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Skill Magic Barrier (Умение Магический Барьер)
 
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Увеличивает Маг. Защ. на 23%. Время действия: 20 мин. Increases M. Def. by 23% for 20 minutes.
Tower Of Time Ep 3: THE MAGIC BARRIER - Full Release, Tactical RPG, Lore - Let's Play, Gameplay
 
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Join me as I play Tower Of Time, an exquisitely beautiful journey into a lore-rich world, an RPG with Real Time Tactical Combat, and a slow-time/pause mechanic that lets you plan your attacks with cunning and ease! 7 different characters to choose from as you explore, craft, and weave your way through 170,000 words of a tantalizing and deep storyline! (Full Release) A huge thank you to Event Horizon for providing me with a game key! Release Date: 12 April 2018 Buy on Humble (purchase supports me directly!): https://www.humblebundle.com/store/tower-of-time?partner=katherineofsky Playlist: https://www.youtube.com/watch?v=zE_NM-ooBOk&list=PL4o6UvJIdPNqXiWMbZgNH3LN73vYROpj1 Support Katherine on Patreon: https://www.patreon.com/katherineofsky PayPal: https://www.paypal.me/katherineofsky Chrono.gg: https://chrono.gg/KatherineOfSky Humble: https://www.humblebundle.com/?partner=katherineofsky Amazon: https://amzn.to/2qvGS08 Discord: https://discord.gg/ybyyaSE Twitter: https://twitter.com/KatherineOfSky Facebook: https://www.facebook.com/katherineofsky/ Check out these other fun series: Divinity: Original Sin 2 (Multiplayer!): https://www.youtube.com/playlist?list=PL4o6UvJIdPNoH5CouCXFceDrttBsJN4Qd XCOM 2: https://www.youtube.com/watch?v=tLTyr5QVRXw ----------------------------------------------------------- About Tower Of Time: Tower of Time is a classic RPG with a few added novelties. It has hand-crafted levels filled with various enemies, challenging puzzles, and engaging story-lines. Its dynamic real-time combat with slow mode requires tactical awareness and careful preparation of the party. Features: - Engaging story – set in a world where technology met magic with devastating consequences. Hundreds of lore books and scattered pieces of information slowly reveal the history of Artara as the protagonist approaches his fate. - Find secret locations, cleverly hidden in the environment. Travel through hand-crafted levels where every single place is carefully designed. Discover forgotten scrolls and guess their powers based on the cryptic description. Meet various NPCs, some native to the world and some coming from… strange places. - Advanced combat system – unique real-time action with a slow-time feature, where each match is played on one of many separate tactical maps and where even most powerful champions can fail without refined tactics. Plan ahead and position your party accordingly. Use slow-time to react to new threats or negate enemy skills. Converse your magic energy and survive all enemy waves. No two encounters are ever the same. - There are seven classes to choose from, and your party can be adjusted at will. Each champion has unique skills that can be upgraded and re-trained at will. Those upgrades often change the nature of the skills. - New character progression system: there is no experience to gain. Instead, discover ancient knowledge to unlock new skills and carefully design your characters. Each character could be turned into a powerful and durable attacker or a skill-based champion. - Defeat powerful elite enemies wielding diverse skills and spells. Assess their strengths and weaknesses carefully to succeed. Complete combat challenges for item rewards and unique enchanting recipes, or just to test your new party setup. - Gather crafting crystals of various types to create items of different power. Discover ancient enchanting recipes that, while very expensive, can change the nature of the combat, granting regeneration aura or immunity to special effects. - Upgrade your city as the main training/equipment hub and repository of all the lore you find. Buy on Steam: http://store.steampowered.com/app/617480/Tower_of_Time/ Website: http://www.toweroftime.co Twitter: https://twitter.com/Tower_of_Time Facebook: https://www.facebook.com/toweroftime/ YouTube: https://www.youtube.com/toweroftime #TowerOfTime
Views: 1033 KatherineOfSky
All Hollow knight spell location , Hollow knight : grimme troupe
 
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Abilities 1 :Mothwing cloak Modifiers Can be upgraded to the Shade Cloak. The Dashmaster charm allows the Knight to dash more often, as well as dash downwards. How to Acquire Found on a body after defeating Hornet in Greenpath in the boss arena. Abilities 2 :Mantis Claw How to Acquire Located in Mantis Village. Requires Mothwing Cloak. Abilities 3 :Crystal Heart How to Acquire Found in an old mining machine at the end of a platforming segment in Crystal Peak. Abilities 4 :MOnarch wing How to Acquire Located in the Ancient Basin, just after the Broken Vessel boss fight. Abilities 5 :Isma Tear How to Acquire Located in Royal Waterways. Requires Crystal Heart. Abilities 6 :Shade cloak How to Acquire Located in The Abyss, to the very right, beyond the shadow sea. Standing inside the bowl of the shadow fountain will result in a black substance permeating the Knight before granting them the ability. Modifiers The Sharp Shadow charm causes the Shadow Dash to deal 1x Nail damage and increases dash length by 39%. Abilities 7 :Dreamgate How to Acquire The Dreamgate is acquired in the Resting Grounds by talking to the Seer after having acquired 900 Essence. If a player has a save file after the Seer has left, they will automatically acquire the Dreamgate
Views: 55784 God Mode
[TORAM ONLINE] THE MYSTERIOUS ICONS EXPLAINED! Learning About Barriers
 
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What are physical and magic barriers? How do they work? You will find the answer in this video. For more information about damage systematical in Toram Online, you can check this awesome thread by Mayam: http://toramonline.com/index.php?threads/click-here-to-become-more-beefy-today-chickeny-guide-to-defences.22518/
Views: 19394 Arkana Aria
[Lineage2 Revolution] Essential Guide : Rare Skill
 
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[Lineage2 Revolution] Essential Guide : Rare Skill ▶ lineage2-revolution.com/en ▶ https://www.facebook.com/OfficialL2Revolution/
Views: 48793 Netmarble Global
Swordigo: How to unlock All Spells|| Full- Normal Speed
 
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Hello Everyone and Welcome to my another video. Today I am going to show you How to Unlock Every Spell in SWORDIGO!! I am playing that game since 2 month and now I have completed it. So, I thought that I should present you all the methods of unlocking SPELLS in the game. I think this may help you!! 🎅 #happynewyear #2018 All about the spells: http://brisktopia.com/3DNo Game: http://brisktopia.com/3DtB All About Spells: ▶️Magic Bolt ▪️Firing magic bolts makes it possible to attack adversaries from a distance. ▪️Certain enemies can reflect fired magic bolts. ▪️A certain achievement is earned through killing yourself with your own bolt that is reflected by a enemy. ▪️This spell is gained at the start of the game, after finding your dead Master. ▶️Magic Bomb ▪️This spell is used for destroying barriers that you may not break with your sword. You may also use this to battle enemies but this is not recommended due to the relatively long countdown timer. ▪️An achievement called "Mishandling explosives" is achieved by killing yourself with your own magic bomb. ▪️This spell is gained within the Forgotten Keep. ▶️Dragon's Grasp ▪️This spell is used to grapple to the unknown things resembling purple blobs located on various ceilings. This can also be used to pull enemies to you, dealing a minimal amount of damage depending upon the level of the enemy you are fighting. ▪️Unlike your magic bolt, Dragon's Grasp cannot be reflected by enemies at all. ▪️This spell must be used to defeat the third boss. ▪️This spell is gained in the Fiery Pits. ▶️Dimension Rift ▪️In the castle up in the icy mountains, go to a room relatively obscure within the castle. ▪️The room contains what appears to be a hollowed door with red liquid dripping from it. Go into that room, and you will enter another dimension that is where the Corruptors draw their power. After retrieving the symbol of the Corruptors, your Master will give you the spell. ▪️This spell lets you see invisible things to the naked eye, but this spell is also very dangerous, as Corruptors and dark energy will attack. ▪️This spell is needed for the fourth boss. ▪️This spell is gained within the Frozen Castle. Sorry 🙏 for the poor Quality!! Because it is so long 26+ that it takes time to upload. Please share as I wasted my whole data in one day 😢!! !! THANKS !!
Views: 36152 GM Creations
Dark Souls 3: All Miracle Locations & Showcase (Master of Miracles Trophy/Achievement)
 
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Dark Souls 3 All Miracles: In this video, I show you guys how to get all the miracles in Dark Souls 3. Any NPC's needed will be linked below to a guide on how to get them, also if you have any questions, comment below or tweet me @UnitedGamer101. But if you found this helpful, be sure to like and subscribe for more! ----------------------------------------------------------- Check my good friends Channel that helped out with getting several of these miracles! And providing gameplay of Darkmoon Blade BlueFlash: https://www.youtube.com/channel/UCafC6kxrgoJM7lFGEY8RqmQ ----------------------------------------------------------- Miracle Timeline: Found Throughout the Game Seek Guidance 1:08 Atonement 3:16 Lightning Spear 4:00 Lightning Stake 5:25 Dorhy's Gnawing 6:51 Great Heal 7:48 Emit Force 8:44 Darkmoon Blade 9:28 Lightning Blade 10:46 Wrath Of The Gods 12:21 Sacred Oath 13:21 Great Lightning Spear 13:21 Divine Pillars of Light 14:33 Great Magic Barrier 15:07 ----------------------------------------------------------- Miracle Braille Divine Tome Locations (I give them to the NPC's at 22:00) Immediately Available after Unlocking Irina: - Heal - Replenishment - Caressing Tears - Homeward Braille Divine Tome of Carim 17:47 Unlocks when given to Irina: - Med Heal - Tears of Denial - Force Deep Braille Divine Tome: 18:49 Unlocks when given to Karla: - Deep Protection - Gnaw Londor Braille Divine Tome: 19:03 Unlocks when given to Karla: - Dark Blade - Vow of Silence - Dead Again Braille Divine Tome of Lothric: 21:32 Unlocks when given to Irina: - Bountiful Light - Blessed Weapon - Force NPC Firelink Handmaid - Heal Aid ----------------------------------------------------------- Boss Souls Traded for Weapons: 23:12 Soul of the Dancer: Southing Sunlight Nameless King Soul: Lightning Storm Aldrich Soul: Lifehunt Scythe Soul of the Lords: Sunlight Spear ----------------------------------------------------------- Showcase: 24:34 ----------------------------------------------------------- NPCs Needed: Karla: https://www.youtube.com/watch?v=sbuDBDIkW6o Irina: https://www.youtube.com/watch?v=ND8sGooe_do Yuria: https://www.youtube.com/watch?v=XQVADekpZVM ----------------------------------------------------------- Dark Souls 3 Guides Playlist: http://full.sc/1Si35mK Stay Connected: Snapchat: UnitedGamer101 Skype: UnitedGamer101 Instagram - http://instagram.com/UnitedGamer101 Twitter - https://twitter.com/UnitedGamer101 ------------------------------------------------------------
Views: 543970 UnitedGamer
Mobile Legends: Estes new hero! Gameplay and Skills explained!
 
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Mobile Legends: New Mobile Legends Hero Estes the Moon Elf King -First Look- ---------------------------------------------------------------------------------------------------- Like my Facebook page: https://www.facebook.com/Mindereak/ Follow me on Twitter: https://twitter.com/Mindereak All my Mobile Legends videos in one playlist: https://goo.gl/zV8W9r ---------------------------------------------------------------------------------------------------- Showing off and explaining the skills of the new Mobile Legends hero (support) Estes the Moon Elf King! Cost: 24.000 BattlePoints \ 499 Diamonds (349 Diamonds for the first week) Passive - Code of Moon Elves: Estes constantly gains energy which will empower his basic attack making it deal magic damage, bounce to nearby enemies and slow them. 1nd Skill - Moonlight Immersion: Immediately restore HP to the target, a link will be made between Estes and the Target regening HP overtime to both of them. Walking too far from eachother will break the link. During the link Estes’ Passive recharges faster. 2nd Skill - Domain of Moon Goddess: Estes summons a barrier in a large circular area. Enemies in the area will receive magic damage and get slowed when they touch the border. Ultimate - Blessing of Moon Goddess: Estes will cast Moonlight Immersion to all surrounding allies with a stronger healing effect. During the Ultimate Estes will constantly heal himself. Thoughts: Estes looks like the go-to Support hero, his healing potential seems very strong and he also has some good CC Slow utility. (It's also awesome to see another non 32k BP hero!) Don't forget to leave a comment and to rate the video! ---------------------------------------------------------------------------------------------------- Song #1: Away by Atef Music provided by Top Shelf Sounds: https://goo.gl/18xxWt Song Link: https://youtu.be/sIBt1xzbWJk Artist: https://soundcloud.com/4tef Outro Song: Happiness by 7oleK [Glitch Hop] Song Link: https://youtu.be/QIYD2oeb-4Q Artist: https://soundcloud.com/7olek
Views: 2514 Mindereak
Arena of Valor Indonesia - Item Build and Gameplay Hero Aleister
 
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Gak bisa kabur dari Aleister, mungkin jadi kata-kata paling cocok kalau bertemu hero ini karena memiliki skill damage yang tinggi lalu stun skill juga. Aleister memiliki skin yang diberi nama Voidweaver dan sedang diskon 50% di Mobile Arena Indonesia. Aleister memiliki tingkat kesulitan yang cukup tinggi karena harus memiliki strategi dalam memainkan aleister. Jika bertemu pengguna Aleister yang cukup lihai, maka hampir sulit lari hero satu ini. Aleister memiliki 3 skill yaitu: - Magic Barrier: Untuk membuat Stun - Matrix of Woe: Area damage, cocok untuk creeping - Magic Prison: Mengurung musuh sambil memberikan damage Item yang digunakan dalam video ini difokuskan untuk Aleister sebagai hero mage penyerang, yaitu: - Orb of the Magi - Hermes' Select - Frosty's Revenge - Virtue's Necklace - Hecate's Diadem - Holy of Holies Mobile Arena Hero Guide Playlist: https://www.youtube.com/playlist?list=PLEawCGWqhet0U1A1lH-iWUCzNypxKDHvq Background Music: - Good For You by THBD: https://soundcloud.com/thbdsultan - Free Your Soul by Elexive: https://soundcloud.com/elexive - Buddha by Kontekst: https://soundcloud.com/kontekstmusic Jangan lupa Like dan Subscribe yang untuk video-video menarik lainnya dari SwitchGuy! Follow our IG: https://www.instagram.com/switch.guy/ Like our FB: https://www.facebook.com/switchguynet/
Views: 822 SwitchGuy
Star Ocean: The Last Hope - International - Part 38 - LIGHT BARRIERS & ULTIMATE SKILL MANUALS!!
 
