehelm to accompany an expedition trying to retrieve a powerful artifact known as "The Skull of Shadows". Enemies are generally difficult to kill in straightforward combat, although characters developed for this purpose may have an easier time. Characters with high stealth can sneak up behind enemies and perform a lethal backstab maneuver, while players skilled with a bow can use it to snipe enemies from a distance. Developing a character for resilience and strength for melee combat is still possible and completely viable, but even with proper specialization, successful close combat requires careful application of tactics, timing and kicking. Kicking is emphasized by spikes and pitfalls being in almost every combat area. Magic spells can be used to unleash offensive spells, heal the player, or serve a number of utility purposes. As the player completes objectives throughout the game, Dark Messiah awards experience points that can be used to buy skills in one of three skill trees: Combat, Magic, and Miscellaneous. The Combat tree improves the power and efficiency of physical attacks. The Magic tree grants access to new spells. The Miscellaneous tree contains general improvements, including Stealth. Although some enemies will drop remains when killed, looting in Dark Messiah is mostly a fixed affair. Valuable items are placed in specific locations for the player to find. Each item has fixed stats, and the selection of items is also limited, with only a small number of different weapons or armor in each category. Additionally, advanced items typically have a skill requirement, with the end result being that the character equips only a handful of different items over the course of the game, as allowed by selecting many skills in your skill selection bars. Nearly a thousand years ago the Wars of Fire raged across the face of Ashan. Men, Elves, Dwarves, and their allies pitted themselves against the hordes of Demons. Great devastation was wrought, but in the end the allied forces were victorious. Their victory was largely due to the heroic sacrifice of the wizard known as Sar-Elam, the Seventh Dragon. Using his almost god-like powers and supported by his fellow wizards, Sar-Elam cast the Demons out of the world into a limbo of eternal fire. From the essence of his spirit, Sar-Elam wove a prison to contain the Demons forever. Something went wrong during Sar-Elams ritual, however. The magic he summoned failed to create a complete prison; the tiniest of flaws remained in the otherwise impervious barrier, a weakness that allowed Demonic influence to seep into the world during times of a lunar eclipse. Angry but patient, the Demons lurked in their prison waiting... and planning. All that remained of the Seventh Dragon was his skull. Now called the Skull of Shadows, it was spirited away by those loyal to the goddess Mother Asha, creator of the world and source of all magic. They hid it in an ancient temple on a deserted island, far from the machinations of Men, Elves, or Demons. There the Skull sits, awaiting the day when its powers might be needed again. 67 years after Sar-Elam's death, his disciple Sar-Shazzar prophesied that a half-demon, half-human child would one day be born; a walker between worlds who would-be known as the "Dark Messiah" and would use the relics of the Seventh Dragon to shatter the Demons prison forever. 969 years after Sar-Elam's death, after the young king Nicolai Griffin was killed by a demon renegade, the demon sovereign, Kha-Beleth impregnated Nicolai's former-fiancee, Isabel Greyhound, and before she could have been saved, she gave birth to the Dark Messiah. 20 years later, Sareth's story begins.
Views: 231 TheRhysWyrill

Lamisil miss ghana 1957
Tab lesuride 25mg clomid
Januvia generic availability
5 day 40 mg prednisone taper for copd
Cinageron 75 mg wellbutrin