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Hey Everyone!! Welcome back to some more Star Ocean: The Last Hope - International and we're going to be starting the post-game content! Skip to the list of Light Barriers: 11:30 (Please note: This list is only for PS3, NOT Xbox 360!) Please leave a like if you enjoyed. Write a comment for any feedback or suggestions on what I should do next. And don't forget to subscribe to stay posted on new videos every week! Thank you so much for watching and have a wonderful day! :) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Get connected with me for updates and more! Facebook ► https://www.facebook.com/SnipezyGuyRPG Twitter ► http://www.twitter.com/SnipezyGuyRPG Instagram ► http://www.instagram.com/snipezyguyrpg Twitch ► http://www.twitch.tv/snipezyguyrpg ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Outro music by: Desmeon - Hellcat [NCS Release] Music Video ► https://www.youtube.com/watch?v=JSY6vBPunpY Links to Desmeon: YouTube ► http://www.youtube.com/iamdesmeon SoundCloud ► https://soundcloud.com/desmeon Facebook ► http://facebook.com/iamdesmeon Twitter ► http://twitter.com/iamdesmeon Want games for amazing prices? Check out G2A! G2A ► https://www.g2a.com/r/user-578cfa378b0a0 I do not own any content of this game in any shape or form. All credits are given to the game company and have been copyrighted by the creators of this game. All rights to the original works go to those that hold them, no copyright infringement intended.
Views: 446 Snipezy
FFVII - The Ultimate Source Farming Guide
 
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The ultimate guide to maxing out the stats on all of your characters! Thanks for all of the support as always and have a great New Year! Want more of us? Join our Patron Club and get exclusive videos, news and sneak peaks that won't be on YouTube! Go to https://www.patreon.com/48Productions to learn how to join! -------------------------------------------------------------------------------- Please visit the following for news, updates, and more. Main Website: http://www.4-8productions.com/ Live Show: http://www.twitch.tv/death_unites_us Patreon: https://www.patreon.com/48Productions Store: http://www.4-8productions.com/4-8Merch Forums: http://4-8forums.forumotion.com/forum Twitter: http://twitter.com/#!/4GetTheH8rs -------------------------------------------------------------------------------- 4get the h8rs. Always. 4-8Productions
Views: 184551 4-8Productions
TOP 1 GLOBAL Zask Mobile Legends | Spell | Highlight | Build | december
 
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Zask Mobile Legends ,Highlight ,Build for Desember 2017 Edition . Player X͓̽. ʊη Full Playlist Mobile Legends : A great civilization rose out of the ashes of history, but the aggressive nature of the Kastiyans have persisted to the present. Kastiyans use their time space warping and psionic mind abilities to vanquish weaker races at pleasure. After countless generations of evolution, the Kastiyans have been able to fully mentally manipulate the insect spirit \"Domorey\", or the \'nightmaric spawn\' as they call her in the Kastiyan language. This immortal spirit is able to appear at anywhere, with enough power to break through any known physical or magical barriers. After the Kastiyans brought her back to their home planet, they inscribed her spirit into an almighty staff. This staff is now wielded by the King of the Kastiyans, Zhask,who has already used it to invade numerous worlds. Through invasion, the Kastiyans have been able to enslave the minds of the inhabitants and plunder all their resources. Zhask, has left his \'Plane Dominator\' signature on the many worlds that he has scourged. One of the many spirit he sent out to scout for ripe worlds, was entrapped by the Saintly Angel Argus, but however, after Argus was downcasted, the spirit escaped and re-established the link with the motherbrood. This in turned made Zhask aware of the Land of Dawn. Seeing the vast resources that are ripe for the plunder, Zhask has landed upon the fabled land, to do what he does best: Dominate, Kill and Reap.
Views: 27325 Kukumpul
Onmyoji Arena | sylph's harp & demon mask TOO MUCH BARRIER - Hououga Gameplay
 
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Hououga gameplay using barrier items. Too tanky yet deals decent magic damage. game: Onmyoji Arena (download it via Google play store or Apple app store) Songs included: 1st song: Perfect Time - Mika Kobayashi & Mpi 2nd song - Rage of Dust - SPYAIR 3rd song: Rise above - Yosh
Views: 65 AOgeek
"TORAM" TWILIGHT DRESS:AMAZING MAGIC BARRIER
 
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Magic barrier will active every 40 sec... You need this arm for your dps or breaker... And remember magic barrier just for magic attack...
Views: 3883 Eckon Sugud
Say Code for Gapapa Ring (HP+588 MP+588 PHYSICAL BARRIER+588 MAGIC BARRIER+588) - Toram Online
 
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Say this code before 00:00 JST, to get the limited ring, it's untradeable!! P.s: if you see rainbow around the video edge, you need to fix your phone, it's broken. Thanks. ______________________________________________ My Discord Server: https://discord.gg/AEzmEVB Social media slow response My social media: Line: arewzo Facebook: Arewzo www.facebook.com/det.arewzo (add friend before message) Twitter: arewzo www.twitter.com/arewzo Discord: Arewzo#9427 Instagram: arewzo18
Views: 7502 Arewzo
How to get Shield Wall and associated skills in GoS
 
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By the way, I do now realise that I am very quiet compared to the game. I forgot that Fraps heavily favours my PC sounds over my mic, so that's why this and the last video were so quiet. If I use DFraps to record this again, that won't happen. Anyhow, since I hadn't seen any other video like this during my (brief) search, I decided to make it. The method here isn't particularly intuitive, so it takes some effort to figure out. This video shows how you get Shield Wall in particular, but the same method works for Magic Reflect, Starlight Barrier and Leaf Shield. All of which Satori should know, as all are incredible in their own ways. The basic problem, as I explain in the video, is that to get these skills you have to Charm the enemies (they won't use them under Control). There is RNG problem #1 But they won't willingly use the skills on you whilst charmed. You must charm them on the turn that they are going to use the skill, sao that they use it on you and not themselves. RNG problem #2. Leaf Shield introduces a third RNG problem in that it is single-target, and Satori HAS to be the one who is hit for it to count. The second thing is that with the exception of Starlight Barrier all of these wall skills WILL go first in the turn. This means that unless you can outspeed a priority attack you cannot charm them fast enough to get the skill. You need the help of two specific partners for this - Aya and Byakuren. You MUST use both, there's no feasible other way (don't talk about the Charm knife, that is way too much luck). Aya's Paparazzi Commander Skill gives you first move during the turn it is used - this lets you get the jump on the enemies, allowing you to Charm them before they can cast their wall. However, at 3 bombs it is very expensive, and even with my equipment I get at most 4 uses of it. An alternative (as I showed in the successful learning of the skill) is to use Aya in battle, casting Peerless Wind God on the field. This gives the same effect as Paparazzi, is cheaper, and lasts for several turns instead of just one. However, the turn it takes to set up does not allow you to charm the enemy, and especially with Magic Reflect the enemies that cast them may not be able to cast them again due to MP issues (these skills are really expensive). So it's a tradeoff between speed and cost. RNG problem one can largely be circumvented through IND stacking - Byakuren's status tree gives her +50 right off the bat, and Launch Earrings (by the time you can learn these moves you will have at least Launch 1 and 2) will further boost this. If you were lucky enough to get the Sexy Underwear item from Stage 8, this gives an additional 25% success rate on Charm and Control, so in the end it SHOULD work. However, as seen in this video you have a limit of around three charms before the enemy becomes almost immune to it. There is no way around RNG problem #2. Either they use the move or they don't. Patience is required. As for RNG problem #3 (for Leaf Shield), I DID notice that when using the Hinotori Skydance formation the Sunflower Fairy cast Leaf Shield exclusively on the front bottom character all three times I interrupted it. This is not rigorus, but may hold true for every use. Leaf Shield and Magic Reflect can be learned at level 40, whereas Starlight Barrier (and I think Shield Wall) are learned at level 50 or higher. The only enemy that uses Leaf Shield in the regular game is the Sword Sunflower Fairy in Stage 8 - however it ONLY uses it when it is in a party with a Cockatrice or a Basilisk (and ONLY uses it on them too). The strange lion enemy in Bhava-Agra is the only thing to cast Magic Reflect (that I have seen) - it also uses Starlight Barrier, making it an ideal candidate if you wait until level 50. Starlight Barrier tends to be more easily learned from the Unicorns in Stage 15 though. Shield Wall is only used by the enemy I fought here. Thankfully the learn rate of all of the defensive skills (including ones such as Area Heal and Clearance) is 50% - with level 1 Learning you will ALWAYS get these skills as soon as they are used on you.
Views: 451 gamercal
2ND TIER TANK TALENTS - YOU CAN TANK ME LATER - MOBILE LEGENDS TIPS
 
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Hey guys! What's up? In this video we'll focus on the 2nd tier of tank talents, specifically these two right here. The talent Fortress gives 8% physical armor while Purity gives 8% magic resistance. Looking at that feature, we need to know where will the 8% be based on. Will it be added on items, base stats or emblem stats? What about skills that increase defense? Will the stats from those skills increase by 8% too? Let's test it out. Here is Franco without the talent Fortress. Armor: 34 This time with Fortress. Armor: 34 Let's try buying an item with +18 armor. Initial Armor: 36 With Item : 56 Instead of 18 armor, 20 armor was added to the stats. This means defense from items and base stats will get an 8% increase from those two talents. Next test is Grock's passive skill. When near a wall it gives +23 armor at level 1. Initial Armor: 30 With Passive : 53 53 minus 30 = 23 armor gained from passive. This time using the talent Fortress. Initial Armor: 32 With Passive : 57 57 minus 32 = 25 armor gained from passive. From +23 it became +25 armor by using Fortress talent. Use Fortress on Tigreal's passive and you will get a considerable increase in armor. Initial Armor: 37 With Passive : 60 A +18 armor item became +23 when using Fortress on Tigreal. Ruby and Gatotkaca's stats from their passive also increases with Fortress. So this means, skills are also included in the +8% increase of these two talents. The total of your defense will increase by 8% regardless of where the stat came from. I'd recommend the use of Fortress or Purity on Grock, Tigreal and Ruby because of their passives. Use Fortress on Johnson to increase his shield and skill damage. For Gatotkaca, I think it would be better to use Purity on him to balance his defense. But if the enemy line-up is full of physical users, just use Fortress. As a tank user, being able to adjust according to your enemy line-up is important. Using more than one talent page allows you to switch between different talent builds. Use Fortress when the enemy line-up is mostly physical users. Use Purity if the enemies have two or more magic users. You will need 100 tickets to buy an extra talent page. Another 300 tickets to buy the third talent page. Are you already using an extra talent page? What do you think of the talents Fortress and Purity?
YEP.43 - Skill Cost Items - RPG Maker MV
 
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Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here: http://www.rpgmakerweb.com/products/programs/rpg-maker-mv You can grab the plugin here: Yanfly.moe: http://yanfly.moe/2015/12/12/yep-43-skill-cost-items/ Support Yanfly on Patreon: https://www.patreon.com/Yanfly?ty=h --- This plugin requires Skill Core. Now you can set costs for skills using items. The item costs will appear next to the other skill costs displaying the icons of the items needed and the amount of the items to be used. Item costs using this plugin can be altered by set and percentile amounts in addition to being replaced altogether by a substitute item. 0:10 Introduction 0:30 Preview 1:55 Installation 2:32 Item Cost Notetags 3:49 Item Replace Notetags 4:28 Swap Gauge Notetags 5:20 Lunatic Mode 5:45 Recap --- Thanks for watching this video! http://yanfly.moe --- Special Thanks: Archeia, FlyingDream, Rukaroa, Madrox, xeinzero, Matthew Gleason, Dylan Santana, Michael Noles, Richard, Adlw, Kevin Dere, SgtAfro, Vichara Chan, Kenneth Nelson, Shion Kreth, Andy Lin, Joshua Rodriguez, John David Fletemeyer, George Woodring, Toni Rain, Joanie Rich, Vinícius Pontes, Wayne Erik Jarvis, Kevin Skeen, Jon Glogowski, William, BlairWiz, BurkeWorld, Duffman, Ellie Raine Henry, Gary, Shiroi Akuma, Mark Alicz, Pyroflo Scarlet, Addictator, RKitsune, Lindsey Browning, Charles Lucas, Thai Train, Martin Power, nerdypants, David Hammond, Lord Misfit, Brittany, Hitzuki, Blithe, Christopher Street, Joe Sheble, Ian Fleming, Susan, Owen Jarvis, 小乙puppet, Tin Man, Brendan Parlor, David Schussegger, Jacob Cooley, Reatlvl99, Meinos Kaen, Foxdra, Yamano, Melissa Davidson, Chris Nguyen, Mikhail Lambda Hudon, James, Soul Pharonix, Daniel Ajaloleru, Paul M Hanisch, Danh Vu, Damian Floyd, Benjamin Humphrey, Michael Schaffer, AngelicFrancelette, Dylan Berndt #indiegames #gamedev #rpg #rpgmaker #rpgmakermv
Views: 10809 Yanfly Engine
Runescape Dungeoneering Guide - Doors [HD]
 
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This video shows the different doors that you can encounter during a dungeon and how to complete them all. Doors in dungeoneering are very important in exploring the floor as these are the gateways between rooms. You must know how to bypass all the doors you can be faced with in order to fully explore a dungeon. There are 3 main types of doors: Locked doors requiring a key to open Guardian doors protected by the monsters in the room Skill doors blocked by an obstruction requiring a skill and/or item to bypass Locked doors are opened with keys that can be found throughout the dungeon. One player, known as the key holder, should carry all the keys so that it is easy to manage which keys the team has. If a locked door is a very long way away from the starting room and your team doesn't have the correct key, then it is highly advisable for a team member to place a gatestone at the door to avoid time running through the dungeon. ----------------------------------------­----------- Guardian doors are doors which can't be opened until all monsters in the room have been killed, except for the dinosaurs. When you are clearing a guardian room with your team, there is a certain order that players should kill the monsters, based on their difficulty. As a basic principle, all monsters that can see through the shadow-silk hood should be eliminated first. Even if you don't own a silk hood, other team members will take less damage when they're dead resulting in less food used in the long run. Mages - Mages should be killed first because of their damaging magic attack and their ability to negate the effects of the shadow-silk hood. Forgotten mages and Necromancers fall under this category. Shades - Shades and ghosts are highly dangerous due to their highly damaging range and magic attacks. Demons and other mages - Lesser, greater and black demons hit quite considerable amounts of damage with magic and melee. Spiders - Spiders should be killed after the dangerous mages because of their poisoning ability. Creatures - Any of the creatures found such as rats, hobgoblins and animated pickaxes will see any players through the silk hood, so they should be taken out next. Rangers - Range monsters should be killed after all the monsters who can see through the silk hood. Zombie rangers, skeleton rangers and forgotten rangers all can't see you underneath the shadow-silk hood unless its effect is disabled by a mage. Melee fighters - Any remaining monsters that use melee and can't see through the silk-hood, such as forgotten warriors, zombies and skeletons should be killed last. These monsters tend to have very high hits to compensate for their apparent lack of awareness. Some players without the shadow-silk hood like to have different priorities for what order the monsters should be killed. The most common of these is to kill rangers straight after mages, due to their high damage capacity. It's entirely up to you and your team as to the order of clearing, but I think this way benefits most players in the long term. ----------------------------------------­----------- Skill doors require you to bypass the obstruction blocking the doors with your skills and sometimes an item is also required. These doors are all shown in the video but I will clarify here as well. Sometimes these skill doors will require a level that noone in your team has or levels higher than 99. These doors will only be for bonus rooms, and if you want to, you can use dungeoneering potions to boost your stats to pass these doors (not always possible). Disarming the door requires agility and no items. Repairing the doorframe requires construction and a hammer. Fixing the pulley requires crafting and no items. Pruning the vines requires farming and a knife. Burning the logs requires firemaking and a tinderbox. Adding a compound requires herblore and an empty vial. Dispelling the barrier requires magic and no items. Clearing the rocks requires mining and a pickaxe. Exorcising the spirit requires prayer and no items. Imbuing the door with energy requires runecrafting and no items. Repairing the broken key requires smithing and a hammer. Forcing the bar requires strength and no items. Dismissing the exile requires summoning and no items. Picking the lock requires thieving and no items. Chopping down the barricade requires woodcutting and a hatchet. You can sometimes fail when trying to bypass obstructions. If you fail this then you will be dealt a significant amount of damage. This can be reduced by using Gatherer. The toolkit obtained from the Smuggler will gives you all of the required tools for these doors so that you won't have to scavenge for these items later on. Rate and Comment please, all your feedback is much appreciated. Subscribe for future Runescape videos. Runescape is owned by JaGeX Ltd. This video is made for educational purposes.
Views: 21479 adamchrome
Toram Online - Review: Support Skills lv 4 Effects + All Cycle Skills' Debuffs by Yukihiro Hideyoshi
 
05:19
In this video you'll find everything related to Support Skills lv 4, with the addition of debuff information about all Support Skills. Plus a new way to level up will be shown by a new character! Don't miss it! Enjoy!~ Follow the info below and pick the one you want to know about the most! If you want to know everything, simply watch the video. ^^ 🔎★ 00:43 A new way to level up for any mages (even without Int). ★ 01:08 Formulas: Heal, Quick Motion and Fast Reaction. 01:20 Recovery: Effects & Complete Formulas and Additional information. 01:33 Life Recovery: debuff info. 01:47 Brave Aura: debuff Info. 01:55 High Cycle: debuff info. 02:07 Immunity: effects and debuff info. 02:18 Magic Barrier: debuff info. 02:28 Mana Recharge: debuff info. ★ 02:40 Heal: Demonstration of its healing amount. ★ 03:00 Quick Motion: Formula and debuff info + demonstration & Attack MP Recovery debuff. ★ 04:43 Fast Reaction: Formula and debuff info + demonstration of its debuff. 🔍 ★Official Facebook Page: link→ https://www.facebook.com/MakotoKun01/ ★ ★If you want to contact me: link→https://m.facebook.com/MakotoKun01/ ★
Views: 5809 † Makoto †
THE BEST TALENT FOR HYLOS WHEN USING TANK EMBLEM?
 
01:46
sometimes you need to become a car, horse, panda or even a cute little girl just to carry your team? no i mean protect your team... Here is my official discord server! https://discord.gg/66UvqvM here is my official facebook page https://www.facebook.com/officialhororochanpage/ official twitter :3 https://twitter.com/HororoChan_desu Official Mods zkael星 https://www.youtube.com/channel/UClfep--Yc5ETu_gJSRONNpw No https://www.youtube.com/channel/UC8bgSRvm8Nq0itxx0j1y6Uw *icreams.雪 https://www.youtube.com/channel/UCqOAJPX-qzm5r-qEpTB074Q 2B 鋼 https://www.youtube.com/channel/UCPcp74remnS1VhtQFsWF5-A RanjitDab Dionisio https://www.youtube.com/channel/UC_W0skq-IoB_vBwbKEpbnaA ѕυp ѕap https://www.youtube.com/channel/UCoJpevV8vGqfeoOOGYRN-pQ Tadashi Guy https://www.youtube.com/channel/UCdGr7b_VAP4g_bjYIWG8fiw please don't put your ID and IGN randomly because it will only be removed. FAQ to hororo chan fav hero: hayabusa, clint recorder: screen flow
Views: 79509 Hororo chan
Asheron's Call Walkthough with Ultimis EP1 Guide
 
09:28
How to make a Battle Mage an talk about the magic skills little bit an how it works In Asheron's Call Set in a heroic fantasy world Asheron's Call allows players to create a character, or avatar, from one of six in-game races. The player allocates a limited number of attribute points (such as 'Strength', 'Coordination', and 'Quickness') and selects skills (such as 'Unarmed Combat', 'War Magic' and 'Melee Defense') for their character, with those base skills starting at a level determined by the character's attributes. Unlike many other games of the genre characters are not locked into a specific class, and can even reallocate previously selected skills to acquire other skills later in the game. Gameplay involves earning experience points ('XP') through a variety of activities, including engaging and defeating monsters in combat, fulfilling quests, and interacting with NPCs. Those earned experience points can then be invested to improve the character's abilities by 'spending' them on attributes or skills. Additional skill points are awarded after the character reaches certain levels, and these skill points can then be used to acquire or 'train' new skills. In addition to earning experience, questing and combat often yield recoverable 'loot', such as armor, weapons, health potions, and spell scrolls. Many types of loot can be improved or imbued with special spells and effects via Asheron's Call's 'tinkering' crafting system. With their monthly updates, including supplementary content, and occasional live 'world events', Asheron's Call offered "episodic narrative content, periodic new quests, and events that visibly affect the entire world." The game's currency is the Pyreal.The world itself is large at over 500 square miles (1,300 km2).Unlike many other games in the genre, there are no zones or 'instances' on the world's surface. This means players can cross the world on foot, without loading screens or invisible barriers, and any terrain that can be seen in the distance is a real object in the world. The world is also dotted with a system of one-way portals which expedite travel. Some of the portals also lead to intricate dungeons. Many of the dungeons are part of quests and contain unique treasures. The original magic system had specific formulae for each spell that the caster had to discover through trial and error. Magic was challenging and rare. This system of spell components was later phased out and replaced with a simpler system wherein magic casters would carry a "foci" for each of the magic schools they were trained in (creature, item, life and war) and a series of taper candles and scarabs. Each spell is learned from a scroll, either purchased or found as treasure. The old system was left in the game as an alternative. Players connect their avatars to 'lifestones', where the avatar will be resurrected if killed. Resurrected characters lose half their pyreals, one or more valuable items, and also temporarily losing a certain percentage of their constitution—their primary and secondary strengths and characteristics—in what is known as a "vitae penalty".[7] The player may then bring their resurrected avatar to the place where the death occurred and recover the item(s) from their own lingering 'corpse'. In player-killer ('PK') battles, the victor is allowed to take the dropped items from the vanquished. Regardless, the resulting 'vitae penalty' is removed by gaining a modest amount of additional experience, or 'XP'. Player Killers ('PKs') are players who have chosen to change their characters' status in order to enable them to attack, or be attacked by, other PKs in Player vs Player combat. On most servers, players by default are prevented from attacking each other and must voluntarily change their status to 'PK'.[citation needed] Asheron's Call features a unique allegiance and fealty system that creates formal links between players and rewards cooperative play. A player of equal or lower level can swear allegiance to a player of the same or higher level, becoming a vassal of a patron. The patron earns a small percentage of bonus experience based on what the vassal makes, while the vassal is motivated to seek a patron in exchange for money, items, game knowledge or protection.Players may also join together in fellowships, temporarily splitting the experience they gain amongst themselves. Characters can create many useful items using the Alchemy skill, such as oils that imbue missiles with elemental qualities (fire, acid, etc.) and gems that increase resistance to different types of damage. Alchemists can create infusions that can be applied to food items to increase the amount of stamina recovered, or recover health or mana.Alchemy also can be used to brew health, magic, and stamina potions. Players can craft ammunition and cook foods include cake, beer, nougat and rations. These can then be combined with oils to increase health, mana and stamina
Views: 1093 Sharvie831
Iruna Online - [GUIDE]Gatekeeper Maze
 
02:12
Can skip Telon maze by using Histaria port which can be bought at this map. But sadly can't skip these orbs. ouo Had to spend few times trying to get where to place stuff on other chars. ouo/ Enjoy!
Views: 5228 Iruna Plagueis
Best item Explanation | Use item like a Pro | Mobile Legends
 
11:03
Best item Explanation | Use item like a Pro | Mobile Legends Hope you like it. Feel free to share your feedbacks in the comment section below👇😃 Part 1 : https://youtu.be/5DHHD6CEppI Let me know which video you all want to be uploaded next!!! Enjoy the video!😊 Thankyou all♥ ====================================================================== ~FOLLOW ME ON FACEBOOK http://www.facebook.com/ytprodante »Sent me your wtf moments clips here: Email: [email protected] ====================================================================== ~Music 1.) Track: Raven & Kreyn - Bubble [NCS Release] Music provided by NoCopyrightSounds. Video Link : https://youtu.be/kF6lrNkC9bo 2.) Track: Disfigure - Blank [NCS Release] Music provided by NoCopyrightSounds. Video Link: https://youtu.be/p7ZsBPK656s 3.) Track: Elektronomia - Limitless [NCS Release] Music provided by NoCopyrightSounds. Video Link: https://youtu.be/cNcy3J4x62M Tags : Mobile Legends Mobile Legends : Bang bang Mobile Legends Guide Mobile Legends Build guide Mobile Legends Build Build How to Build Counter build Item explain Best Build Best physics items Best Magic items ProDaNTe
Views: 127749 ProDaNTe
Dark Messiah Of Might & Magic: Elements Playthrough | Part 14
 
15:30
Welcome back to Dark Messiah Of Might & Magic: Elements! As always i hope you enjoyed this video, if you did then you could show some support by liking/commenting on the video, it'd be really appreciated, if you want to leave feedback then do so below, until next time take care. Like my videos? Subscribe for more: http://bit.ly/TRWSub What is Dark Messiah Of Might & Magic: Elements? Dark Messiah Of Migh & Magic: Elements is a first-person action video game with role-playing elements developed by Arkane Studios and Floodgate Entertainment. Kuju Entertainment developed the multiplayer mode. The player controls Sareth, the apprentice of the wizard Phenrig, after he is sent to the city of Stonehelm to accompany an expedition trying to retrieve a powerful artifact known as "The Skull of Shadows". Enemies are generally difficult to kill in straightforward combat, although characters developed for this purpose may have an easier time. Characters with high stealth can sneak up behind enemies and perform a lethal backstab maneuver, while players skilled with a bow can use it to snipe enemies from a distance. Developing a character for resilience and strength for melee combat is still possible and completely viable, but even with proper specialization, successful close combat requires careful application of tactics, timing and kicking. Kicking is emphasized by spikes and pitfalls being in almost every combat area. Magic spells can be used to unleash offensive spells, heal the player, or serve a number of utility purposes. As the player completes objectives throughout the game, Dark Messiah awards experience points that can be used to buy skills in one of three skill trees: Combat, Magic, and Miscellaneous. The Combat tree improves the power and efficiency of physical attacks. The Magic tree grants access to new spells. The Miscellaneous tree contains general improvements, including Stealth. Although some enemies will drop remains when killed, looting in Dark Messiah is mostly a fixed affair. Valuable items are placed in specific locations for the player to find. Each item has fixed stats, and the selection of items is also limited, with only a small number of different weapons or armor in each category. Additionally, advanced items typically have a skill requirement, with the end result being that the character equips only a handful of different items over the course of the game, as allowed by selecting many skills in your skill selection bars. Nearly a thousand years ago the Wars of Fire raged across the face of Ashan. Men, Elves, Dwarves, and their allies pitted themselves against the hordes of Demons. Great devastation was wrought, but in the end the allied forces were victorious. Their victory was largely due to the heroic sacrifice of the wizard known as Sar-Elam, the Seventh Dragon. Using his almost god-like powers and supported by his fellow wizards, Sar-Elam cast the Demons out of the world into a limbo of eternal fire. From the essence of his spirit, Sar-Elam wove a prison to contain the Demons forever. Something went wrong during Sar-Elams ritual, however. The magic he summoned failed to create a complete prison; the tiniest of flaws remained in the otherwise impervious barrier, a weakness that allowed Demonic influence to seep into the world during times of a lunar eclipse. Angry but patient, the Demons lurked in their prison waiting... and planning. All that remained of the Seventh Dragon was his skull. Now called the Skull of Shadows, it was spirited away by those loyal to the goddess Mother Asha, creator of the world and source of all magic. They hid it in an ancient temple on a deserted island, far from the machinations of Men, Elves, or Demons. There the Skull sits, awaiting the day when its powers might be needed again. 67 years after Sar-Elam's death, his disciple Sar-Shazzar prophesied that a half-demon, half-human child would one day be born; a walker between worlds who would-be known as the "Dark Messiah" and would use the relics of the Seventh Dragon to shatter the Demons prison forever. 969 years after Sar-Elam's death, after the young king Nicolai Griffin was killed by a demon renegade, the demon sovereign, Kha-Beleth impregnated Nicolai's former-fiancee, Isabel Greyhound, and before she could have been saved, she gave birth to the Dark Messiah. 20 years later, Sareth's story begins.
Views: 199 TheRhysWyrill
Disgaea 5: Generic Unique skills Part 1
 
02:42
All the lv 10 Generic skills from Disgaea 5, except Sage is shown. Part 2: https://www.youtube.com/watch?v=ZXQH3LprGNM Valkyrie: Sonic Smash: does dmg and raises her SPD and movement Fight Mistress: Active dispair: The next attack will be countered regardless of distance. Maid: Trick Light: "Increase the power of a skill." for 3 turns. Warrior: Bulk Up: Short range attack, Raises his attack and Hit. Priest: Ailment Barrier: Nullifies Ailment inducing attacks for 3 turns Healer: Stat Barrier: Nullifies Stat Inducing attacks for 3 turns Male Fighter: Karmic Punishment: If someone pushes you...push back twice as hard! (im not too sure on what that one does.) Thief: Create Box: ...Makes a box! Gunner: Critical Force: Makes the next attack critical. Ninja: Ninja Art Switch: Switches the position of the Ninja and his target. Has a range of 3 squares in any direction. Magic Knight: The Magic Knight seems to have elemental versions of all Sword skills. Flame Slash: a Fire version of Blade Rush. Killer Storm: a wind version of Killer Spin. Pirate: Geo Change: "Rearrange Geo Panels/Symbols. (Item world only) Pirate Shell: Has a Range of 5 squares in a straight line from the Pirate. Dark Knight: Vital Steal: Short range, but does damage, and heals the dark knight for how ever much dmg he delt. Lady Samurai: Comedy to the Shin: Moves the Samurai through the enemy (like the old Bladerush, with less range) This Skill seems to do a fairly decent amount of damage, but cannot kill an enemy. Armor Knight: Noblesse Oblige: The Armor Knight takes half the dmg for the target it's cast on. Wrestler: Heroic Backbreaker: has a range of 4 squares in straight line from the Wrestler. Professor: Clinical Trial: Makes the target Gigantic, which replaces their skills with one that does damage around them and turns them back to normal. Magician: Astral Wave: Does damage to one target 2 spaces from the Magician. Sage: Multi-Attacker: A skill that lets you attack twice. (Lasts 2 turns.) (Not in video, description courtesy of Chris Harris)
Views: 12807 Draparde
Toram Online: ALL Dagger Skills (110 cap) Review, Analysis, &Demonstration
 
08:06
I finally got one of my characters past lvl 110, so I was finally able to make a review of one of the lvl 110 trees. The lvl 110 shield tree should be out soon. *Note: Venom from "Poison Dagger" used to deal damage equal to 1/2 of your DEX + an additional 1% of the damage, not just 33, but since the dagger skills buff update it has been able to do much larger amounts of damage, so it can be a great addition to any dagger-using DPS build. Here are my notes: Throwing Knife: -requires a dagger -costs 100mp, but costs 0 mp at level 10 -has a range of ?m -cannot be used as the first skill in a combo -counts as a physical attack Spike Dart: -requires a dagger -costs 100mp -has a range of ?m -hits 6 times (level 10) -has a ?% chance to cause slow to your target -DEX gives it an extra damage multiplier -counts as a physical attack Gatling Knife: -requires a dagger -costs 300mp -has a range of ?m -hits 8 times (level 10) -DEX, STR, and AGI give it an extra damage multiplier -counts as a physical attack Amazing Throw: -gives your dagger skills a +3% chance per level to hit two times as much (total: 30%) Poison Dagger: -requires a dagger -costs 200mp -has a range of ?m -has a 75% +2.5% chance per level to poison your target (total: 100%) -poison’s damage is based on your stats, but it has been suggested that DEX is the most effective at increasing its damage -INT gives it an extra multiplier -counts as a physical attack Double Throw: -requires a dagger -gives your evasion attack a +10% chance per level to activate (total: 100%) -this effect stacks with amazing throw, so you can hit a total of 4 times -counts as an auto/normal attack Hidden Arm: -gives your auto/normal attacks a 5% chance per level to deal extra damage (total: 50%) -the extra hit’s damage is equal to 100% of your dagger’s ATK stat, but nothing else -this attack cannot land a critical hit -this attack is affected by proration as if it were an auto attack, but it cannot cause proration Intensive Knife: -gives hidden arm another 5% chance per level to activate (total: +50%; if hidden arm and intensive knife are at level 10 then the chance will be 100%) -increases the damage hidden arm does by 10% per level (total: +100%) Mail Breaker: -gives hidden arm +?% physical pierce Recording Software: Mobizen Image Editor: Picsart My old Dagger skill tree review (Didn't delete b.c. nostalgia): https://youtu.be/dZSvWt8Ao54
Views: 30780 Komibii - Toram Online
Final Fantasy VII - Class Based Challenge - Season 1 - Part 12
 
16:07
My twenty-first challenge play-through. Rules of the Challenge: - Class Based Run - Each character will only have access to a specific set of Materia based on the artibtrary class I choose for them. ** Cloud - Fighter/Warrior Class - Materia useable - Long Range / HP PLus / HP Absorb / Pre-Emptive / Counter Attack x2 / Final Attack / Sneak Attack / Speed Plus / Slash-All / Double Cut / Mime / Added Effect + Any Materia / Elemental + Any Matiera - Prohibited from using items (one exception) - Cannot use Added Effect/Elemental linked Materia as spells - Can swap out Added Effect/Elemental linked Materia as needed ** Barret - Knight/Paladin Class - Materia useable - Cover / HP Plus / HP Absorb / Counter Attack x3 / Counter / Slash-All / Throw / Deathblow / W-Item / Enemy Skill / Added Cut / Added Effect + Any Materia / Ultima - Can utilize items - Cannot use Added Effect linked Materia as spells - Can swap out Added Effect linked Materia as needed ** Tifa - Red Mage/Monk Class - Materia useable - Fire / Ice / Bolt / Gravity / Restore* / Heal* / Revive* / All x4 / HP Plus / MP Absorb / W-Magic / Steal as Well / Mime - Prohibited from using items - *Only picks up Restore/Heal/Revive after Aerith dies - Can use Restore spells up to Regen - Can use Fire/Ice/Bolt up to 2nd Level - Can use Gravity up to 3rd level ** Aerith - White/Blue Mage/Freelancer Class - Materia useable - Restore / Heal / Revive / Time / Barrier / MP Absorb / All x3 / Enemy Skill / Any Other Materia - Can utilize items ** Red XIII - Non-Elemental Summoner Class - Materia useable - Choco-Mog / Odin / Bahamut / Neo Bahamut / Bahamut Zero / Hades / HP Plus / HP Absorb / Speed Plus / MP Plus / Sense / Sneak Attack / Magic Counter / MP Turbo / Added Effect / Quadra Magic - Prohibited from using items - If Knights of the Round is used, cannot be linked with any Support Materia ** Yuffie - Elemental Summoner/Thief Class - Materia useable - Shiva / Ifrit / Titan / Ramuh / Leviathan / Kujata / Alexander / Phoenix / Typhoon / HP Plus / MP Absorb / Throw / Steal / Magic Counter / Final Attack - Can utilize items ** Cait Sith - Time/Green Mage Class - Materia useable - Time* / Seal / Barrier* / Poison / Transform / Mystify / All x3 / HP Plus / MP Absorb / Added Effect / Added Cut / Enemy Skill* / Manipulate / Mime - Prohibited from using items - *Only picks up Time/Barrier/Enemy Skill after Aerith dies ** vincent - Black Mage - Materia useable - Fire / Ice / Bolt / Earth / Comet / Contain / Destruct / All x4 / MP Absorb / Counter / Sneak Attack / Deathblow / W-Magic - Prohibit from using items - Cannot use Deathblow as a Command, only linked through Counter ** Cid - Beastmaster/Berserker(partially) Class - Materia useable - Counter Attack x4 / Long Range / HP Plus / Speed Plus / Double Cut / Added Cut x2 / Added Effect / Elemental / Morph / Enemy Skill - Can utilize items - Cannot use Added Effect/Elemental link Materia as spells - Can swap out Added Effect/Elemental linked Materia as needed Here is a link to the my current challenge Let's Play totals: https://docs.google.com/spreadsheets/d/1EvVmNz8oEHohnDvYuX52uqp0x9biKaQ4bMUwmtsJjrY/edit?usp=sharing
Let's Play Dragon Age Inquisition: Trespasser DLC Part 10 - Rime, Amulet of Barrier (Nightmare)
 
38:43
Watch more Dragon Age: Inquisition: Trespasser DLC! https://www.youtube.com/playlist?list=PL5dr1EHvfwpNbGW1MP6pRbymy68xtEHCf Support what I do by subscribing on Patreon! https://www.patreon.com/SebastianSB My Twitter: https://twitter.com/SebastianSB Twitch (streaming): http://www.twitch.tv/sebastiansb Difficulty: Nightmare Check out Dragon Age: Origins! https://www.youtube.com/playlist?list=PL5dr1EHvfwpOCoUghBw8M8LtQD-BQXmE1 Game description: Trespasser is the third and the last single-player downloadable content for the game. Players continue to assume the role of the Inquisitor, and have to face against a Qunari invasion and reestablish the authority of the Inquisition. The Trespasser DLC is set two years after the original game's ending. New wardrobe options and a Golden Nug statue, which allows players to keep all their acquired schematics and recipes, are also introduced in this downloadable content. Trespasser is the final single-player story DLC for Dragon Age: Inquisition. It was released September 8, 2015, and costs $14.99 USD. To begin the DLC and skip ahead in time, go to the War Room and attend the Exalted Council. It costs 8 power.
Views: 2934 Keith Ballard
Dark Messiah Of Might & Magic: Elements Playthrough | Part 22
 
15:35
Welcome back to Dark Messiah Of Might & Magic: Elements! As always i hope you enjoyed this video, if you did then you could show some support by liking/commenting on the video, it'd be really appreciated, if you want to leave feedback then do so below, until next time take care. Like my videos? Subscribe for more: http://bit.ly/TRWSub What is Dark Messiah Of Might & Magic: Elements? Dark Messiah Of Might & Magic: Elements is a first-person action video game with role-playing elements developed by Arkane Studios and Floodgate Entertainment. Kuju Entertainment developed the multiplayer mode. The player controls Sareth, the apprentice of the wizard Phenrig, after he is sent to the city of Stonehelm to accompany an expedition trying to retrieve a powerful artifact known as "The Skull of Shadows". Enemies are generally difficult to kill in straightforward combat, although characters developed for this purpose may have an easier time. Characters with high stealth can sneak up behind enemies and perform a lethal backstab maneuver, while players skilled with a bow can use it to snipe enemies from a distance. Developing a character for resilience and strength for melee combat is still possible and completely viable, but even with proper specialization, successful close combat requires careful application of tactics, timing and kicking. Kicking is emphasized by spikes and pitfalls being in almost every combat area. Magic spells can be used to unleash offensive spells, heal the player, or serve a number of utility purposes. As the player completes objectives throughout the game, Dark Messiah awards experience points that can be used to buy skills in one of three skill trees: Combat, Magic, and Miscellaneous. The Combat tree improves the power and efficiency of physical attacks. The Magic tree grants access to new spells. The Miscellaneous tree contains general improvements, including Stealth. Although some enemies will drop remains when killed, looting in Dark Messiah is mostly a fixed affair. Valuable items are placed in specific locations for the player to find. Each item has fixed stats, and the selection of items is also limited, with only a small number of different weapons or armor in each category. Additionally, advanced items typically have a skill requirement, with the end result being that the character equips only a handful of different items over the course of the game, as allowed by selecting many skills in your skill selection bars. Nearly a thousand years ago the Wars of Fire raged across the face of Ashan. Men, Elves, Dwarves, and their allies pitted themselves against the hordes of Demons. Great devastation was wrought, but in the end the allied forces were victorious. Their victory was largely due to the heroic sacrifice of the wizard known as Sar-Elam, the Seventh Dragon. Using his almost god-like powers and supported by his fellow wizards, Sar-Elam cast the Demons out of the world into a limbo of eternal fire. From the essence of his spirit, Sar-Elam wove a prison to contain the Demons forever. Something went wrong during Sar-Elams ritual, however. The magic he summoned failed to create a complete prison; the tiniest of flaws remained in the otherwise impervious barrier, a weakness that allowed Demonic influence to seep into the world during times of a lunar eclipse. Angry but patient, the Demons lurked in their prison waiting... and planning. All that remained of the Seventh Dragon was his skull. Now called the Skull of Shadows, it was spirited away by those loyal to the goddess Mother Asha, creator of the world and source of all magic. They hid it in an ancient temple on a deserted island, far from the machinations of Men, Elves, or Demons. There the Skull sits, awaiting the day when its powers might be needed again. 67 years after Sar-Elam's death, his disciple Sar-Shazzar prophesied that a half-demon, half-human child would one day be born; a walker between worlds who would-be known as the "Dark Messiah" and would use the relics of the Seventh Dragon to shatter the Demons prison forever. 969 years after Sar-Elam's death, after the young king Nicolai Griffin was killed by a demon renegade, the demon sovereign, Kha-Beleth impregnated Nicolai's former-fiancee, Isabel Greyhound, and before she could have been saved, she gave birth to the Dark Messiah. 20 years later, Sareth's story begins.
Views: 165 TheRhysWyrill
Final Fantasy VII - Class Based Challenge - Season 1 - Part 01
 
18:39
My twenty-first challenge play-through. Rules of the Challenge: - Class Based Run - Each character will only have access to a specific set of Materia based on the artibtrary class I choose for them. ** Cloud - Fighter/Warrior Class - Materia useable - Long Range / HP PLus / HP Absorb / Pre-Emptive / Counter Attack x2 / Final Attack / Sneak Attack / Speed Plus / Slash-All / Double Cut / Mime / Added Effect + Any Materia / Elemental + Any Matiera - Prohibited from using items (one exception) - Cannot use Added Effect/Elemental linked Materia as spells - Can swap out Added Effect/Elemental linked Materia as needed ** Barret - Knight/Paladin Class - Materia useable - Cover / HP Plus / HP Absorb / Counter Attack x3 / Counter / Slash-All / Throw / Deathblow / W-Item / Enemy Skill / Added Cut / Added Effect + Any Materia / Ultima - Can utilize items - Cannot use Added Effect linked Materia as spells - Can swap out Added Effect linked Materia as needed ** Tifa - Red Mage/Monk Class - Materia useable - Fire / Ice / Bolt / Gravity / Restore* / Heal* / Revive* / All x4 / HP Plus / MP Absorb / W-Magic / Steal as Well / Mime - Prohibited from using items - *Only picks up Restore/Heal/Revive after Aerith dies - Can use Restore spells up to Regen - Can use Fire/Ice/Bolt up to 2nd Level - Can use Gravity up to 3rd level ** Aerith - White/Blue Mage/Freelancer Class - Materia useable - Restore / Heal / Revive / Time / Barrier / MP Absorb / All x3 / Enemy Skill / Any Other Materia - Can utilize items ** Red XIII - Non-Elemental Summoner Class - Materia useable - Choco-Mog / Odin / Bahamut / Neo Bahamut / Bahamut Zero / Hades / HP Plus / HP Absorb / Speed Plus / MP Plus / Sense / Sneak Attack / Magic Counter / MP Turbo / Added Effect / Quadra Magic - Prohibited from using items - If Knights of the Round is used, cannot be linked with any Support Materia ** Yuffie - Elemental Summoner/Thief Class - Materia useable - Shiva / Ifrit / Titan / Ramuh / Leviathan / Kujata / Alexander / Phoenix / Typhoon / HP Plus / MP Absorb / Throw / Steal / Magic Counter / Final Attack - Can utilize items ** Cait Sith - Time/Green Mage Class - Materia useable - Time* / Seal / Barrier* / Poison / Transform / Mystify / All x3 / HP Plus / MP Absorb / Added Effect / Added Cut / Enemy Skill* / Manipulate / Mime - Prohibited from using items - *Only picks up Time/Barrier/Enemy Skill after Aerith dies ** vincent - Black Mage - Materia useable - Fire / Ice / Bolt / Earth / Comet / Contain / Destruct / All x4 / MP Absorb / Counter / Sneak Attack / Deathblow / W-Magic - Prohibit from using items - Cannot use Deathblow as a Command, only linked through Counter ** Cid - Beastmaster/Berserker(partially) Class - Materia useable - Counter Attack x4 / Long Range / HP Plus / Speed Plus / Double Cut / Added Cut x2 / Added Effect / Elemental / Morph / Enemy Skill - Can utilize items - Cannot use Added Effect/Elemental link Materia as spells - Can swap out Added Effect/Elemental linked Materia as needed Here is a link to the my current challenge Let's Play totals: https://docs.google.com/spreadsheets/d/1EvVmNz8oEHohnDvYuX52uqp0x9biKaQ4bMUwmtsJjrY/edit?usp=sharing
50+ URGOT ULT INTERACTIONS! (2 Urgot R, Braum E, Sion R, Tryndamere R, QSS, and more!)
 
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Only real Heroes can watch the entire vid ;)! Music: Zero-project - E-world, Ocean Trip, Back to zero (Visit http://www.zero-project.gr/ for more!) Thanks for all the subs, likes, comments and shares! Helps me a lot! Send me your replays here: [email protected] Follow me on Twitch, Twitter, Facebook, Discord and Subreddit0 http://www.twitch.tv/vandiril https://twitter.com/vandiril https://www.facebook.com/Vandiril https://discord.gg/pkaHxpg https://www.reddit.com/r/vandiril/ If you want to support me even more, you can donate here :) http://bit.ly/1tJNpmL
Views: 1383145 Vandiril
Final Fantasy VII - Class Based Challenge - Season 1 - Part 16
 
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My twenty-first challenge play-through. Rules of the Challenge: - Class Based Run - Each character will only have access to a specific set of Materia based on the artibtrary class I choose for them. ** Cloud - Fighter/Warrior Class - Materia useable - Long Range / HP PLus / HP Absorb / Pre-Emptive / Counter Attack x2 / Final Attack / Sneak Attack / Speed Plus / Slash-All / Double Cut / Mime / Added Effect + Any Materia / Elemental + Any Matiera - Prohibited from using items (one exception) - Cannot use Added Effect/Elemental linked Materia as spells - Can swap out Added Effect/Elemental linked Materia as needed ** Barret - Knight/Paladin Class - Materia useable - Cover / HP Plus / HP Absorb / Counter Attack x3 / Counter / Slash-All / Throw / Deathblow / W-Item / Enemy Skill / Added Cut / Added Effect + Any Materia / Ultima - Can utilize items - Cannot use Added Effect linked Materia as spells - Can swap out Added Effect linked Materia as needed ** Tifa - Red Mage/Monk Class - Materia useable - Fire / Ice / Bolt / Gravity / Restore* / Heal* / Revive* / All x4 / HP Plus / MP Absorb / W-Magic / Steal as Well / Mime - Prohibited from using items - *Only picks up Restore/Heal/Revive after Aerith dies - Can use Restore spells up to Regen - Can use Fire/Ice/Bolt up to 2nd Level - Can use Gravity up to 3rd level ** Aerith - White/Blue Mage/Freelancer Class - Materia useable - Restore / Heal / Revive / Time / Barrier / MP Absorb / All x3 / Enemy Skill / Any Other Materia - Can utilize items ** Red XIII - Non-Elemental Summoner Class - Materia useable - Choco-Mog / Odin / Bahamut / Neo Bahamut / Bahamut Zero / Hades / HP Plus / HP Absorb / Speed Plus / MP Plus / Sense / Sneak Attack / Magic Counter / MP Turbo / Added Effect / Quadra Magic - Prohibited from using items - If Knights of the Round is used, cannot be linked with any Support Materia ** Yuffie - Elemental Summoner/Thief Class - Materia useable - Shiva / Ifrit / Titan / Ramuh / Leviathan / Kujata / Alexander / Phoenix / Typhoon / HP Plus / MP Absorb / Throw / Steal / Magic Counter / Final Attack - Can utilize items ** Cait Sith - Time/Green Mage Class - Materia useable - Time* / Seal / Barrier* / Poison / Transform / Mystify / All x3 / HP Plus / MP Absorb / Added Effect / Added Cut / Enemy Skill* / Manipulate / Mime - Prohibited from using items - *Only picks up Time/Barrier/Enemy Skill after Aerith dies ** vincent - Black Mage - Materia useable - Fire / Ice / Bolt / Earth / Comet / Contain / Destruct / All x4 / MP Absorb / Counter / Sneak Attack / Deathblow / W-Magic - Prohibit from using items - Cannot use Deathblow as a Command, only linked through Counter ** Cid - Beastmaster/Berserker(partially) Class - Materia useable - Counter Attack x4 / Long Range / HP Plus / Speed Plus / Double Cut / Added Cut x2 / Added Effect / Elemental / Morph / Enemy Skill - Can utilize items - Cannot use Added Effect/Elemental link Materia as spells - Can swap out Added Effect/Elemental linked Materia as needed Here is a link to the my current challenge Let's Play totals: https://docs.google.com/spreadsheets/d/1EvVmNz8oEHohnDvYuX52uqp0x9biKaQ4bMUwmtsJjrY/edit?usp=sharing
FFVII - Cloud Barrier Reflect Glitch [4-8Live]
 
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Thanks to Zilch Fox for this, what an awesome and super easily performed glitch. I had a little more time to test this out and I found out it only works on Cloud, I'm guessing it has something to do with his animation. It does work on any field though, so have fun exploring all the fields you can break! Want more of us? Join our Patron Club and get exclusive videos, news and sneak peaks that won't be on YouTube! Go to https://www.patreon.com/48Productions to learn how to join! -------------------------------------------------------------------------------- Please visit the following for news, updates, and more. Main Website: http://www.4-8productions.com/ Live Show: http://www.twitch.tv/death_unites_us Patreon: https://www.patreon.com/48Productions Store: http://www.4-8productions.com/4-8Merch Twitter: http://twitter.com/#!/4GetTheH8rs -------------------------------------------------------------------------------- 4get the h8rs. Always. 4-8Productions
Views: 17044 4-8Productions
Toram Online (Guignol / The balance adjustment )重裝魔偶 / 技能調整
 
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在此次維護後,遊戲內追加了最新的劇情任務「瘋狂的研究所」。 同時開放了新增劇情中的3個新地圖「阿爾堤玫亞地下水道・東」、「阿爾堤玫亞地下水道・東南」、「布萊耶研究所」。 在這些瀰漫著不祥氣氛的區域內,將上演令人目不轉睛的全新劇情篇章,請千萬不要錯過! 此次追加了15種可以於鐵匠鋪與合成所製作的配方。 除了新登場的裝備外,也新增了好幾種在冒險過程中十分有用的消耗品道具! We will perform a maintenance from March 22nd 2:00 PM (JST/GMT+9). - Maintenance Details - - New Mission: "The Mad Laboratory" will be added. - New Maps: "Ultimea Sewer: East", "Ultimea Sewer: Southeast", "Brahe Laboratory" will be added. - New Recipes will be added. - The balance adjustment for the following dual sword skills.  - Cross Parry   Also reduces magic damage and unable to inflict Tumble while the skill is in effect.    - Spinning Slash   Dual Element (One-Handed Sword) is added.  - Phantom Slash   Dual Element (One-Handed Sword) is added.   You can release the invincible mode and go on to the next action by controlling the character to left or right while attacking.  - Flash Blast   Dual Element (One-Handed Sword) is added.   Additional attack is activated when using "Shadowstep" while the skill is in effect.   Also, the effects that affect the next skill (those that Astute and Trigger Slash have) does not affect the attack done by evasion. - The balance adjustment for the following support skills.  - Life Recovery   HP heal amount increases as the user's VIT is higher.   The damage taken of the user decreases.    - Mana Recharge   MP heal amount increases as the user's VIT is higher.   The decrease in the user's damage dealt is reduced.    - Brave Aura   The damage dealt increases.    - Magic Barrier   The reduction of damage taken is boosted.    - Recovery   Removes a player's one status ailment.   The effect becomes a buff if the target does not have a status ailment.   Restore small amount of MP when succeeding in removing an ailment of the last player on whom you used the skill.   Unable to remove the status ailments that stop actions such as "Flinch", "Tumble", "Knock Back" and "KO".    - High Cycle   CSPD increases greater than before as the skill levels up. - A part of the security system will be updated. - Thai World will be open. - White Day Event 2018 will end.  The following contents will be removed.  - Limited Quests    - Heart Cookie Trading System    - Drop of Blue Wrapping Ribbon    *The limited time recipes are available until 3/29/2018. - The following improvements will be applied. - A message to confirm registration of ASOBIMO account when purchasing Orbs without logging in with ASOBIMO Account. - [Consignment] When sorted by "Price", the cheaper prices per single item will be preferentially displayed.   e.g.) If there are items: "1000 Spinas per item" and "1000 Spinasfor 10 items", the latter one will be listed above the former one. - A button to skip opening treasure chests will be added. - Some hitboxes of AoE while there is difference in height between the player and monsters will be adjusted. - Minor improvements.
Views: 803 Fruit Tony
Final Fantasy VII - Class Based Challenge - Season 1 - Part 15
 
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My twenty-first challenge play-through. Rules of the Challenge: - Class Based Run - Each character will only have access to a specific set of Materia based on the artibtrary class I choose for them. ** Cloud - Fighter/Warrior Class - Materia useable - Long Range / HP PLus / HP Absorb / Pre-Emptive / Counter Attack x2 / Final Attack / Sneak Attack / Speed Plus / Slash-All / Double Cut / Mime / Added Effect + Any Materia / Elemental + Any Matiera - Prohibited from using items (one exception) - Cannot use Added Effect/Elemental linked Materia as spells - Can swap out Added Effect/Elemental linked Materia as needed ** Barret - Knight/Paladin Class - Materia useable - Cover / HP Plus / HP Absorb / Counter Attack x3 / Counter / Slash-All / Throw / Deathblow / W-Item / Enemy Skill / Added Cut / Added Effect + Any Materia / Ultima - Can utilize items - Cannot use Added Effect linked Materia as spells - Can swap out Added Effect linked Materia as needed ** Tifa - Red Mage/Monk Class - Materia useable - Fire / Ice / Bolt / Gravity / Restore* / Heal* / Revive* / All x4 / HP Plus / MP Absorb / W-Magic / Steal as Well / Mime - Prohibited from using items - *Only picks up Restore/Heal/Revive after Aerith dies - Can use Restore spells up to Regen - Can use Fire/Ice/Bolt up to 2nd Level - Can use Gravity up to 3rd level ** Aerith - White/Blue Mage/Freelancer Class - Materia useable - Restore / Heal / Revive / Time / Barrier / MP Absorb / All x3 / Enemy Skill / Any Other Materia - Can utilize items ** Red XIII - Non-Elemental Summoner Class - Materia useable - Choco-Mog / Odin / Bahamut / Neo Bahamut / Bahamut Zero / Hades / HP Plus / HP Absorb / Speed Plus / MP Plus / Sense / Sneak Attack / Magic Counter / MP Turbo / Added Effect / Quadra Magic - Prohibited from using items - If Knights of the Round is used, cannot be linked with any Support Materia ** Yuffie - Elemental Summoner/Thief Class - Materia useable - Shiva / Ifrit / Titan / Ramuh / Leviathan / Kujata / Alexander / Phoenix / Typhoon / HP Plus / MP Absorb / Throw / Steal / Magic Counter / Final Attack - Can utilize items ** Cait Sith - Time/Green Mage Class - Materia useable - Time* / Seal / Barrier* / Poison / Transform / Mystify / All x3 / HP Plus / MP Absorb / Added Effect / Added Cut / Enemy Skill* / Manipulate / Mime - Prohibited from using items - *Only picks up Time/Barrier/Enemy Skill after Aerith dies ** vincent - Black Mage - Materia useable - Fire / Ice / Bolt / Earth / Comet / Contain / Destruct / All x4 / MP Absorb / Counter / Sneak Attack / Deathblow / W-Magic - Prohibit from using items - Cannot use Deathblow as a Command, only linked through Counter ** Cid - Beastmaster/Berserker(partially) Class - Materia useable - Counter Attack x4 / Long Range / HP Plus / Speed Plus / Double Cut / Added Cut x2 / Added Effect / Elemental / Morph / Enemy Skill - Can utilize items - Cannot use Added Effect/Elemental link Materia as spells - Can swap out Added Effect/Elemental linked Materia as needed Here is a link to the my current challenge Let's Play totals: https://docs.google.com/spreadsheets/d/1EvVmNz8oEHohnDvYuX52uqp0x9biKaQ4bMUwmtsJjrY/edit?usp=sharing
Final Fantasy VII - Class Based Challenge - Season 1 - Part 14
 
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My twenty-first challenge play-through. Rules of the Challenge: - Class Based Run - Each character will only have access to a specific set of Materia based on the artibtrary class I choose for them. ** Cloud - Fighter/Warrior Class - Materia useable - Long Range / HP PLus / HP Absorb / Pre-Emptive / Counter Attack x2 / Final Attack / Sneak Attack / Speed Plus / Slash-All / Double Cut / Mime / Added Effect + Any Materia / Elemental + Any Matiera - Prohibited from using items (one exception) - Cannot use Added Effect/Elemental linked Materia as spells - Can swap out Added Effect/Elemental linked Materia as needed ** Barret - Knight/Paladin Class - Materia useable - Cover / HP Plus / HP Absorb / Counter Attack x3 / Counter / Slash-All / Throw / Deathblow / W-Item / Enemy Skill / Added Cut / Added Effect + Any Materia / Ultima - Can utilize items - Cannot use Added Effect linked Materia as spells - Can swap out Added Effect linked Materia as needed ** Tifa - Red Mage/Monk Class - Materia useable - Fire / Ice / Bolt / Gravity / Restore* / Heal* / Revive* / All x4 / HP Plus / MP Absorb / W-Magic / Steal as Well / Mime - Prohibited from using items - *Only picks up Restore/Heal/Revive after Aerith dies - Can use Restore spells up to Regen - Can use Fire/Ice/Bolt up to 2nd Level - Can use Gravity up to 3rd level ** Aerith - White/Blue Mage/Freelancer Class - Materia useable - Restore / Heal / Revive / Time / Barrier / MP Absorb / All x3 / Enemy Skill / Any Other Materia - Can utilize items ** Red XIII - Non-Elemental Summoner Class - Materia useable - Choco-Mog / Odin / Bahamut / Neo Bahamut / Bahamut Zero / Hades / HP Plus / HP Absorb / Speed Plus / MP Plus / Sense / Sneak Attack / Magic Counter / MP Turbo / Added Effect / Quadra Magic - Prohibited from using items - If Knights of the Round is used, cannot be linked with any Support Materia ** Yuffie - Elemental Summoner/Thief Class - Materia useable - Shiva / Ifrit / Titan / Ramuh / Leviathan / Kujata / Alexander / Phoenix / Typhoon / HP Plus / MP Absorb / Throw / Steal / Magic Counter / Final Attack - Can utilize items ** Cait Sith - Time/Green Mage Class - Materia useable - Time* / Seal / Barrier* / Poison / Transform / Mystify / All x3 / HP Plus / MP Absorb / Added Effect / Added Cut / Enemy Skill* / Manipulate / Mime - Prohibited from using items - *Only picks up Time/Barrier/Enemy Skill after Aerith dies ** vincent - Black Mage - Materia useable - Fire / Ice / Bolt / Earth / Comet / Contain / Destruct / All x4 / MP Absorb / Counter / Sneak Attack / Deathblow / W-Magic - Prohibit from using items - Cannot use Deathblow as a Command, only linked through Counter ** Cid - Beastmaster/Berserker(partially) Class - Materia useable - Counter Attack x4 / Long Range / HP Plus / Speed Plus / Double Cut / Added Cut x2 / Added Effect / Elemental / Morph / Enemy Skill - Can utilize items - Cannot use Added Effect/Elemental link Materia as spells - Can swap out Added Effect/Elemental linked Materia as needed Here is a link to the my current challenge Let's Play totals: https://docs.google.com/spreadsheets/d/1EvVmNz8oEHohnDvYuX52uqp0x9biKaQ4bMUwmtsJjrY/edit?usp=sharing
Final Fantasy VII - Class Based Challenge - Season 1 - Part 06
 
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My twenty-first challenge play-through. Rules of the Challenge: - Class Based Run - Each character will only have access to a specific set of Materia based on the artibtrary class I choose for them. ** Cloud - Fighter/Warrior Class - Materia useable - Long Range / HP PLus / HP Absorb / Pre-Emptive / Counter Attack x2 / Final Attack / Sneak Attack / Speed Plus / Slash-All / Double Cut / Mime / Added Effect + Any Materia / Elemental + Any Matiera - Prohibited from using items (one exception) - Cannot use Added Effect/Elemental linked Materia as spells - Can swap out Added Effect/Elemental linked Materia as needed ** Barret - Knight/Paladin Class - Materia useable - Cover / HP Plus / HP Absorb / Counter Attack x3 / Counter / Slash-All / Throw / Deathblow / W-Item / Enemy Skill / Added Cut / Added Effect + Any Materia / Ultima - Can utilize items - Cannot use Added Effect linked Materia as spells - Can swap out Added Effect linked Materia as needed ** Tifa - Red Mage/Monk Class - Materia useable - Fire / Ice / Bolt / Gravity / Restore* / Heal* / Revive* / All x4 / HP Plus / MP Absorb / W-Magic / Steal as Well / Mime - Prohibited from using items - *Only picks up Restore/Heal/Revive after Aerith dies - Can use Restore spells up to Regen - Can use Fire/Ice/Bolt up to 2nd Level - Can use Gravity up to 3rd level ** Aerith - White/Blue Mage/Freelancer Class - Materia useable - Restore / Heal / Revive / Time / Barrier / MP Absorb / All x3 / Enemy Skill / Any Other Materia - Can utilize items ** Red XIII - Non-Elemental Summoner Class - Materia useable - Choco-Mog / Odin / Bahamut / Neo Bahamut / Bahamut Zero / Hades / HP Plus / HP Absorb / Speed Plus / MP Plus / Sense / Sneak Attack / Magic Counter / MP Turbo / Added Effect / Quadra Magic - Prohibited from using items - If Knights of the Round is used, cannot be linked with any Support Materia ** Yuffie - Elemental Summoner/Thief Class - Materia useable - Shiva / Ifrit / Titan / Ramuh / Leviathan / Kujata / Alexander / Phoenix / Typhoon / HP Plus / MP Absorb / Throw / Steal / Magic Counter / Final Attack - Can utilize items ** Cait Sith - Time/Green Mage Class - Materia useable - Time* / Seal / Barrier* / Poison / Transform / Mystify / All x3 / HP Plus / MP Absorb / Added Effect / Added Cut / Enemy Skill* / Manipulate / Mime - Prohibited from using items - *Only picks up Time/Barrier/Enemy Skill after Aerith dies ** vincent - Black Mage - Materia useable - Fire / Ice / Bolt / Earth / Comet / Contain / Destruct / All x4 / MP Absorb / Counter / Sneak Attack / Deathblow / W-Magic - Prohibit from using items - Cannot use Deathblow as a Command, only linked through Counter ** Cid - Beastmaster/Berserker(partially) Class - Materia useable - Counter Attack x4 / Long Range / HP Plus / Speed Plus / Double Cut / Added Cut x2 / Added Effect / Elemental / Morph / Enemy Skill - Can utilize items - Cannot use Added Effect/Elemental link Materia as spells - Can swap out Added Effect/Elemental linked Materia as needed Here is a link to the my current challenge Let's Play totals: https://docs.google.com/spreadsheets/d/1EvVmNz8oEHohnDvYuX52uqp0x9biKaQ4bMUwmtsJjrY/edit?usp=sharing
Final Fantasy VII - Class Based Challenge - Season 1 - Part 17
 
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My twenty-first challenge play-through. Rules of the Challenge: - Class Based Run - Each character will only have access to a specific set of Materia based on the artibtrary class I choose for them. ** Cloud - Fighter/Warrior Class - Materia useable - Long Range / HP PLus / HP Absorb / Pre-Emptive / Counter Attack x2 / Final Attack / Sneak Attack / Speed Plus / Slash-All / Double Cut / Mime / Added Effect + Any Materia / Elemental + Any Matiera - Prohibited from using items (one exception) - Cannot use Added Effect/Elemental linked Materia as spells - Can swap out Added Effect/Elemental linked Materia as needed ** Barret - Knight/Paladin Class - Materia useable - Cover / HP Plus / HP Absorb / Counter Attack x3 / Counter / Slash-All / Throw / Deathblow / W-Item / Enemy Skill / Added Cut / Added Effect + Any Materia / Ultima - Can utilize items - Cannot use Added Effect linked Materia as spells - Can swap out Added Effect linked Materia as needed ** Tifa - Red Mage/Monk Class - Materia useable - Fire / Ice / Bolt / Gravity / Restore* / Heal* / Revive* / All x4 / HP Plus / MP Absorb / W-Magic / Steal as Well / Mime - Prohibited from using items - *Only picks up Restore/Heal/Revive after Aerith dies - Can use Restore spells up to Regen - Can use Fire/Ice/Bolt up to 2nd Level - Can use Gravity up to 3rd level ** Aerith - White/Blue Mage/Freelancer Class - Materia useable - Restore / Heal / Revive / Time / Barrier / MP Absorb / All x3 / Enemy Skill / Any Other Materia - Can utilize items ** Red XIII - Non-Elemental Summoner Class - Materia useable - Choco-Mog / Odin / Bahamut / Neo Bahamut / Bahamut Zero / Hades / HP Plus / HP Absorb / Speed Plus / MP Plus / Sense / Sneak Attack / Magic Counter / MP Turbo / Added Effect / Quadra Magic - Prohibited from using items - If Knights of the Round is used, cannot be linked with any Support Materia ** Yuffie - Elemental Summoner/Thief Class - Materia useable - Shiva / Ifrit / Titan / Ramuh / Leviathan / Kujata / Alexander / Phoenix / Typhoon / HP Plus / MP Absorb / Throw / Steal / Magic Counter / Final Attack - Can utilize items ** Cait Sith - Time/Green Mage Class - Materia useable - Time* / Seal / Barrier* / Poison / Transform / Mystify / All x3 / HP Plus / MP Absorb / Added Effect / Added Cut / Enemy Skill* / Manipulate / Mime - Prohibited from using items - *Only picks up Time/Barrier/Enemy Skill after Aerith dies ** vincent - Black Mage - Materia useable - Fire / Ice / Bolt / Earth / Comet / Contain / Destruct / All x4 / MP Absorb / Counter / Sneak Attack / Deathblow / W-Magic - Prohibit from using items - Cannot use Deathblow as a Command, only linked through Counter ** Cid - Beastmaster/Berserker(partially) Class - Materia useable - Counter Attack x4 / Long Range / HP Plus / Speed Plus / Double Cut / Added Cut x2 / Added Effect / Elemental / Morph / Enemy Skill - Can utilize items - Cannot use Added Effect/Elemental link Materia as spells - Can swap out Added Effect/Elemental linked Materia as needed Here is a link to the my current challenge Let's Play totals: https://docs.google.com/spreadsheets/d/1EvVmNz8oEHohnDvYuX52uqp0x9biKaQ4bMUwmtsJjrY/edit?usp=sharing
Dark Messiah Of Might & Magic: Elements Playthrough | Part 2
 
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Welcome back to Dark Messiah Of Might & Magic: Elements! As always i hope you enjoyed this video, if you did then you could show some support by liking/commenting on the video, it'd be really appreciated, if you want to leave feedback then do so below, until next time take care. Like my videos? Subscribe for more: http://bit.ly/TRWSub What is Dark Messiah Of Might & Magic: Elements? Dark Messiah Of Migh & Magic: Elements is a first-person action video game with role-playing elements developed by Arkane Studios and Floodgate Entertainment. Kuju Entertainment developed the multiplayer mode. The player controls Sareth, the apprentice of the wizard Phenrig, after he is sent to the city of Stonehelm to accompany an expedition trying to retrieve a powerful artifact known as "The Skull of Shadows". Enemies are generally difficult to kill in straightforward combat, although characters developed for this purpose may have an easier time. Characters with high stealth can sneak up behind enemies and perform a lethal backstab maneuver, while players skilled with a bow can use it to snipe enemies from a distance. Developing a character for resilience and strength for melee combat is still possible and completely viable, but even with proper specialization, successful close combat requires careful application of tactics, timing and kicking. Kicking is emphasized by spikes and pitfalls being in almost every combat area. Magic spells can be used to unleash offensive spells, heal the player, or serve a number of utility purposes. As the player completes objectives throughout the game, Dark Messiah awards experience points that can be used to buy skills in one of three skill trees: Combat, Magic, and Miscellaneous. The Combat tree improves the power and efficiency of physical attacks. The Magic tree grants access to new spells. The Miscellaneous tree contains general improvements, including Stealth. Although some enemies will drop remains when killed, looting in Dark Messiah is mostly a fixed affair. Valuable items are placed in specific locations for the player to find. Each item has fixed stats, and the selection of items is also limited, with only a small number of different weapons or armor in each category. Additionally, advanced items typically have a skill requirement, with the end result being that the character equips only a handful of different items over the course of the game, as allowed by selecting many skills in your skill selection bars. Nearly a thousand years ago the Wars of Fire raged across the face of Ashan. Men, Elves, Dwarves, and their allies pitted themselves against the hordes of Demons. Great devastation was wrought, but in the end the allied forces were victorious. Their victory was largely due to the heroic sacrifice of the wizard known as Sar-Elam, the Seventh Dragon. Using his almost god-like powers and supported by his fellow wizards, Sar-Elam cast the Demons out of the world into a limbo of eternal fire. From the essence of his spirit, Sar-Elam wove a prison to contain the Demons forever. Something went wrong during Sar-Elams ritual, however. The magic he summoned failed to create a complete prison; the tiniest of flaws remained in the otherwise impervious barrier, a weakness that allowed Demonic influence to seep into the world during times of a lunar eclipse. Angry but patient, the Demons lurked in their prison waiting... and planning. All that remained of the Seventh Dragon was his skull. Now called the Skull of Shadows, it was spirited away by those loyal to the goddess Mother Asha, creator of the world and source of all magic. They hid it in an ancient temple on a deserted island, far from the machinations of Men, Elves, or Demons. There the Skull sits, awaiting the day when its powers might be needed again. 67 years after Sar-Elam's death, his disciple Sar-Shazzar prophesied that a half-demon, half-human child would one day be born; a walker between worlds who would-be known as the "Dark Messiah" and would use the relics of the Seventh Dragon to shatter the Demons prison forever. 969 years after Sar-Elam's death, after the young king Nicolai Griffin was killed by a demon renegade, the demon sovereign, Kha-Beleth impregnated Nicolai's former-fiancee, Isabel Greyhound, and before she could have been saved, she gave birth to the Dark Messiah. 20 years later, Sareth's story begins.
Views: 257 TheRhysWyrill
Final Fantasy VII - Class Based Challenge - Season 1 - Part 13
 
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My twenty-first challenge play-through. Rules of the Challenge: - Class Based Run - Each character will only have access to a specific set of Materia based on the artibtrary class I choose for them. ** Cloud - Fighter/Warrior Class - Materia useable - Long Range / HP PLus / HP Absorb / Pre-Emptive / Counter Attack x2 / Final Attack / Sneak Attack / Speed Plus / Slash-All / Double Cut / Mime / Added Effect + Any Materia / Elemental + Any Matiera - Prohibited from using items (one exception) - Cannot use Added Effect/Elemental linked Materia as spells - Can swap out Added Effect/Elemental linked Materia as needed ** Barret - Knight/Paladin Class - Materia useable - Cover / HP Plus / HP Absorb / Counter Attack x3 / Counter / Slash-All / Throw / Deathblow / W-Item / Enemy Skill / Added Cut / Added Effect + Any Materia / Ultima - Can utilize items - Cannot use Added Effect linked Materia as spells - Can swap out Added Effect linked Materia as needed ** Tifa - Red Mage/Monk Class - Materia useable - Fire / Ice / Bolt / Gravity / Restore* / Heal* / Revive* / All x4 / HP Plus / MP Absorb / W-Magic / Steal as Well / Mime - Prohibited from using items - *Only picks up Restore/Heal/Revive after Aerith dies - Can use Restore spells up to Regen - Can use Fire/Ice/Bolt up to 2nd Level - Can use Gravity up to 3rd level ** Aerith - White/Blue Mage/Freelancer Class - Materia useable - Restore / Heal / Revive / Time / Barrier / MP Absorb / All x3 / Enemy Skill / Any Other Materia - Can utilize items ** Red XIII - Non-Elemental Summoner Class - Materia useable - Choco-Mog / Odin / Bahamut / Neo Bahamut / Bahamut Zero / Hades / HP Plus / HP Absorb / Speed Plus / MP Plus / Sense / Sneak Attack / Magic Counter / MP Turbo / Added Effect / Quadra Magic - Prohibited from using items - If Knights of the Round is used, cannot be linked with any Support Materia ** Yuffie - Elemental Summoner/Thief Class - Materia useable - Shiva / Ifrit / Titan / Ramuh / Leviathan / Kujata / Alexander / Phoenix / Typhoon / HP Plus / MP Absorb / Throw / Steal / Magic Counter / Final Attack - Can utilize items ** Cait Sith - Time/Green Mage Class - Materia useable - Time* / Seal / Barrier* / Poison / Transform / Mystify / All x3 / HP Plus / MP Absorb / Added Effect / Added Cut / Enemy Skill* / Manipulate / Mime - Prohibited from using items - *Only picks up Time/Barrier/Enemy Skill after Aerith dies ** vincent - Black Mage - Materia useable - Fire / Ice / Bolt / Earth / Comet / Contain / Destruct / All x4 / MP Absorb / Counter / Sneak Attack / Deathblow / W-Magic - Prohibit from using items - Cannot use Deathblow as a Command, only linked through Counter ** Cid - Beastmaster/Berserker(partially) Class - Materia useable - Counter Attack x4 / Long Range / HP Plus / Speed Plus / Double Cut / Added Cut x2 / Added Effect / Elemental / Morph / Enemy Skill - Can utilize items - Cannot use Added Effect/Elemental link Materia as spells - Can swap out Added Effect/Elemental linked Materia as needed Here is a link to the my current challenge Let's Play totals: https://docs.google.com/spreadsheets/d/1EvVmNz8oEHohnDvYuX52uqp0x9biKaQ4bMUwmtsJjrY/edit?usp=sharing
Final Fantasy VII - All 54 Magic Spells (Master Magic Materia)
 
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Just a no-nonsense video depicting every level of every green materia spell being cast in Final Fantasy VII. This was accomplished on my own legitimate save file, using the Master Magic Materia. This was also basically a test, never edited or anything before, so wanted to test run my intro and overall quality. Please do like and subscribe if you want, most of the free time I have will go onto making more junk videos like this. Final Fantasy VII - All 18 Summons (Master Summon Materia): https://youtu.be/UKflIQbbPbA Final Fantasy VII - All 16 Command Abilities (Master Command Materia): https://youtu.be/uas2fkHuV2s Final Fantasy VII - All 24 Enemy Skills (Enemy Skill Materia): https://youtu.be/iSK1I3nZi8Y Cure: 0:08 Cure2: 0:16 Cure3: 0:23 Poisona: 0:30 Esuna: 0:38 Resist: 0:46 Life: 0:52 Life2: 1:00 Regen: 1:10 Fire: 1:18 Fire2: 1:24 Fire3: 1:30 Ice: 1:38 Ice2: 1:45 Ice3: 1:51 Bolt: 2:01 Bolt2: 2:07 Bolt3: 2:14 Quake: 2:21 Quake2: 2:28 Quake3: 2:35 Bio: 2:43 Bio2: 2:50 Bio3: 2:57 Demi: 3:05 Demi2: 3:13 Demi3: 3:22 Sleepel: 3:30 Confu: 3:39 Silence: 3:48 Mini: 3:55 Toad: 4:02 Berserk: 4:10 Haste: 4:17 Slow: 4:25 Stop: 4:33 Barrier: 4:41 MBarrier: 4:48 Reflect: 4:55 DeBarrier: 5:01 DeSpell: 5:08 Death: 5:17 Remove: 5:28 Wall: 5:38 Comet: 5:45 Comet2: 5:54 Freeze: 6:06 Break: 6:17 Tornado: 6:25 Flare: 6:33 FullCure: 6:42 Shield: 6:52 Ultima: 7:00 Escape: 7:10
Views: 3088 Stanley
Final Fantasy VII - Class Based Challenge - Season 1 - Part 04
 
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My twenty-first challenge play-through. Rules of the Challenge: - Class Based Run - Each character will only have access to a specific set of Materia based on the artibtrary class I choose for them. ** Cloud - Fighter/Warrior Class - Materia useable - Long Range / HP PLus / HP Absorb / Pre-Emptive / Counter Attack x2 / Final Attack / Sneak Attack / Speed Plus / Slash-All / Double Cut / Mime / Added Effect + Any Materia / Elemental + Any Matiera - Prohibited from using items (one exception) - Cannot use Added Effect/Elemental linked Materia as spells - Can swap out Added Effect/Elemental linked Materia as needed ** Barret - Knight/Paladin Class - Materia useable - Cover / HP Plus / HP Absorb / Counter Attack x3 / Counter / Slash-All / Throw / Deathblow / W-Item / Enemy Skill / Added Cut / Added Effect + Any Materia / Ultima - Can utilize items - Cannot use Added Effect linked Materia as spells - Can swap out Added Effect linked Materia as needed ** Tifa - Red Mage/Monk Class - Materia useable - Fire / Ice / Bolt / Gravity / Restore* / Heal* / Revive* / All x4 / HP Plus / MP Absorb / W-Magic / Steal as Well / Mime - Prohibited from using items - *Only picks up Restore/Heal/Revive after Aerith dies - Can use Restore spells up to Regen - Can use Fire/Ice/Bolt up to 2nd Level - Can use Gravity up to 3rd level ** Aerith - White/Blue Mage/Freelancer Class - Materia useable - Restore / Heal / Revive / Time / Barrier / MP Absorb / All x3 / Enemy Skill / Any Other Materia - Can utilize items ** Red XIII - Non-Elemental Summoner Class - Materia useable - Choco-Mog / Odin / Bahamut / Neo Bahamut / Bahamut Zero / Hades / HP Plus / HP Absorb / Speed Plus / MP Plus / Sense / Sneak Attack / Magic Counter / MP Turbo / Added Effect / Quadra Magic - Prohibited from using items - If Knights of the Round is used, cannot be linked with any Support Materia ** Yuffie - Elemental Summoner/Thief Class - Materia useable - Shiva / Ifrit / Titan / Ramuh / Leviathan / Kujata / Alexander / Phoenix / Typhoon / HP Plus / MP Absorb / Throw / Steal / Magic Counter / Final Attack - Can utilize items ** Cait Sith - Time/Green Mage Class - Materia useable - Time* / Seal / Barrier* / Poison / Transform / Mystify / All x3 / HP Plus / MP Absorb / Added Effect / Added Cut / Enemy Skill* / Manipulate / Mime - Prohibited from using items - *Only picks up Time/Barrier/Enemy Skill after Aerith dies ** vincent - Black Mage - Materia useable - Fire / Ice / Bolt / Earth / Comet / Contain / Destruct / All x4 / MP Absorb / Counter / Sneak Attack / Deathblow / W-Magic - Prohibit from using items - Cannot use Deathblow as a Command, only linked through Counter ** Cid - Beastmaster/Berserker(partially) Class - Materia useable - Counter Attack x4 / Long Range / HP Plus / Speed Plus / Double Cut / Added Cut x2 / Added Effect / Elemental / Morph / Enemy Skill - Can utilize items - Cannot use Added Effect/Elemental link Materia as spells - Can swap out Added Effect/Elemental linked Materia as needed Here is a link to the my current challenge Let's Play totals: https://docs.google.com/spreadsheets/d/1EvVmNz8oEHohnDvYuX52uqp0x9biKaQ4bMUwmtsJjrY/edit?usp=sharing
Toram test Full +Atk Buff
 
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get more use Gem in boss
Views: 1217 kefa chep
🐼 Let's Play Linear Quest - Part 21.5 - New Update! UFC?!?! -  Android Side-Scrolling RPG
 
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Let's Play Linear Quest - Part 21.5 - New Update! UFC?!?! - Android Side-Scrolling RPG Dev patch note: -Added a new challenging dungeon on map 66, you'll need a Soul Key to enter -New status point system, you can now confirm or reset status point allocation -Lowered bosses' magic defense so magic skills do more damage on them -Fixed Magic Barrier being removed when autocasting skills -Steal skill shows when you can't steal anymore -Made player and equip/buff stats separate -Made some skills move faster -Some skills were too spammable because of a bug -Graphics updates on some hats/items -Bug fixes And if you liked it please give that thumbs up and if you didn't, thumbs down. Also be sure to subscribe for more content! o/ Link of the game: Android: https://play.google.com/store/apps/details?id=com.llgroup.linearquest&hl=en Medias: Steam: http://steamcommunity.com/id/thepandasenpai/ DeviantArt: http://xkeii.deviantart.com/ Hiyumi&Aiyumi: https://www.facebook.com/HiyumiAiyumi OnegaiSenpaiGames: https://www.facebook.com/OnegaiSenpaiGames ThePandaSenpai~! 🐼
Views: 1011 ThePandaSenpai
Final Fantasy VII - Class Based Challenge - Season 1 - Part 10
 
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My twenty-first challenge play-through. Rules of the Challenge: - Class Based Run - Each character will only have access to a specific set of Materia based on the artibtrary class I choose for them. ** Cloud - Fighter/Warrior Class - Materia useable - Long Range / HP PLus / HP Absorb / Pre-Emptive / Counter Attack x2 / Final Attack / Sneak Attack / Speed Plus / Slash-All / Double Cut / Mime / Added Effect + Any Materia / Elemental + Any Matiera - Prohibited from using items (one exception) - Cannot use Added Effect/Elemental linked Materia as spells - Can swap out Added Effect/Elemental linked Materia as needed ** Barret - Knight/Paladin Class - Materia useable - Cover / HP Plus / HP Absorb / Counter Attack x3 / Counter / Slash-All / Throw / Deathblow / W-Item / Enemy Skill / Added Cut / Added Effect + Any Materia / Ultima - Can utilize items - Cannot use Added Effect linked Materia as spells - Can swap out Added Effect linked Materia as needed ** Tifa - Red Mage/Monk Class - Materia useable - Fire / Ice / Bolt / Gravity / Restore* / Heal* / Revive* / All x4 / HP Plus / MP Absorb / W-Magic / Steal as Well / Mime - Prohibited from using items - *Only picks up Restore/Heal/Revive after Aerith dies - Can use Restore spells up to Regen - Can use Fire/Ice/Bolt up to 2nd Level - Can use Gravity up to 3rd level ** Aerith - White/Blue Mage/Freelancer Class - Materia useable - Restore / Heal / Revive / Time / Barrier / MP Absorb / All x3 / Enemy Skill / Any Other Materia - Can utilize items ** Red XIII - Non-Elemental Summoner Class - Materia useable - Choco-Mog / Odin / Bahamut / Neo Bahamut / Bahamut Zero / Hades / HP Plus / HP Absorb / Speed Plus / MP Plus / Sense / Sneak Attack / Magic Counter / MP Turbo / Added Effect / Quadra Magic - Prohibited from using items - If Knights of the Round is used, cannot be linked with any Support Materia ** Yuffie - Elemental Summoner/Thief Class - Materia useable - Shiva / Ifrit / Titan / Ramuh / Leviathan / Kujata / Alexander / Phoenix / Typhoon / HP Plus / MP Absorb / Throw / Steal / Magic Counter / Final Attack - Can utilize items ** Cait Sith - Time/Green Mage Class - Materia useable - Time* / Seal / Barrier* / Poison / Transform / Mystify / All x3 / HP Plus / MP Absorb / Added Effect / Added Cut / Enemy Skill* / Manipulate / Mime - Prohibited from using items - *Only picks up Time/Barrier/Enemy Skill after Aerith dies ** vincent - Black Mage - Materia useable - Fire / Ice / Bolt / Earth / Comet / Contain / Destruct / All x4 / MP Absorb / Counter / Sneak Attack / Deathblow / W-Magic - Prohibit from using items - Cannot use Deathblow as a Command, only linked through Counter ** Cid - Beastmaster/Berserker(partially) Class - Materia useable - Counter Attack x4 / Long Range / HP Plus / Speed Plus / Double Cut / Added Cut x2 / Added Effect / Elemental / Morph / Enemy Skill - Can utilize items - Cannot use Added Effect/Elemental link Materia as spells - Can swap out Added Effect/Elemental linked Materia as needed Here is a link to the my current challenge Let's Play totals: https://docs.google.com/spreadsheets/d/1EvVmNz8oEHohnDvYuX52uqp0x9biKaQ4bMUwmtsJjrY/edit?usp=sharing
Final Fantasy VII - Class Based Challenge - Season 1 - Part 02
 
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My twenty-first challenge play-through. Rules of the Challenge: - Class Based Run - Each character will only have access to a specific set of Materia based on the artibtrary class I choose for them. ** Cloud - Fighter/Warrior Class - Materia useable - Long Range / HP PLus / HP Absorb / Pre-Emptive / Counter Attack x2 / Final Attack / Sneak Attack / Speed Plus / Slash-All / Double Cut / Mime / Added Effect + Any Materia / Elemental + Any Matiera - Prohibited from using items (one exception) - Cannot use Added Effect/Elemental linked Materia as spells - Can swap out Added Effect/Elemental linked Materia as needed ** Barret - Knight/Paladin Class - Materia useable - Cover / HP Plus / HP Absorb / Counter Attack x3 / Counter / Slash-All / Throw / Deathblow / W-Item / Enemy Skill / Added Cut / Added Effect + Any Materia / Ultima - Can utilize items - Cannot use Added Effect linked Materia as spells - Can swap out Added Effect linked Materia as needed ** Tifa - Red Mage/Monk Class - Materia useable - Fire / Ice / Bolt / Gravity / Restore* / Heal* / Revive* / All x4 / HP Plus / MP Absorb / W-Magic / Steal as Well / Mime - Prohibited from using items - *Only picks up Restore/Heal/Revive after Aerith dies - Can use Restore spells up to Regen - Can use Fire/Ice/Bolt up to 2nd Level - Can use Gravity up to 3rd level ** Aerith - White/Blue Mage/Freelancer Class - Materia useable - Restore / Heal / Revive / Time / Barrier / MP Absorb / All x3 / Enemy Skill / Any Other Materia - Can utilize items ** Red XIII - Non-Elemental Summoner Class - Materia useable - Choco-Mog / Odin / Bahamut / Neo Bahamut / Bahamut Zero / Hades / HP Plus / HP Absorb / Speed Plus / MP Plus / Sense / Sneak Attack / Magic Counter / MP Turbo / Added Effect / Quadra Magic - Prohibited from using items - If Knights of the Round is used, cannot be linked with any Support Materia ** Yuffie - Elemental Summoner/Thief Class - Materia useable - Shiva / Ifrit / Titan / Ramuh / Leviathan / Kujata / Alexander / Phoenix / Typhoon / HP Plus / MP Absorb / Throw / Steal / Magic Counter / Final Attack - Can utilize items ** Cait Sith - Time/Green Mage Class - Materia useable - Time* / Seal / Barrier* / Poison / Transform / Mystify / All x3 / HP Plus / MP Absorb / Added Effect / Added Cut / Enemy Skill* / Manipulate / Mime - Prohibited from using items - *Only picks up Time/Barrier/Enemy Skill after Aerith dies ** vincent - Black Mage - Materia useable - Fire / Ice / Bolt / Earth / Comet / Contain / Destruct / All x4 / MP Absorb / Counter / Sneak Attack / Deathblow / W-Magic - Prohibit from using items - Cannot use Deathblow as a Command, only linked through Counter ** Cid - Beastmaster/Berserker(partially) Class - Materia useable - Counter Attack x4 / Long Range / HP Plus / Speed Plus / Double Cut / Added Cut x2 / Added Effect / Elemental / Morph / Enemy Skill - Can utilize items - Cannot use Added Effect/Elemental link Materia as spells - Can swap out Added Effect/Elemental linked Materia as needed Here is a link to the my current challenge Let's Play totals: https://docs.google.com/spreadsheets/d/1EvVmNz8oEHohnDvYuX52uqp0x9biKaQ4bMUwmtsJjrY/edit?usp=sharing
Final Fantasy VII - Class Based Challenge - Season 1 - Part 03
 
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My twenty-first challenge play-through. Rules of the Challenge: - Class Based Run - Each character will only have access to a specific set of Materia based on the artibtrary class I choose for them. ** Cloud - Fighter/Warrior Class - Materia useable - Long Range / HP PLus / HP Absorb / Pre-Emptive / Counter Attack x2 / Final Attack / Sneak Attack / Speed Plus / Slash-All / Double Cut / Mime / Added Effect + Any Materia / Elemental + Any Matiera - Prohibited from using items (one exception) - Cannot use Added Effect/Elemental linked Materia as spells - Can swap out Added Effect/Elemental linked Materia as needed ** Barret - Knight/Paladin Class - Materia useable - Cover / HP Plus / HP Absorb / Counter Attack x3 / Counter / Slash-All / Throw / Deathblow / W-Item / Enemy Skill / Added Cut / Added Effect + Any Materia / Ultima - Can utilize items - Cannot use Added Effect linked Materia as spells - Can swap out Added Effect linked Materia as needed ** Tifa - Red Mage/Monk Class - Materia useable - Fire / Ice / Bolt / Gravity / Restore* / Heal* / Revive* / All x4 / HP Plus / MP Absorb / W-Magic / Steal as Well / Mime - Prohibited from using items - *Only picks up Restore/Heal/Revive after Aerith dies - Can use Restore spells up to Regen - Can use Fire/Ice/Bolt up to 2nd Level - Can use Gravity up to 3rd level ** Aerith - White/Blue Mage/Freelancer Class - Materia useable - Restore / Heal / Revive / Time / Barrier / MP Absorb / All x3 / Enemy Skill / Any Other Materia - Can utilize items ** Red XIII - Non-Elemental Summoner Class - Materia useable - Choco-Mog / Odin / Bahamut / Neo Bahamut / Bahamut Zero / Hades / HP Plus / HP Absorb / Speed Plus / MP Plus / Sense / Sneak Attack / Magic Counter / MP Turbo / Added Effect / Quadra Magic - Prohibited from using items - If Knights of the Round is used, cannot be linked with any Support Materia ** Yuffie - Elemental Summoner/Thief Class - Materia useable - Shiva / Ifrit / Titan / Ramuh / Leviathan / Kujata / Alexander / Phoenix / Typhoon / HP Plus / MP Absorb / Throw / Steal / Magic Counter / Final Attack - Can utilize items ** Cait Sith - Time/Green Mage Class - Materia useable - Time* / Seal / Barrier* / Poison / Transform / Mystify / All x3 / HP Plus / MP Absorb / Added Effect / Added Cut / Enemy Skill* / Manipulate / Mime - Prohibited from using items - *Only picks up Time/Barrier/Enemy Skill after Aerith dies ** vincent - Black Mage - Materia useable - Fire / Ice / Bolt / Earth / Comet / Contain / Destruct / All x4 / MP Absorb / Counter / Sneak Attack / Deathblow / W-Magic - Prohibit from using items - Cannot use Deathblow as a Command, only linked through Counter ** Cid - Beastmaster/Berserker(partially) Class - Materia useable - Counter Attack x4 / Long Range / HP Plus / Speed Plus / Double Cut / Added Cut x2 / Added Effect / Elemental / Morph / Enemy Skill - Can utilize items - Cannot use Added Effect/Elemental link Materia as spells - Can swap out Added Effect/Elemental linked Materia as needed Here is a link to the my current challenge Let's Play totals: https://docs.google.com/spreadsheets/d/1EvVmNz8oEHohnDvYuX52uqp0x9biKaQ4bMUwmtsJjrY/edit?usp=sharing
Dark Messiah Of Might & Magic: Elements Playthrough | Part 10
 
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Welcome back to Dark Messiah Of Might & Magic: Elements! As always i hope you enjoyed this video, if you did then you could show some support by liking/commenting on the video, it'd be really appreciated, if you want to leave feedback then do so below, until next time take care. Like my videos? Subscribe for more: http://bit.ly/TRWSub What is Dark Messiah Of Might & Magic: Elements? Dark Messiah Of Migh & Magic: Elements is a first-person action video game with role-playing elements developed by Arkane Studios and Floodgate Entertainment. Kuju Entertainment developed the multiplayer mode. The player controls Sareth, the apprentice of the wizard Phenrig, after he is sent to the city of Stonehelm to accompany an expedition trying to retrieve a powerful artifact known as "The Skull of Shadows". Enemies are generally difficult to kill in straightforward combat, although characters developed for this purpose may have an easier time. Characters with high stealth can sneak up behind enemies and perform a lethal backstab maneuver, while players skilled with a bow can use it to snipe enemies from a distance. Developing a character for resilience and strength for melee combat is still possible and completely viable, but even with proper specialization, successful close combat requires careful application of tactics, timing and kicking. Kicking is emphasized by spikes and pitfalls being in almost every combat area. Magic spells can be used to unleash offensive spells, heal the player, or serve a number of utility purposes. As the player completes objectives throughout the game, Dark Messiah awards experience points that can be used to buy skills in one of three skill trees: Combat, Magic, and Miscellaneous. The Combat tree improves the power and efficiency of physical attacks. The Magic tree grants access to new spells. The Miscellaneous tree contains general improvements, including Stealth. Although some enemies will drop remains when killed, looting in Dark Messiah is mostly a fixed affair. Valuable items are placed in specific locations for the player to find. Each item has fixed stats, and the selection of items is also limited, with only a small number of different weapons or armor in each category. Additionally, advanced items typically have a skill requirement, with the end result being that the character equips only a handful of different items over the course of the game, as allowed by selecting many skills in your skill selection bars. Nearly a thousand years ago the Wars of Fire raged across the face of Ashan. Men, Elves, Dwarves, and their allies pitted themselves against the hordes of Demons. Great devastation was wrought, but in the end the allied forces were victorious. Their victory was largely due to the heroic sacrifice of the wizard known as Sar-Elam, the Seventh Dragon. Using his almost god-like powers and supported by his fellow wizards, Sar-Elam cast the Demons out of the world into a limbo of eternal fire. From the essence of his spirit, Sar-Elam wove a prison to contain the Demons forever. Something went wrong during Sar-Elams ritual, however. The magic he summoned failed to create a complete prison; the tiniest of flaws remained in the otherwise impervious barrier, a weakness that allowed Demonic influence to seep into the world during times of a lunar eclipse. Angry but patient, the Demons lurked in their prison waiting... and planning. All that remained of the Seventh Dragon was his skull. Now called the Skull of Shadows, it was spirited away by those loyal to the goddess Mother Asha, creator of the world and source of all magic. They hid it in an ancient temple on a deserted island, far from the machinations of Men, Elves, or Demons. There the Skull sits, awaiting the day when its powers might be needed again. 67 years after Sar-Elam's death, his disciple Sar-Shazzar prophesied that a half-demon, half-human child would one day be born; a walker between worlds who would-be known as the "Dark Messiah" and would use the relics of the Seventh Dragon to shatter the Demons prison forever. 969 years after Sar-Elam's death, after the young king Nicolai Griffin was killed by a demon renegade, the demon sovereign, Kha-Beleth impregnated Nicolai's former-fiancee, Isabel Greyhound, and before she could have been saved, she gave birth to the Dark Messiah. 20 years later, Sareth's story begins.
Views: 221 TheRhysWyrill

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